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In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few peopl...

December 17th 2013 at 5:00pm 0 Comments
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Each of the warzone maps in Star Wars: The Old Republic has the same basic focus: Clear the objectives to win. There are no maps that just pit players against one another in a straight fight to the death. Patch 2.4 is going to change that with the addition of the new warzone arenas, a new type of m...

August 14th 2013 at 1:00pm 0 Comments
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I will not pretend that I see the whole picture. All I can see is the situation presented to me. And from my perspective, PvP in Star Wars: The Old Republic is broken. This decision doesn't come lightly. I don't believe that I'm making a hyperbolic statement, either. The flaws within SWTOR PvP exce...

July 23rd 2013 at 5:00pm 0 Comments
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It's been a couple of weeks since I've covered anything dealing with my Star Wars: The Old Republic free-to-play experiment, so I should do a quick rundown of the rules. I believe that it is possible to play SWTOR from beginning to end, including endgame, without paying for anything. The SWTOR cash...

May 28th 2013 at 1:00pm 0 Comments
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In an interview with fansite TORWars released last night, Senior Designer Rob Hinkle explained that one of the ways BioWare will attempt to make endgame PvP more fun in Star Wars: The Old Republic is by making the PvP stat (Expertise) equal across all sets of PvP armor. Like many other MMOs with...

December 8th 2012 at 9:00am 0 Comments
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Star Wars: The Old Republic players are checking out the game's potential free-to-play changes on the test server, and serious concerns about some of the restrictions have prompted a response from BioWare. Lead Designer Damion Schubert wrote a lengthy forum post to state that the team's been obs...

October 25th 2012 at 5:00pm 0 Comments
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Last week, I discussed the reasons I still play a game that literally a million people have quit playing. I believe a huge part of that discussion stemmed from my expectations of the game. I truly believe that many people expected Star Wars: The Old Republic to be the answer to all MMO problems a...

October 23rd 2012 at 1:00pm 0 Comments
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A few weeks ago, after many weeks of seeing new players in Star Wars: The Old Republic warzones, I thought it would be a good idea to post a little guide on the basics of winning Huttball. Interestingly, that article birthed a conversation about how some classes were better suited for the game, b...

August 28th 2012 at 12:00pm 0 Comments
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I'm excited about this week's topic. It's not often that I get to put Star Wars: The Old Republic's misconceptions to rest. As I said last week, my guild does recreational PvP, which is to say that we do it for the fun of it and not because we have to be the best of the best. This helps us enjoy...

August 14th 2012 at 5:00pm 0 Comments
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Curious about The Secret World's PvP implementation? Funcom lead designer Martin Bruusgaard has penned a new dev blog that you'll want to read. It's a pretty lengthy post once you consider that TSW features three distinct PvP flavors in the form of its fight clubs, battlefields, and warzones. Ea...

June 21st 2012 at 11:45am 0 Comments
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Despite extensive testing on the private test server, BioWare has decided to not include ranked PvP warzones in the latest patch for Star Wars: The Old Republic. Although Update 1.2: Legacy will still go live tomorrow with a brand-new warzone, Novare Coast, the new reward and leveling system for...

April 11th 2012 at 8:30pm 0 Comments