Voice-over

Latest

  • Voice acting in Warlords of Draenor

    by 
    Matthew Rossi
    Matthew Rossi
    09.13.2014

    There was a moment in the Warlords of Draenor beta when I realized that I was getting a quest from Frank Welker. Aka Megatron. Aka Nibbler from Futurama. Aka a million other voices. The man has 728 credits as an actor on IMDB, and here he is, doing a voice in the Warlords beta. Specifically, Reshad the storekeeper. See, they recently added a ton of voice acting to the beta - pretty much every character you interact with has significant voice work put into it, and for the most part it's frankly stunning. I'm not trying to exaggerate here, but the difference between this expansion and, as an example, Lady Sindragosa's Betraaaaaaaaays you dialogue is night and day. Heck, just pop over to Frostfire Ridge at level 90, or run through the Tanaan Jungle opening, and you'll hear a variety of voice actors, more so than World of Warcraft has ever boasted.

  • Adventure Time creator contributing his voice to Broken Age

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    11.03.2013

    Oh, my, glob. Adventure Time creator Pendleton Ward will contribute his voice to Double Fine's adventure game Broken Age, Polygon reports. The partnership was shared during the studio's Day of the Devs event, a free-of-charge gathering that has allowed fans to play indie projects from Gaijin Games, Supergiant Games and more. The announcement concerning Ward's involvement was initially made on Broken Age's backer forums, a restricted-access space meant to host discussion between the game's development team and those who donated $15 or more to the project on Kickstarter. The reveal of Ward's involvement follows the September announcement that Jack Black and Jennifer Hale are contributing to the project. The first half of Broken Age is planned to launch on Steam Early Access in January, which is hoped to generate enough revenue to fund the rest of the project's completion. Backers will get access to the first half before those on Steam Early Access and will also get the full game once it's released.

  • Captain's Log: Star Trek Online Las Vegas recap

    by 
    Terilynn Shull
    Terilynn Shull
    08.19.2013

    It's been a couple of weeks since my last entry, and to be honest, I'm still recovering. The Official Star Trek Convention was an absolute blast. Thousands of Trek fans descended upon the Rio Suites and Casino in Las Vegas, Nevada, for four solid days to celebrate all things Star Trek. One of those things, of course, was Star Trek Online. Contrary to its showing in 2012, Star Trek Online was the focus of not just one but two complete formal panels this year. The first featured two of the STO devs in a discussion with actress Denise Crosby, who voiced the characters of Empress Sela as well as Lt. Tasha Yar. The second panel was co-hosted by Massively and Trek Radio and featured a panel of STO devs who talked about the game and gave us some great sneak-peeks at Season Eight works in progress!%Gallery-196194%

  • Star Trek Online goes behind the scenes with Denise Crosby

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    When Star Trek Online launches its first expansion, Legacy of Romulus, players will find themselves facing off against the formidable Empress Sela right from the start. The return of Sela also marks the return of veteran actress Denise Crosby to the game, and the community team behind STO had a chance to speak with Crosby about returning to the franchise and to the same characters she portrayed years ago on Star Trek: The Next Generation. Crosby mentions that while she enjoyed the chance to reprise the role of Tasha Yar (a character she jokingly says simply refuses to die), revisiting Sela is a chance to dive deeper into a character who was not fully realized during her first appearances. Sela's life is the Empire, and she feels that any means necessary to restore the power and prestige of her people is more than justified. Click past the break to see the full video and learn a little bit more about the face of the Romulan Empire in the expansion.

  • The Daily Grind: What MMO trend could you do without?

    by 
    Jef Reahard
    Jef Reahard
    10.29.2012

    I'm something of an immersion nut when it comes to MMOs (and gaming in general), but strangely I'm not a fan of voice-acting. I don't know whether it's the fact that I enjoyed games long before voice-acting was even possible or if it's just annoyance at the fact that VO takes precious budget dollars away from actual game functionality. Whatever the reason, I simply don't dig it. What about you, dear readers? What current MMO trend could you do without? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: MMOs waste millions on voice-over

    by 
    Larry Everett
    Larry Everett
    07.24.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. A-list voice actors are not new to the video game genre. Over the last 20 years, video games have pulled from the same pool of talent as cartoons and commercials. But it really wasn't until last year with DC Universe Online that we started to see MMOs advertise the voice talent they had in the games. DCUO filmed multiple documentary-style videos to impress us with the level of voice-over work the game had. Although DCUO was the first fully voiced MMO, Star Wars: The Old Republic made a point to tell us that it had over 200 different voice actors (300 if you believe IMDB) with over a thousand recording sessions for over 200,000 lines of dialogue. In the end, what's the pay-off? Six months after launch, the majority of players will threaten to leave a SWTOR pick-up group if the other players don't skip over the dialogue. Although a large portion of players did watch all the dialogue shortly after the game launched, all the players I spoke to said that the cutscenes started to grate on them before they'd even reached level 50. And even though DCUO was the first MMO to be fully voiced, SWTOR got away with advertising that it was first mainly because voice-overs were considered so insignificant by the MMO community that almost no one noticed the fib. And dare we even talk about the expense of recording 200,000 lines of dialogue? Is fan excitement over, say, Mark Hamill's Joker worth the cost of bringing him in on the project in the first place?

  • Watch Mark Hamill and Kevin Conroy record for Arkham City, destroy the fabric of reality

    by 
    Jordan Mallory
    Jordan Mallory
    05.25.2012

    This voice acting-oriented episode of Inside Rocksteady Studios is the first time we personally have ever seen either the Joker or Batman's voices come out of real human bodies, and suffice to say that oh man is it weird.It's almost like Batman and the Joker are providing voiceovers for Kevin Conroy and Mark Hamill, instead of the other way around. Seeing the Joker's spooky laugh come out of a hunched-over Mark Hamill is an image that'll stick with us for a while, and his cheshire cat grin didn't help much either. The video also features Stana Katic (Talia in Arkham City and Detective Becket on Castle), but seeing her perform isn't so much of a head trip, considering that it's basically just Detective Becket with an undercover accent.

  • The MMO Report: Shut up about Mass Effect edition

    by 
    Bree Royce
    Bree Royce
    04.05.2012

    This week on The MMO Report, Casey tells everyone to stop whining about Mass Effect 3's ending, laments the loss of the "online" part of Warhammer 40K: Dark Millennium Online, touches on the World of Darkness keynote, and outlines The Secret World's preorder plans. He also reveals the identity of one of TERA's key voice actors: Michael Hogan (of Battlestar Galactica fame), who will play Samael in the final game. Finally, he pulls one measly letter from the mailbag and debates which class he represents in TERA. Enjoy the full MMO Report after the cut!

  • SWTOR's Daniel Erickson on pulling players' moral strings

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2011

    BioWare's Daniel Erickson said that for the writing team, the crunch time came way ahead of everyone else since the script for the game had to be done first. As such, the team has had plenty of time to reflect on how the game's developed while it's moved on to future content. In speaking with GameSpy, the Star Wars: The Old Republic head writer opened up about the difficulties and fun of penning a game with so many personalities, choices, and plot twists. Probably the most revealing is how Erickson admits that the writers are trying to pull players in multiple directions through a series of moral influences: the game's own light and dark side system, players' own morality, companions' own likes and dislikes, and multiplayer dialogue. Ideally, he said, one of the goals of the writing team was to make quests that would challenge players' set paths to make them want to change. "It's interesting to watch all those dynamic forces affect the player, see how they interact with the storytelling method," he said. Erickson also says that the project got initial pushback over the notion of centering it on story, because of the past limitations of MMOs and "the expected norm" that had grown over the years: "It was clear, when you played the early MMOs, that they were trying to put as much as they could in for what was there. There were people on each one of these projects that clearly cared passionately about the lore, and were really trying to get it across to the players. So we knew that that was there and we knew from the single-player games what did it." The interview continues to cover a wide range of writing challenges, including coming up with the script for Huttball, quests that the team was sure would get cut by the ESRB, and how the team enjoyed coming up with intricate stories, connections, and romances for companion characters.

  • The MMO Report: GW2 field trip edition

    by 
    Bree Royce
    Bree Royce
    11.25.2011

    This week on The MMO Report, Casey treks to Burbank, California, to check out Guild Wars 2's voice-acting studio and interview ArenaNet lead writer Bobby Stein. Stein tells the crew that his team has been working on GW2's voice-overs for three years, resulting in approximately 70 or 80 times the amount of voice work for Guild Wars 1's final installment, Eye of the North. Casey also interviews a trio of women portraying female Charr characters, but it just wouldn't be an MMO Report field trip if Casey hadn't given the voice acting a try himself. Rising to such stage directions as "he's a cat" and "now try it drunk," Casey receives a hard-earned standing ovation from the sound booth. All this and more in the MMO Report video tucked behind the break!

  • Siri's UK voice answers questions about his journey to the iPhone 4S

    by 
    Brian Heater
    Brian Heater
    11.11.2011

    The first rule of being Siri is do not talk about being Siri -- but Jon Briggs, the voice of the iPhone helper's British version, has, fittingly, has bucked that trend. Apple's preference for mystery surrounding the matter hasn't silenced the one-time tech journalist turned voice over actor who discovered that he was the voice of the 4S's assistant upon hearing his "flat and even" readings played back on a commercial for the handset. Briggs told The Telegraph that he recorded the basis for the British Siri five or six years ago, speaking some 5,000 sentences over the course of three weeks for "a decent sum."

  • RuneScape sings, gobbles, and slays its way through November

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2011

    RuneFest, Halloween, and Bot Nuking Day may be over, but the RuneScape team is far from taking time off for good behavior. If anything, the devs' eyes are as big as their stomachs as they detailed plans for the game leading up to Thanksgiving. Speaking of the holiday, a turkey invasion led by the fearsome Captain Turkerton is imminent and only the players will be able to negotiate a truce before the gobblepocalypse arrives. As incentive for participating in the event, RuneScape is planning to award Thanksgiving crests and turkey pets for the diplomatically savvy. Jagex has a lot more on its plate for November, including revamping elements of the interface, overhauling the website design, and introducing the Slayer-centric Polypore Dungeon. Additionally, the November quest, "One Piercing Note," is a first for the game: a fully voice-acted experience that will incorporate singing and dancing into the story! Following Bot Nuking Day and the resulting dip in population, Jagex has consolidated several servers into new multi-country European worlds. The team is also hard at work addressing some current issues with players having problems logging in and experiencing lag. A fix is scheduled for later today.

  • Flameseeker Chronicles: Sylvari week wrap-up

    by 
    Rubi Bayer
    Rubi Bayer
    08.15.2011

    Guild Wars 2 Sylvari week is over, much to the relief of abused F5 keys everywhere. We've finally seen the redesign, we've read the lore, we've gotten more details about the culture, we've watched new videos, and best of all, we've talked the subject to death. Now that it's all over and we've had a chance to process the infodump, it's time for my standard post-race-week Flameseeker Chronicles analysis. Follow along after the jump, where I'll recap a few of the high points of Sylvari week.

  • Enter at Your Own Rift: The little things

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2011

    For me, it's all about the little things in life: the smell of a good cup of coffee, the enthusiastic hug of my two-year-old, an illicit pack of Lemonheads candy, or throwing punny tags into Massively articles. While big things are essential to have and get right, it's the little things I find that give life its unique flavor. So when I enter MMORPGs, I'm always on the lookout for little things. Oh, sure, PvP and raiding and overarching epic stories are all well and good, but it's from the little things that the soul and flavor of a game emerges. I'm often far more delighted when I stumble upon a funny little Easter egg in a game than if I win that roll for a purple piece of armor. Today I want to look at 10 little things in RIFT that I've come to appreciate and savor over the past month or so. Maybe these elements don't get all of the glory, and maybe they're even seen as superfluous to some, but without them the game would be far less to me. So while we rush between rifts and struggle with expert dungeons, I'd encourage all of us to take some time to reflect on all of the supporting cast of features that are just as important to the overall effort.

  • Super Mario Bros. gets modern sound effects, nostalgia ensues (video)

    by 
    Sam Sheffer
    Sam Sheffer
    03.09.2011

    We can only wonder what'll happen when you reach a certain score -- you know, somewhere above 8000...

  • 15 Minutes of Fame: WoW connections open doors to voice-over career

    by 
    Lisa Poisso
    Lisa Poisso
    03.03.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. There's something about meeting people in an MMO like WoW that forges connections. Maybe it's because we all share a common interest in the game. Maybe it's because so many of us share other common interests -- for instance, many players show at least a passing fancy for fantasy and sci-fi -- or come from age groups who see connecting with others via the internet as a perfectly natural, desirable phenomenon. At any rate, this week's 15 Minutes of Fame brings us the tale of a player who built on her WoW connections to forge an entirely new career. From WoW-playing freelance writer to WoW-playing voice-over artist, Candace McCarty (aka Coriánder of Moon Guard [US-A]) knows first-hand the power and depth of resources wielded by WoW's massive player community. Read how she got from Career A to Career B with a little help and inspiration from her WoW friends.

  • Mac OS X Lion offers high-quality, multilingual voices

    by 
    Matt Tinsley
    Matt Tinsley
    03.02.2011

    Since the developer preview release of Mac OS X Lion, we've been able to see in action some of the exciting new features to expect from Apple's new, forthcoming operating system. Today, we've got even more exciting news to share. AppleInsider is reporting that Mac OS X Lion will feature 53 new high-quality voices with over 40 different dialects to boot. From about a third to over half a gigabyte each in size, the voices sound more human than ever (things have come along way since the early Mac voice from the late 1980s or even Victoria from the 90s), even old Alex from Mac OS X Leopard is put to shame by the new crowd: including American English speaking Jill, Samantha and Tom, Australian English Karen and Lee and the rather British English speaking Daniel, Emily and Serena. There's even a South African English speaking Tessa. But it's not only English that Mac OS X Lion will be speaking, the new OS will be able to speak Chinese, Saudi Arabian Arabic, French, Italian, Polish and Turkish to name a few, too. It's reported that the voices will be available for download directly from Apple, so your Mac only speaks the languages you want and need it to. Click here to listen to some samples provied by AppleInsider

  • The Road to Mordor: My wish list for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2011

    January is always a month of denial for me because it usually takes a full 30 days for the reality of a new year to settle into my skull. It can't be a new year! I just, just got used to the old one! I'm going to forget the real year when I sign my checks and then I'll be denounced as a fraud! What horrible teenage fad will be inflicted on us this year? Seriously, Ke$ha was the final straw for me. She's like all four horsemen of the apocalypse melted down and recast as a talentless banshee with an ironic dollar sign smack in the middle of her name. But that's my problem. A new year also means a virgin slate for all of our MMOs. What happened last year was so last year -- now we turn our eyes to the future. We know a little of what's upcoming for Lord of the Rings Online, but that doesn't mean we can't have wishes. You know what they say: If wishes were horses, I'd have the Steed of Night. So in honor of '11, I've come up with an 11-point wish list of what I'd love to see in LotRO this year. I fully expect Turbine to drop everything -- everything -- to get on it!

  • New ArenaNet blog post details dialogue in Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    08.06.2010

    Just yesterday, we talked a bit about the fact that Guild Wars 2 fans love the small details just as much as the large ones. As we learn more and more about Guild Wars 2, so much of what is exceptional about the game is found in those little details. Attention to the little things, right down to the stitching on a ranger's armor piece, adds up to create an overall sense of immersion and depth that helps make a good game a great one. That attention to detail comes heavily into play when the GW2 team looks at how the story is presented. Way back in May, Lead Designer Colin Johanson spoke at length about the traditional system of quests and quest text. We know that ArenaNet is actively rejecting the traditional -- and immersion breaking -- system, but what will take its place? We got some exciting news on that very thing last night, and as always, it's all in the details. Follow along after the jump to see for yourself.

  • Spock!

    by 
    James Egan
    James Egan
    12.22.2009

    We recently showed you a video of Zachary Quinto -- Spock Reloaded, if you will -- doing voice work for Star Trek Online. Quinto won't be reprising his role as the famous Vulcan though, and will instead guide new players through the tutorial as an Emergency Medical Hologram. Now we've come across footage of Leonard Nimoy lending his voice as well for Cryptic's massively multiplayer take on the Star Trek IP. He'll be providing the narration that brings players up to date with events in Star Trek Online's setting. Stick with us past the jump for footage of Leonard Nimoy (and clips from the game) in a behind-the-scenes video for Star Trek Online.