Post Thumbnail

Pricey items aren't just for MMOs -- MOBAs are getting in on the action as well. DotA 2 secured its place in the ranks of titles where in-game items have sold for exorbitant real-life sums when an ethereal flame pink war dog sold for a whopping $38,000. The war dog is a courier, an item used to tra...

1 year ago 0 Comments
November 6, 2013 at 11:30AM
Post Thumbnail

Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching Weste...

2 years ago 0 Comments
Post Thumbnail

South Korea's Ministry of Culture, Sports and Tourism will enact a ban on commercial trading of in-game items starting next month, the Korea Times reports. Like the online gaming curfew, this move is aimed at reclaiming students' time for non-game-related activities. The ban specifically targets th...

3 years ago 0 Comments
Post Thumbnail

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I've argued before about the merits of being an honest cash-sho...

3 years ago 0 Comments
Post Thumbnail

Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market dat...

3 years ago 0 Comments
Post Thumbnail

There's no drama like internet spaceship drama, and the boohoos stemming from last summer's EVE Online Incarna expansion -- and the associated monoclegate controversy -- continue to make waves. CCP has finally gotten around to releasing the minutes from the "emergency" Council of Stellar Mana...

3 years ago 0 Comments
Post Thumbnail

Let's say you're playing an MMO with two of your mates. They could be online friends, real-world friends, or some combination of both. According to a new study conducted by PlaySpan and VGMarket, one of you has used real-world money to purchase virtual items. The research was compiled last mon...

3 years ago 0 Comments
Post Thumbnail

Much was said recently about the latest EVE Online "drama." If you've talked and written about MMORPGs as long as I have, you'd be very rich if you were paid a nickel every time you heard the word. Drama, when applied to the world of MMOs, ends up feeling like a funeral for an insect... more than...

3 years ago 0 Comments
Post Thumbnail

From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. A conversation with Cory Doctorow plunges into the matter at hand so quickly that it's almost imposs...

4 years ago 0 Comments
Post Thumbnail

Charm is one of those words that, as a kid, I never really understood. I always pictured some southern gentleman, lemonade in hand, wooing powdered belles from his porch on a hot summer's day: that's how I defined it. But now I think I understand it so much more, and I often wonder why this industr...

4 years ago 0 Comments
Post Thumbnail

Worlds in Motion is reporting on a new survey that takes a look at purchases of virtual goods and money. PlaySpan and VGMarket surveyed just over 2,200 people between the ages of 13 and 64 regarding their purchases of virtual goods and currency. Women are the big spenders here, particularly when ...

4 years ago 0 Comments
Post Thumbnail

Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- a study by VGMarket showed that three out of every four online gamers purchased a virtual good in ...

4 years ago 0 Comments
Post Thumbnail

Gamasutra reports on a new study from research firm DFC Intelligence that concludes that sales of virtual goods are on the rise. The study surveyed 5,000 gamers from Europe and North America for a two-month period in early 2010, and also sampled seven years of Live Gamer historical data. Live Gam...

5 years ago 0 Comments
Post Thumbnail

Welcome back to Joystiq's Flip This House, finding you the best deals in gaming real estate! This week, we're looking at a doozy of a fixer-upper: it's a beautiful space station called the Crystal Palace, with multiple fine amenities, including four bio-domes (full of alien species to hunt), Trade ...

5 years ago 0 Comments
Post Thumbnail

Numerous Second Life content creators are warning their clientele that the Web-site virtualget.net (which has been apparently been operating for a couple of months now) is a credit-card harvesting scam. Whether that's correct or not, the site appears to be using the product images and product desc...

5 years ago 0 Comments
Post Thumbnail

One of the interesting things we at Massively find about statistics and surveys is how people react to surveys and research results about games, virtual environments and MMOGs. Unexpected results automatically attract criticism of every aspect of the report and data no matter how the results were ob...

5 years ago 0 Comments