vocation

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  • The Road to Mordor: If the road goes ever on, I'm gonna need a GPS

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2010

    Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but that we love this game so much that we genuinely want others to experience it as well. Plus, new players bring a rush of excitement for everyone involved. It's always a treat to look at an old game through a fresh set of eyes, and I hope that everyone logging in to LotRO for the first time will enjoy the sights of the Eriador, the quirkiness of the world, and the rich lore behind it. In the spirit of welcoming these fledgling adventurers to Middle-earth, I wanted to hand out a few pieces of advice today that I would give to myself if I were just starting out (and I guess there'd be some sort of weird time travel paradox event going on there, but hopefully you catch my gist). What should you do in your first week in LotRO? Speak "friend" and enter.

  • Making/Money: Unlocking More Money

    by 
    Alexis Kassan
    Alexis Kassan
    08.17.2008

    Picture this, if you will - You are in Lord of the Rings Online and have amassed just enough coinage to purchase your first house, a minimum of 950 silver. You have looked through the various neighborhood maps for each of the races to determine where you want to be, taking into consideration the proximity of the housing to a town, the proximity of the house you chose to the gate and the water feature within the neighborhood (for safe fishing right outside your door), and the amount you will have to pay in upkeep. You head to the housing broker of your choice, find a neighborhood that has that house available and purchase it. Ahh, your first property. A place to call your very own in the middle of a bustling game life. You put some nice carpets down, paint the walls, and put some locally-caught fish up as trophies. You might even put a bed in one of the rooms as an homage to real life - not that anyone sleeps in LotRO... at least on purpose. You pay a couple of additional weeks' upkeep in advance to ensure that the house remains yours. Eventually, you unlock the storage container within the house and put some of the items in that would not fit in the bank and you haven't quite decided what to do with. All is going swimmingly. Then, a few short weeks later, real life calls you away on vacation to somewhere with limited internet access (may it never be so!). You get back to heaps of work and do not have time to log in for a little while. When you finally do, there is a box on the left-hand side of your screen informing you that maintenance is now overdue on your house and you have been locked out until such time as you pay it. "Oh noes!!!" you cry, "Whatever shall I do now? I cannot get to the things in my storage container to sell them and I do not have the money to pay this outright. My house is doomed!" Ah, not so, Grasshopper. There are ways to save your house and today we explore my favorite - the crafting method.

  • Making/Money: Flawed by Design

    by 
    Alexis Kassan
    Alexis Kassan
    05.18.2008

    Last week your intrepid blogger was caught up in the other kind of beta testing - a Statistics final. Yeah, that was a bad pun. Oh well. Back to the money talk!In the last column, we discussed value chains and how, in World of Warcraft, they work when dealing with NPCs but not the auction house. Today we are looking at another game and how it deals with value chains to ensure that they do not work when crafting by NPC purchases/sales alone.Lord of the Rings Online offers players vocations - sets of three linked professions that cannot be chosen by themselves. In any given vocation, there is usually one "useful" gathering profession which supports one of the craft professions in the set and another, unsupported, profession. In other words, vocations are structured to enforce cooperation and trade between players by ensuring that no one can gather all the raw materials they will require to level their craft. But that doesn't mean that the supported profession is good to go from the start.