virtual-worlds

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  • The Daily Grind: Does gamification stymie your roleplay?

    by 
    Jef Reahard
    Jef Reahard
    05.06.2013

    Some colleagues and I were discussing roleplay in MMOs the other day, and the conversation briefly touched on our preferences for MMOs as games or MMOs as virtual worlds. One of my co-workers explained that mass gamification and an inability to affect the world or other players isn't a detriment to his roleplay because it's private and personal, whereas I find myself roleplaying much less than I used to because my actions can't affect anyone or anything in most current MMOs. What about you, Massively readers? Does gamification stymie your roleplay? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Entropia Universe players buy the moon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2013

    How would you like to own the moon? In the real world, it's not really possible. In Entropia Universe it's quite possible and has in fact already happened. A group of players purchased a moon for $150,000 as part of the game's 10-year anniversary celebration. But it's not just a super-expensive piece of property, it's a chance for the owners to make something unique and long-term in the game world. MindArk, the company behind Entropia Universe, offered the moon as a chance for players to shape something freely while sharing profits earned from the new location. That means that the investors have essentially licensed out a part of the game for their own development and customization even as it remains a part of the overall gameworld. The moon is expected to be fully added to the game in Q2 or Q3 of this year. If you're curious about the specifics in the community, you can check out the full rundown on the official site.

  • Otherland developer RealU lays off 'most of its staff'

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    Otherland developer RealU has laid off "most of its staff," according to a community manager's post on the game's official forums from earlier this month. The upcoming sci-fi cyberpunk title based on the works of author Tad Williams was set to be published by free-to-play giant gamigo. According to the post, gamigo "had and has very limited influence on this decision." RealU is a subsidiary of German publisher dtp, which "is currently in insolvency." The post indicates that RealU continues to hold the rights to Otherland in both Europe and North America, and it is currently looking into opportunities to finish the title "at another location." [Thanks Ainilome!]

  • Some Assembly Required: There's no crafting in Star Wars!

    by 
    Jef Reahard
    Jef Reahard
    03.15.2013

    The other week I posted a Leaderboard inviting people to vote for their favorite Star Wars MMO. The comments featured a number of both predictable and surprising insights, but one line of thought in particular stood out to me. There are apparently some folks out there who think that Star Wars is nothing more than laser pistols and lightsabers, just as there are some folks who think that MMOs are nothing more than combat lobbies. While I'll stop short of labeling these people because of a difference in opinion, it's clear that they haven't really thought this through.

  • The Daily Grind: Would you play a VR-enabled MMO?

    by 
    Jef Reahard
    Jef Reahard
    02.18.2013

    So next month marks the release of the Oculus dev kit, and if you have no idea what I just typed, think of it as one small step for virtual reality gaming and one giant leap for virtual world fanboy dreamers. While it's too early to say whether the Rift will catch on (or even function adequately), it's not too early to salivate a little bit and have a Daily Grind discussion or two. So, how about it? Would you put on goggles or a headset and play a VR MMO? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Some Assembly Required: How do you define player-generated content?

    by 
    MJ Guthrie
    MJ Guthrie
    01.04.2013

    During a recent conversation with my fellow Some Assembly Required columnist, it became apparent that we had slightly differing opinions on the definition of player-generated content. We both agreed that it was content generated by players (obviously), but when it came to the type of content, our opinions diverged. Seeing as PGC is one of the founding premise behind SAR, I thought it would be a good idea to start the new year out by defining the term more precisely to give us a stable foundation to build on. After all, we want to be on the same page, don't we? Of course, that gives you the chance to weigh in with your opinions as well! What is the first thing you think of when you hear the term? Let's see whether your ideas about player-generated content mesh with mine, more closely resemble Jef's, or embody something totally different.

  • Female avatars are likely to be more exposed than their male counterparts

    by 
    Elisabeth
    Elisabeth
    12.29.2012

    You really needed to be told this, right? You may not have been sure whether a lady-type avatar was more likely to be closer to naked than a manly-type avatar. If you were dying to know and really had no idea, there's an actual study now to get you all informed. Anna M. Lomanowska and Matthieu J. Guitton went into Second Life and examined 404 (192 male and 212 female) avatars of the humanoid-but-not-furry type. They found that 57% of lady-type avatars had less than half of their skin covered, compared to only 10% of masculine-type avatars being similarly exposed. Lomanowska and Guitton were not privy to the actual sex of the folks controlling the avatars. Do you feel enlightened?

  • Otherland enters phase two of closed beta testing this Friday

    by 
    Matt Daniel
    Matt Daniel
    12.13.2012

    Gamigo has announced that the upcoming Otherland MMO, based on the popular cyberpunk series of the same name, is about to enter phase two of beta testing. The new phase of testing is bringing with it a number of improvements and fixes for testers to enjoy. The new beta build includes a revamped tutorial, a new starter zone, a "refined" combat system, and more. If you're in the Otherland beta and can't wait to check it out, you'll have your opportunity when a "short preview and feedback round" begins Friday, December 14th at 4:00 a.m. Eastern time. The testing period will run until Monday, December 17th, so you've got all weekend to see what the new build has to offer. For all the delicious beta details, check out the game's official site.

  • Linden Lab preps four releases for November

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    The boys and girls of Linden Lab are expanding their operation. Rapidly expanding, as it turns out. The Second Life studio announced that it has not one, not two, not three, but four titles scheduled for release in November. We've already heard about the first, which is the Minecraft-wannabe Patterns, but the others are just now being revealed. The second is the iPad-only (for now) Creatorverse, which allows users to draw shapes, have them interact via physics, and then share them on the cloud. The final two are Dio, a room creator, and Versu, a storytelling toolset. Linden Lab CEO Rod Humble affirmed that Second Life will remain important to the studio, but it will need to make room for all of the new children coming into the family.

  • GDC Online 2012: Gamigo showcases Otherland and Grimlands

    by 
    Karen Bryan
    Karen Bryan
    10.10.2012

    This week at GDC Online, Gamigo showed off the progress in not one but two of its upcoming titles. Otherland, based on the novels by Tad Williams, has begun to pick up pace lately, with a series of closed beta events in Europe. Meanwhile, Grimlands has also made quite a bit of progress and is working out the finer details as it nears release. Massively sat down with Gamigo CEO Patrick Streppel to get a firsthand look at both games. Read on for highlights from both the Otherland and Grimlands demos!

  • Rise and Shiny: IMVU

    by 
    Beau Hindman
    Beau Hindman
    09.23.2012

    I can see now what many of you might say about IMVU, especially after watching the embedded video. I know that many players will find the game, the world, and the virtual social connection nothing but an excuse for strangers to get together to talk dirty. As soon as I saw the game, I knew that it was trying to cover a few different bases, but I never worried about the appearance of virtual sex or sleazy creeps. Remember, I've been playing Second Life since 2004, and even that world is horribly misrepresented when someone says it's "nothing but virtual sex." That's simply not true. IMVU is a much more stripped-down social experience than Second Life, but it still holds its own. I actually found myself enjoying the heck out of certain aspects probably because I like a game to actually work as promised. IMVU runs in a browser-like environment but still looks respectable most of the time. I am as surprised as anyone that I had a darn good time.

  • Why I Play: Free Realms

    by 
    Beau Hindman
    Beau Hindman
    09.19.2012

    Free Realms has been going really strong, as far as I can tell, since the beginning. I definitely remember the distinct buzz that came from the beta, and I remember bloggers and podcaster friends proclaiming that the game was going to go gangbusters. We MMOers often forget just what sort of impact certain titles have made on the market. As soon as these special titles are released into the world, we become used to them and often take them for granted. Free Realms has always been one of those special titles. But think about it: We hear from it regularly but often forget to notice just how packed with players it can be and how much variety in gameplay it offers. In fact, Free Realms is probably one of the least appreciated sandboxes in the world of MMOs right now because it has been so successfully integrated into the MMOsphere. Yes, I said sandbox. Yes, I'm serious. I'd go so far as to say that Free Realms is almost a perfectly designed sandbox, although some of its design is not for everyone. Like Mabinogi, another underappreciated open world of a game, Free Realms might turn off the typical sandbox aficionado, who might not like its graphics or young audience. That's unfortunate because the world of Free Realms is more vast that many of us think.

  • Previously on MV TV: The week of September 1st

    by 
    Beau Hindman
    Beau Hindman
    09.09.2012

    This week I have quite the selection of tasty video tidbits for you to enjoy. What better way to spend the weekend than staying inside away from the nasty pollen and wasps, watching amazing gameplay videos hosted by yours truly and his band of fellow pixel-heads? That's right! You don't even have to buy MMOs anymore! By simply clicking on the "continue reading" link below, you step into an expansive world of MMO exploration, teeming with sights and sounds unlike you have ever seen or installed before! Why should you go through the trouble of standing in line, purchasing a box, spending two days installing it on your massive PC, pulling up that huge plastic chair, waiting for the game to patch, and attempting to make a character who doesn't look like a 17 year-old pop-punk band member only to find that you suck at PvP? The simple answer to your problem is to watch us play ALL OF THE GAMES! Which games, you might ask? Well, this week I have some Piggy action as he streams Fallen Earth, followed by Richie with some Guild Wars 2, Mike with some more EVE Online, World of Tanks and Tribes: Ascend. And I follow it all up with a trip through Wurm Online to view the mystery behind the Puzzles deed and then chat with Illyriad CEO James Niesewand about his game's new patch! Check it out!

  • Free for All: Xulu Universe is more than Second Life-lite

    by 
    Beau Hindman
    Beau Hindman
    09.05.2012

    Xulu Universe is a new world built with far-reaching horizons. In reality, those horizons are within reach for anyone who wants to take the time to travel. If you see it, you can go to it. Xulu Universe is also a world of endless building opportunities as in Second Life, although comparing it to Second Life wouldn't quite be accurate. Where Second Life is a sandbox with no set boundaries, Xulu Universe is more of a standardized experience. Sure, there are plans to allow players to add unique touches to creations, but initially, creators will have access to a limited toolset. Don't let that fool you; the tools are quite robust and easy to use. Last week I joined Xulu Entertainment's co-founders, CEO Nanci Solomon and CTO Joe Santos, for a tour around the new building MMO. We drove, flew, ran, shot, stacked, and jumped through the physics-based world thanks to a new peer-to-peer-styled server plan. What does all of this mean? Click past the cut and I'll do my best to explain what Xulu Universe is all about. %Gallery-164207%

  • Otherland premieres beta weekend trailer

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2012

    Today's a big day if you're an Otherland tester, as this marks the kick-off of the first closed beta weekend. It's a smaller test, however, so if you're not one of the lucky few, then you might be stewing in mild envy. Envy not, fair fellow gamers, for gamigo has an exciting new trailer to give everyone a taste of the multiverse of Otherland. The trailer begins with a grumpy angel going around a fantasy village and destroying the crud out of it. This prompts a youngster to take up a sword and join the fight against... something. Following that, it's a huge montage across the many genres of Otherland, from sci-fi to Asian-themed worlds. But who needs a description when you can watch it for yourself? Buckle up because you're going for a ride after the jump. [Source: gamigo press release]

  • Otherland's first beta weekend begins on August 31st

    by 
    MJ Guthrie
    MJ Guthrie
    08.29.2012

    The few, the proud, the Otherland closed beta testers! Players interested in testing the upcoming free-to-play fantasy and sci-fi mixed MMORPG should keep an eye on their email; Gamigo has announced that the first closed beta test for Otherland will be happening this weekend. From August 31st until September 2nd, select accounts will be given access to the beta. This first test weekend, however, will be kept relatively small. Otherland Product Manager Florian Hörpel stated, "A small, manageable group of accounts will be given access to the servers for the first closed-beta weekend. This is because we want to get a feel for the limits of the systems." Interested players who do not receive an invitation this time around shouldn't despair -- they will have the chance to join in future beta events. Sign-ups to participate are on the official site. [Source: Gamigo press release]

  • Iran blocks Guild Wars, World of Warcraft

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2012

    Reports are coming in that Iran is moving to block access to several MMOs, including World of Warcraft and Guild Wars. This comes following a conference by the Ministry of Culture and Islamic Guidance earlier this month. At the conference, the Islamic Revolution Game Designers Community was formed and decided to ban games that promote superstition, mythology, violence, and revealing clothing. Following the decision, the government started cracking down on various services and MMOs, such as Battle.net's library and ArenaNet's Guild Wars series. Other games targeted include RuneScape, Second Life, Dofus, Evony, and Entropia Universe. It's unclear to what extent the government is attempting to enforce these bans, and Iranian players are looking into workaround solutions to access their MMOs. It's interesting to note that Blizzard does not authorize downloads of its products or services in Iran.

  • New Otherland making-of video shows off Five Isle, Tad Williams

    by 
    Jef Reahard
    Jef Reahard
    08.01.2012

    RealU and gamigo have released a new making-of video update for Otherland. The clip focuses on the in-game world of Five Isle, so named for the five elements of fire, water, earth, wood, and metal that feature in Chinese mythology. Interestingly, Five Isle is a new invention created specifically for the MMO and does not appear in Tad Williams' series of Otherland novels. Williams himself does appear in the new video along with a handful of game developers. See what they have to say after the break. [Source: gamigo press release]

  • Habbo owners bringing chat back, making big changes

    by 
    Elisabeth
    Elisabeth
    06.22.2012

    Following a special report by UK's Channel 4 News on child predation and the lack of proper security in Habbo, all chat functionality in the game was taken down. Today, Habbo owner Sulake put out a statement that chat will be reintroduced, accompanied by better protection and moderation. Community members were given an opportunity to voice their concerns, reactions, and thoughts about Habbo in an event called the Great Unmute. CEO Paul LaFontaine said that feedback from the Great Unmute will "inform and direct" his long-term plan for Habbo, and that when chat functionality comes back online, it will be a "Protected Democracy," where the speech, safety, and interest of legitimate users comes first and foremost. Protected Democracy is a new concept that we are pioneering in a poorly regulated social gaming industry. It can only be realised through a mix of technology, moderation, education and engagement. This is a complex combination that cannot be achieved in a single step. That is why I will turn the Habbo site back on in phases, focusing on specific markets to test the new technology. Before then I will be carrying out live tests (beginning in Finland today), to ensure our new systems are delivering the improved safety levels we anticipate.

  • Habbo chat disabled as another investor pulls out

    by 
    Jef Reahard
    Jef Reahard
    06.14.2012

    Habbo has lost another investment partner as an investigation into alleged user misconduct continues. Earlier this week, UK broadcaster Channel 4 went public with reports of "sexual, perverse, violent, and pornographic" chat in the children's virtual world formerly known as Habbo Hotel. Today, Gamasutra reports that 3i, a private equity group that owns 16 percent of Habbo parent firm Sulake, is pulling out. Previously, Sulake shareholder Balderton Capital returned its stake, while retailers Tesco and WH Smith removed Habbo gift cards from their websites. Sulake CEO Paul LaFontaine subsequently announced that all chat functionality on the Habbo website has been disabled pending the results of a potentially lengthy internal investigation.