warriors

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  • Will Warrior stance penalties finally go away?

    by 
    Matthew Rossi
    Matthew Rossi
    02.03.2009

    This post from Ghostcrawler on a discussion of warriors in PvP and their current woes mentions that the devs are 'currently discussing' the penalties warriors have to go through to switch stances. It's no secret that I think stance penalties are an outmoded concept, especially as I've been leveling my two DK's (one horde, one alliance) and getting to play with DK presences. As is pointed out, warriors not only have the stance penalty itself to consider, they also face losing most of their rage when they switch stances and they have to deal with abilites that they can only use in certain stances. It's one of the better explanations of the threefold disadvantage of stances and one I wish I'd come up with myself.I realized when I got Rune Strike that it was like Revenge, only better in that it could be used in any presence. So if you are a soloing blood DK in blood presence, you can use Rune Strike as a source of high DPS without once switching a presence. And even if you did need to switch to use it, switching presences merely costs you a rune which will regenerate fairly quickly, it doesn't dump all of your runic power. This is just one example of how warrior stances penalize the warrior in three ways (loss of rage, inability to use certain abilities in certain stances, direct stance penalties) which really seems overly restricting. It's fine to say you want warriors to feel unique, but perhaps making them feel uniquely hampered isn't the way to go.Ghostcrawler only says "This is something we are discussing" so I can only hope the discussion is productive. I don't mind there being pluses and minuses to stances, but the cost seems pretty high for meager benefits nowadays.

  • The Care and Feeding of Warriors: Raiding Gear III the Gearening

    by 
    Matthew Rossi
    Matthew Rossi
    01.23.2009

    And at last we finish our look at raiding gear, including emblem of valor and emblem of heroism gear. Last time while covering Naxxramas, we forgot (well, I forgot) to cover capes, so before we move on to Malygos and Emblem gear, we'll take a look at tanking and DPS capes for warriors in Naxx.Naxx 10 provides three options for warriors: the Cloak of Armed Strife for tanking (dropping from Maexxna and Gluth, as we're by now used to), the Cloak of Darkening from Razuvious and Gluth as a DPS option, and finally Sapphiron drops the Cloak of Mastery for DPS as well.Naxx-25 gives us the Shadow of the Ghoul, a very nice tanking cloak from trash, and the Cloak of the Shadowed Sun which drops off of four bosses. For DPS, we see the Drape of the Deadly Foe off of KT himself and the Aged Winter Cloak off of another quartet of bosses. This pretty much shuts the door on Naxx, allowing us to move on.Before we get started, though, I should admit that I'm having one of my usual mood swings on the Horde/Alliance axis lately, so if I start posting a lot of pictures of a tauren here don't be alarmed. The fact that I'm done with raid content as a player and Ulduar is a ways away is also making me want to spend time Horde-side as well. Maybe get back to my prot roots. Maybe not, who knows? Anyway, on to Malygos and Emblems.

  • The Care and Feeding of Warriors: Raiding Gear Pt. II

    by 
    Matthew Rossi
    Matthew Rossi
    01.17.2009

    We got half-way through our available raid content last time we talked about raiding gear. Since the next big topic I intend to cover is stances and their current implementation, and since this column is a day late, I decided to finish up the topic before moving into one as controversial as stance penalties. This week we'll talk about armor, rings, trinkets and necklaces for both tanks and DPS in Naxxramas (or Naxxaramas, as my subconscious insists on misspelling it) and then we'll discuss Malygos and what booty he has in store for warriors if there's room.Before we get going, I wanted to point out that in the most recent PTR patch notes, the change to Sudden Death (where no more than 30 rage is used on a Sudden Death execute) has been implemented, but there is as yet no change to Deep Wounds. This doesn't mean there won't be one, but for now it's not part of the notes, so it's possible any such change won't take place in time for 3.0.8 depending on when that happens. (Basically, if the patch happens this week we're probably clear until 3.1.) To be honest, I don't like the reasoning for the change, that Deep Wounds damage is too high because it is damage unmitigated by armor, especially since (as many prot warriors reminded me in the column where I first mentioned it) it's used as a source of constant threat by a lot of tanking warriors. Since Deep Wounds puts a DoT on anyone the warrior crits, and tanks have a high crit chance with abilities like Incite, it's not hard for a warrior tank to get Deep Wounds up on a lot of mobs at once and thus keep ticking threat on them even when focusing on other mobs. Any change to Deep Wounds needs to keep this use of the talent in mind. (I went and specced prot for a heroic Utgarde run the other day just to try it out, and it's fantastic threat. It even seems to work when Thunder Clap crits.) We'll definitely be watching how this all plays out.On to gear!

  • The Care and Feeding of Warriors: Patch 3.0.8 makes death less sudden

    by 
    Matthew Rossi
    Matthew Rossi
    01.09.2009

    If you're paying attention to the saga of Warriors and patch 3.0.8 on the PTR, you saw the following exciting patch notes, which I will reproduce in their entirety from here. Warriors Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge. Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind. Fury:Titan's Grip: The hit chance penalty has been removed. Taunt: Range increased to 30 yards. While these are not a lot of changes, on the whole they seem fairly positive, yes? Well, what's not in the patch notes is of some concern to DPS warriors. Namely, the incoming nerfs to Deep Wounds and Sudden Death, two warrior talents in the arms tree. The Deep Wounds nerf is aimed at balancing fury warriors since their damage should be going up with the change to Bloodsurge and Titan's Grip. Since there hasn't been an announcement of how much Deep Wounds is going to be changed, all we know is that the DPS will decrease. The Sudden Death change, however, is at least simple enough, in that when a Sudden Death execute lights up, it will only use up to 30 rage.

  • Running the Obsidian Sanctum death derby

    by 
    Mike Schramm
    Mike Schramm
    01.09.2009

    There's no achievement for this (as far as we know, though if Blizzard is listening, maybe we'll see it in the next patch), but it's still awesome. A guild called You Are So Dead on Kael'thas decided to run the first annual Obsidian Sanctum Death Derby, in which they tried to make it around Obsidian Sanctum on mounts without dying. As you can see, it's quite a run -- they didn't aggro the middle boss until the very last lap, and the max run around without dying was about four laps (Paladins obviously had the speed and plate bonus, though a Warrior and a Mage also ended up among the winners, who all got 100g each).Unfortunately, the video above was made with a cheap version of FRAPS, so as atomic645 says, you get all of the starts and almost none of the spectacular deaths. But they do plan to do the death race again (and maybe this is something you can try with your guild on the next OS run), so expect more video soon.

  • The Care and Feeding of Warriors: The Year 2008

    by 
    Matthew Rossi
    Matthew Rossi
    01.02.2009

    At this time last year, I wrote about the launch of The Burning Crusade and rage normalization as the big, defining change in the warrior class. Let there be no mistake. Even two years later I am still furious at rage normalization. I was so angry then that I picked normalization over expertise as the big change to the class, which in a way was fair, as it wasn't clear yet just how important expertise would be for both DPS and tanking warriors. At this point last year, I was a tanking warrior finishing up 10 man content and moving into 25 mans: I had just completed my first full ZA clear the week before, if I remember correctly.Fast forward a year: I've gained 10 levels, I'm DPS, we've cleared all 10 and 25 man content and are waiting for Ulduar. The game has changed and I've changed substantially with it, my role, my play time, even my guild is different than it was a year ago. Rather than do what I did last year and focus on one change, let's take some time to look at 8 changes (yes, in honor of the year) that have really changed the warrior class. None of these changes is meant to be any more or less important. The first one I list isn't the ultimate change and neither is the last (well, technically yes, the last is the ultimate because that's what ultimate means, last, but you understand the colloquial meaning of the word) these are just eight very important (to my eyes, at least) changes to warriors that took place in the past year.Now that we've stomped that explanation into the ground, let us discuss warriors in 2008.

  • The Care and Feeding of Warriors: Overstacking

    by 
    Matthew Rossi
    Matthew Rossi
    12.19.2008

    When coming into a new spec and role, one of the things you find yourself doing at first is making constant small adjustments. Part of this is simply the nature of the beast. You've been a PvP arms warrior for most of TBC, for example, but now you're a raiding Arms DPS warrior and you need different things from your spec, which in addition is pretty significantly changed from what it was at level 70. Or you were a tank for the original endgame, but stepped away for a while and then came back in time to level to 70 just before the expansion, and are now looking at what you need to do to get ready to tank 10 man raids for your small guild, and are realizing that the leveling prot spec you were using isn't quite up to it.Or you could be fury again after tanking for over a year and you realize that your spec has points in all the wrong places and you have too much hit and not enough crit or AP on your gear. Not that I'd know what that was like. Okay, so I do. In fairness to me, it's not like I intended to be sitting at 550 hit rating and once I stopped and looked at the upgrades I've recently acquired, I realized that I'd gone overboard on hit to the detriment of crit and AP. It's true that the white hit cap for fury is somewhere around 950 hit rating but I'm easily over the 361 or so you need for specials while dual wielding. Assuming that the miss chance for special attacks is 9%, and not 8%, as I've been hearing lately - if it's 8% now, which seems fairly well tested and proved by this point, then you can shift how much hit I need with TG down the table. Once they drop the 5% penalty on specials, you can drop it even further. So while making that soft hit cap on special attacks is very important, you can do it with roughly half the hit rating I've accidentally collected. What I need now is crit and AP. Not related to any of this, but check out this post from the EJ forums and boggle at the significance of passive haste somehow adding hit.

  • The Care and Feeding of Warriors: Wrath specs for leveling Fury Warriors

    by 
    Matthew Rossi
    Matthew Rossi
    12.05.2008

    And so this week we conclude our leveling specs discussion with talk of fury. When I started this discussion, I mentioned that I was respeccing quite frequently, and that hasn't changed. Since I hit level 80 I have respecced twice a day. Not out of any specific need so much as out of boredom and a desire to play around with different specs, as I tend to try learning by doing as much as possible. I'm also trying to decide which of my characters to level up next, as I have the Death Knight starting at me but also several warrior alts I'd like to roll through Northrend with. I'm interested in seeing the quests from the Horde perspective, and grinding up on a warrior is cake nowadays. Every spec is solid for leveling, with Protection combining good damage and ridiuclously high survivability, arms bringing a nice mix of proc based pain and AoE damage, and fury?Fury is for killing and killing and killing while the world runs red in ruin around you. Sorry, but while I am a tank and I love tanking, I've discovered two facts in the past week. I can tank pretty much any five man or group quest in my tanking gear as fury and holy heck I enjoy chopping things heads off. My warrior raided throughout vanilla WoW as a DPS build, switching between fury 2h slam and Arms, and it's been nice to get back to that as a Titan's Grip build. I often don't even tell people I'm fury when they ask me to tank, I just show up in the tanking gear and use a 2h weapon and a shield. What it lacks in AoE tanking capacity (no shockwave, no damage shield) it gains in pretty solid single target threat, thunderclap still hits multiple targets, and with the right talents you can even get some solid threat from Bloodthirst. This week we'll be talking about a fury build that allows for some tanking versatility: it's not a raiding DPS build but is oriented towards letting you grind and tank or offtank when needed. If there's room, we'll then discuss a pure DPS build for five mans and leveling if you have absolutely no desire to tank or offtank.

  • The Care and Feeding of Warriors: To Arms

    by 
    Matthew Rossi
    Matthew Rossi
    11.28.2008

    The endless respeccing continues. Oh, dual specs, why won't you arrive? Why? Last week we talked about protection, which I said (and stand by) was the the best leveling spec in the game for warriors, being fast, fun and powerful. A lot of people took umbrage, saying that I was ignoring how strong Arms was as a leveling spec. I'm not going to take back my statement about prot... it's a wonderful, versatile, almost unkillable leveling spec that can do a lot of damage to groups and takes a beating and a half. I'm in love with how Blizzard has revamped the spec, making it strong for solo as well as tanking. But fair is fair, and since I have plenty of warriors, it's not like respeccing one to arms and testing it out is going to kill me.Well, arms partisans, I admit it. The spec may have been overshadowed by the sheer coolness factor of a TG build, but in terms of power and effectiveness grinding your way through mobs to get your quests done, it's a solid spec. It's so solid that I even respecced my 80 warrior for the holiday weekend and picked up an Argent Skeleton Crusher to replace my De-Raged Waraxe. What it lacks in prot's pure refusal to die it gains in the excellent, underrated (by me) spectacle of unleashing a bladestorm in the middle of a three mob pull. I'm now eyeing that titansteel I have in the bank and mulling over the merits of making myself a Destroyer.A caveat: if you do not like watching for procs, you won't like the new arms. I leveled back in vanilla WoW as an arms warrior when MS was the top of the tree and you could raid tank in the spec. It still bears the stamp of that time (and MS is still the heart of the tree) but you'll find overpower and execute have moved up to be equal damage dealing instants once they proper talents allow their use.

  • The Care and Feeding of Warriors: Heavy

    by 
    Matthew Rossi
    Matthew Rossi
    11.21.2008

    I have spent 600 gold on respecs in the past week. Yes, you read correctly. While leveling to 80, I've been respeccing constantly. The reason is simple: I love fury, I love Titan's Grip, I have a ball running around with 2h weapons, but protection is the best leveling spec for warrior right now.I want those of you who remember the Burning Crusade launch to read that sentence again. If you needed any proof that it's a whole new game now, then let this be your proof: protection is the best leveling spec for warriors right now. It's fast, fun and powerful. These are not things I ever expected to say about prot spec. Now, I've been tanking for a long time now, and I've been prot since I hit 70 in TBC. It's always been excellent for tanking, but unlike other tank classes, it dedicated all of its tanking power to static threat moves and had weak multi-mob tanking abilities (I detailed what I saw as the problems of the class as tanks here) but all of that is gone now. Everything I wrote about as a weakness of protection? Gone.Multi-mob tanking? We're strong. Damage output? Very good. Threat? Holding steady. Our health bars? You can't kill me until I run out of tricks. I have solo'd or 2 manned (with my lovely hunter wife and her pet) group quests that call for up to five people. (To be fair, I had 200 health left on one of them.) My love for DPS spec TG is still there, but if you want to finish a quest fast, nothing beats being able to pull an entire room of undead onto yourself, pop shield block, and know that they are going to kill themselves beating on you. Protection is the best leveling spec in the game right now, good damage, excellent survivability, and moments when you revenge and shield slam for 2k back to back and things disintegrate. Today we'll talk about a protection DPS build at 70, 75 and 80. It's a strong build for grinding and can tank instances, but is not a raid tanking build for reasons we'll explain as we go.

  • The Care and Feeding of Warriors: Weapons between 70 and 80

    by 
    Matthew Rossi
    Matthew Rossi
    11.14.2008

    Unfortunately we ran out of time in our Care and Feeding of Warriors series on gear for Wrath of the Lich King ;ast week, just as we were about to cover the weapons to be looking to acquire. This week, post launch, here's a concise list of blues to be had in the 70 to 80 Northrend instances. We've already covered rep rewards, but we may go over some of the same ground here for convenience.We'll be covering tanking and DPS weapons of both the one and two handed variety. Not all warriors will be taking Titan's Grip, after all. Oh, stop looking at me like that, you know it's true. I stated a fact, I didn't kick a puppy, you can turn off the big sad eyes now. Yes, of course I specced fury for leveling. Oh, I'll go back to prot once we're all 80 and raiding again, but there was no way I wasn't going fury. I've written ballads about this talent, you think I'm passing up the chance to use it? Oh my word no.What follows is all pre-raid gear. 5 mans, quests, heroics and badges, but no raids. It's light on PvP gear, because I figure you know how to get that stuff. (Hint: you PvP for it.) Sometimes I mention it if it feels like a category of weapon will be very empty without it, though. Axes, I'm looking right at you here.

  • Wrath of the Lich King: Warrior roundup

    by 
    Matthew Rossi
    Matthew Rossi
    11.12.2008

    Wrath of the Lich King. It's here. You're ready. At least, you think you're ready. You recall the last time we all went off to a new place to kick some butt, some guy said something about not being prepared, and you don't want to be unprepared. So let's go over all the coverage we've done on the site that might be of interest to you.Talents and Skills The Most Recent Changes - What do your skills and abilities currently do? Here's the skinny. Protection - how will the spec perform in Northrend? Pretty dang well, it turns out. DPS warriors - If you like to smash things we covered how to go about doing that. Skill Mastery covered Damage Shield, Shockwave and Bloodsurge, three new warrior abilities. Leveling Builds Try out a Prot Grinding Build - 0/8/53 for soloing groups of mobs as well as tanking. This Fury/Prot build brings Titan's Grip with a touch of Improved Thunder Clap and Incite for moderate tanking viability and damage. Here's a heavy Arms build - substitute your weapon specialization of choice. Gearing guides We've looked at where to get gear for your warrior - parts one, two, three, four and five. Hopefully this will get you started in Northrend. Have fun killing things and taking their stuff!

  • The Care and Feeding of Warriors: That's a wrap

    by 
    Matthew Rossi
    Matthew Rossi
    11.07.2008

    The Burning Crusade is effectively over.If there's anything you were intending to do that you haven't done yet for one reason or another... killing Kil'Jaeden, perhaps, or maybe something simple like finally picking up that Shard of Contempt that's been refusing to drop for you... you've got six days before Wrath of the Lich King effectively ends the current expansion's life cycle. The content will all be there, sure... eventually you'll see videos of groups of players blasting through Black Temple in fifteen minutes or what have you, but the zones will cease to matter in the same way that all the original raiding content did: fun for a trip back, but not relevant anymore.As a result of this impending wave of change coming to wash away all the raids I've gotten so accustomed to, I've gone and respecced my human and tauren warriors to fury for the final week of their TBC lives. I've tanked my way through content up to Sunwell itself, now it's time to sit back and enjoy what I never really got to see before due to my intense focus on where someone's giant crotch is at the moment. Seriously, tanking Illidan is all grunts and his ten foot high crotch hanging threateningly above my head, it's quite disturbing if you think about it too much. So the past few days, I have been dual wielding two hand weapons like I always dreamed I would. Oh, and it is glorious. Glorious.

  • The Care and Feeding of Warriors: Itemization in Wrath part four

    by 
    Matthew Rossi
    Matthew Rossi
    10.30.2008

    No Totem Talk today because I'm going on a raid tonight as an elemental shaman and so I don't want to make my big 'elemental shaman's in 3.0.2' post until after that. Instead, we return to itemization in Wrath of the Lich King.As far as gear that you're earning now is concerned, if you're raiding in T6 or Sunwell content, don't expect to slap on the first greens you see off the boat. While there are blue quest items as good as Karazhan gear in Borean Tundra and Howling Fjord, you won't be throwing your Apolyon out for a long time... the first real blue replacements for that gear aren't until level 78. Comparing the Breastplate of Agony's Aversion to Agin's Crushing Carapace, which requires level 77 to wear, and you can see how the Sunwell drop dominates (and will even more so with the new gems coming into the game. Just look at the various +defense options available to you to extend that Sunwell drop's life. You could most likely walk into Naxx in that gear and, save for worrying about critical hits, do perfectly well. So if you're raiding at high levels right now, don't sweat the gear reset: while you most likely will replace a piece or two on the march (especially if your leveling spec is fury and you raid as prot) you won't start seriously re-inventing your gear selection until you're near the end of the leveling curve. However, if you're not raiding past Karazhan right now, you'll start seeing upgrades early on in the instances.Let's start looking at the gear.

  • Men are from the Horde, women are from the Alliance

    by 
    Mike Schramm
    Mike Schramm
    10.27.2008

    Sanya Thomas continues a look into the demographics behind all of you World of Warcraft players -- last time around, we examined gender and how players measured up in the Bartle test (and crashed their servers -- sorry about that), and this time, it's all about the Horde and the Alliance, and why and when players choose a faction. No surprises until the very end -- the majority of players in game (though I swear it's become less of a majority since the game's launch a few years ago) choose Alliance, whether it's because of a "human bias," or just because they've usually been the heroes, and gamers tend to play with their friends.But things get more interesting when you start putting classes and gender into the mix. Women are pushing the average on Alliance side (men even out around 58/42, but women prefer to "grab their sword and fight the Horde" at 65/35). And when you compare the classes to faction choice, as above, then the stats really start showing signs of life:clearly, women prefer Alliance Druids (and when you look at the Druid forms, there's no question why). You can see the Alliance/Horde separation in the Hunters (that's all those Night Elves), and you can see the gender separation again in the Priests. And the Warriors probably have the weirdest stats: Men play more Warriors overall, but the gender gap is even wider on the Horde side. While there are some women playing Horde Warriors out there (I know an Orc played by a female that will tank anything you can throw at her), Horde Warriors are much more likely to be men.Very interesting. Keep in mind, as last time, that these gender numbers aren't character genders -- they're self-identified on the gamerDNA site, so we can be reasonably certain that we're looking at an (at least slightly) realistic stack of data here. There's probably lots more data to be explored, too -- it would be interesting to see what Blizzard knows about their players that we don't. What class, for example, logs in the most on any given week?[via Massively]

  • The Care and Feeding of Warriors: Itemization in Wrath part three

    by 
    Matthew Rossi
    Matthew Rossi
    10.24.2008

    If you are a fury warrior, rejoice. Some of you were wondering where I was during the initial discussion. Frankly, I I was bodily assumed into what I can only assume was heaven. Sorry about that. Turns out it's really nice. I honestly don't have a real lot to say on this score (amazingly) aside from noting that I'm very pleased, it was exactly the change I was hoping they would make. It will be much easier to gear your fury warrior as he levels and when he reaches 80 for prepare for raiding. Admittedly, I'm not thrilled with the increase to armor for bosses, but it hits all physical DPS about the same.I've wanted to discuss gearing in Wrath since we were interrupted a couple of weeks ago. Granted, we've been interrupted by awesome news like the above, but still it seems like a decent time to get back into looking at what gear we'll be picking up as we level through Northrend. And frankly, if we don't start talking about that again, this entire column will probably be me typing "Titan's Grip aarrgh 5% ahmina kill everything gaaaaa" and nobody wants that. Well, maybe you do, I don't know what you're into. But I'm pretty sure that I should try and move past "You will know I am the warrior when I lay my vengeance upon thee" ranting aside and get on with the column.Titan's Grip.Oh, come on, you know I had to!

  • The Care and Feeding of Warriors: A pile of my enemies' bodies

    by 
    Matthew Rossi
    Matthew Rossi
    10.17.2008

    Welcome back to The Care and Feeding of Warriors. The carnage you see above you is the entire Scarlet Monastery Cathedral (and all the mobs before it, too!) except for the ones who died before we got this far. (I stole this idea shamelessly from a commenter named Brian Arnold.The video he linked is pretty much exactly how it went down for me.) Damage Shield, you complete me. Well, you and Shockwave, and the new limitless target Thunder Clap. This is my build: I skipped over Anticipation because, while an excellent talent, I want to be hit instead of dodged. I'll pick it back up again once we start leveling. A couple of fun screenshots from my character panel: This is my admittedly gimmicky shield block value set. Pretty much every piece on it has block or str, I hover at around 16000 health in it. What I find really fun (and what allowed me to pull the entire Cath as well as both bosses onto myself) was this next trick. Nothing up my sleeve but Shield Block.

  • Skill Mastery: Damage Shield

    by 
    Matthew Rossi
    Matthew Rossi
    10.13.2008

    Do you like it when people hurt themselves trying to hurt you? Sure, we all do! And Damage Shield makes sure that's exactly what happens. A simple, beautiful, long needed change for warrior tanking, Damage Shield inflicts damage on anyone who hits you with a melee attack, or anyone who you block in melee. This is, to my minds, a nice compromise with an avoidance ability still having positive threat results: while it wouldn't make sense to damage someone if they miss you, or if you dodge them, it does make sense that you can block their attack and whack them a sharp smack on the snout for the trouble.

  • The Care and Feeding of Warriors: The Door Swings Open Pt 2

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2008

    Yesterday we talked about the frankly astonishing state of protection spec in the upcoming Echoes of Doom patch. I then screwed up a perfectly good metaphor by using the word literally in it. And no, I suppose that the patch is not breathing down our necks in a Anne of Green Gables novel, it's doing so in a poorly conceived metaphor that I should have left alone. Wait, did I just mention it again? Rereading previous paragraph... well dang. Too bad I'm too slow to work out that whole backspace deal. (Wow, this is a long way to go to hang a hat on a screw up from a previous piece.)For this piece I want to talk about the changes to our DPS specs. How do they hold up in PvP? How are they doing as DPS for instances and raids? Why am I generally much, much more optimistic about these specs than, say, 90% of warriors on the beta right now?Well, we'll cover that. I'm not going to cover glyphs in too much detail because you won't be seeing them for a bit and many of the best ones will be out of reach until Wrath itself launches.

  • The Care and Feeding of Warriors: The Door Swings Open Pt 1

    by 
    Matthew Rossi
    Matthew Rossi
    10.10.2008

    Since I'm not at Blizzcon this year either (it looks fun and all, but I hate flying and I'm not terribly big on crowds and who am I kidding I'd have wrestled Saurfang for a ticket) I figured I should probably write my column this week. After mulling over various subject matter (Life's not fair, How all Blizzcon attendees should be nerfed, and a strong contender in Waaaaaaahhhaaaaaaaaaa I wanted to go to Blizzcon waaaaaa) I then realized that with patch 3.0.2 literally breathing down our necks, it was probably time for a general overview of what you can expect for the month or so after it hits, but before Wrath itself launches.I promise, we will get back to a gear overview... we've got four weeks at minumum to cover it. But if the patch (Echoes of Doom) goes live this week, I figure it will probably be mildly helpful to know what's going to change for warriors. One thing to point out right now is that the way strength converts to shield block value has been greatly beefed up. How greatly? Currently, the formula is X = [(Shield [[block value]]) + (Strength / 20)]. In patch 3.0.2, instead of it being divided by 20, it will be divided by 2. Here's an example of what your character window will reveal.