Post Thumbnail

It's just a sign of the times: online worlds are increasingly a part of America's collective unconsciousness. From World of Warcraft's truck commercial to the popularity of Barbie Girls, young and old have come to accept online gaming as a part of our society. For better or worse, that means MMOs ar...

7 years ago 0 Comments
January 4, 2008 at 3:30PM
Post Thumbnail

Onling gaming sites Club Penguin and Webkinz have apparently been doing so well that Disney has decided to invest in a deluge of cute, adorable virtual worlds. They plan on creating up to ten (yeah that's right, we said ten) virtual worlds that will tie into different properties. We already know a...

7 years ago 0 Comments
Post Thumbnail

It's that's time again, gentle reader: the New York Times are taking a look at the financial side of virtual worlds, and analyzing the potential for growth within the market. But instead of focusing on Second Life or World of Warcraft, it's ... WebKinz and Club Penguin. Despite my mental age, until ...

7 years ago 0 Comments
Post Thumbnail

Here's a CNet article about a USC panel discussion concerning how virtual worlds are affecting children, sponsored by the MacArthur Foundation, who are investing in research in virtual worlds. Telling points from the discussion: Spaces like Club Penguin and Webkinz encourage consumerism as part of b...

7 years ago 0 Comments
Post Thumbnail

Looking for a great escape from reality? Nothing comes close to a Virtual World for a thrill seeking whimsical adventure that doesn't require you to crash your bank account or take some time away from work-- except when an expansion is released or you that long-awaited beta invite shows up, thank yo...

7 years ago 0 Comments