watch-him-die

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  • The OverAchiever: Glory of the Hero, Continued

    by 
    Allison Robert
    Allison Robert
    04.23.2009

    No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash." Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.AZJOL-NERUBEvery achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.Watch Him DieThis is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:a). If you have very good DPS, and:b). If you're willing to suffer a repair bill -- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

  • Breakfast Topic: Unintended ownage

    by 
    Allison Robert
    Allison Robert
    02.20.2009

    I was pretty lazy about heroic achievements at first. Too many people needed frozen orbs for their resist sets, or badges for gear, and the general consensus in most groups (whether they were pugged or guild runs) was that achievements would be great to have, but not really worth going out of our way to get at the time. Why spend 3 miserable hours trying to get Watch Him Die, we reasoned as fresh 80's, when we could finish Azjol-Nerub and do 2 or 3 other heroics in the same time period?With better gear, some free time on our hands, and the siren call of a cherry-red drake, heroic achievements became less an afterthought and more an interesting challenge. The odyssey's been an education on the limits of the otherwise admirable mantra "Bring the player, not the class" (does said player bring Bloodlust?), how much DPS you can squeeze out of your tanks and healers ("Smite harder!"), and the welcome role that luck often plays. I am ashamed to admit that Less-rabi, one of the most difficult and frustrating hurdles of Glory of the Hero, was accomplished because yours truly can't tell the difference between her Maul and Bash hotkeys in the heat of the moment. Accidentally interrupting a 0.4-second cast ability within a tenth of a second is going to go down as one of the great Fortunate Fool moments of my tanking career. My friends, if you're working on heroic or raiding achievements, whether casually or seriously, I wish you that kind of dumb luck.