warlords-raids

Latest

  • What the Dev Watercooler says about the future of PvE

    by 
    Elizabeth Harper
    Elizabeth Harper
    03.10.2014

    This week's Dev Watercooler post served up a lot of changes for healers. But just because the article -- and the follow up conversations on Twitter -- is dense with healing talk doesn't mean that the tanks and DPSers out there can just ignore it, because these healing notes offer some tantalizing hints at what PvE group content in Warlords might be like. Of course we're missing a lot of details with Blizzard's bit-by-bit announcements, but we can make some leaps based on what we've been told so far. We already knew that the game would be changing significantly in Warlords. Stats are being reduced (squished) across the board, but Blizzard has already said that while stats will be going down, your relative power won't -- back in September Ghostcrawler assured us that mobs will still take the same time to kill, even though the numbers involved will be different. And in this update, Blizzard let us know that they're still on track for that relative power idea... that is, unless you're a healer, specifically saying, "we're buffing heals less than we're increasing creature damage." So just what does this mean for future PvE encounters? Let's take a look.

  • Warlords of Draenor: Raids will be non-linear wherever possible

    by 
    Olivia Grace
    Olivia Grace
    02.12.2014

    Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to Twitter to discuss the developers' plans for raid linearity in Warlords of Draenor: @Featherkin Varied layouts, but aiming for nonlinear where possible. Highmaul layout resembles Firelands; Blackrock Foundry more like ICC. - Watcher (@WatcherDev) February 12, 2014 We can see the map for Blackrock Foundry above, and understand what Watcher means with regard to the ICC-esque layout. The circular room at the top is likely to be the room you're looking to unlock by completing wings. And a Firelands-ish layout has much the same effect on raiders. While the world first progression guilds will dislike it, as they thrive on assessing who's behind and who's ahead in the race, they're a tiny percentage of the total raiding playerbase. For the rest of us, it's incredibly frustrating to get stuck on a boss, for whatever reason, and feel like there's nothing you can do but repeatedly throw yourselves at that same encounter.