Post Thumbnail

Ty -- the company behind Beanie Babies -- has teamed up with Animax to take on Webkinz with a somewhat similar online service called Beanie Babies 2.0. Unlike Webkinz, the different levels of service will only unlock when children buy new real-world Beanie Babies. The toys ship with some sort of reg...

March 12th 2008 at 8:00pm 0 Comments
Post Thumbnail

Fluid Entertainment, a game company that employs only 14 people, has raised an impressive $3.2 million in funding for the development of a Flash-based online social game for kids aged 6 - 11. The game has an environment-friendly theme.After the successes of Webkinz and Club Penguin, these kid-orient...

March 12th 2008 at 5:00pm 0 Comments
Post Thumbnail

Our Robin Torres writes a column called Gamer Interrupted, about mixing real life with gaming, and it's a wonderful read. In a recent post, the subject turned to how to make MMOs more child-friendly. A few specific titles were covered as well, including WoW and ToonTown Online, but it's worth asking...

March 2nd 2008 at 8:00am 0 Comments
Post Thumbnail

Tuesday afternoon, Michael Acton Smith, CEO of Mind Candy, presented attendees at the GDC's Worlds in Motion summit with an interesting look at the confluence between real goods and virtual worlds. For some background on where Smith is coming from, Mind Candy "creates games and puzzles that span mu...

February 21st 2008 at 7:14am 0 Comments
Post Thumbnail

var digg_url = 'http://digg.com/playable_web_games/New_MMO_called_Freaky_Creatures_could_be_the_new_Pokemon'; Today (and by 'today', of course, I'm talking 'earlier Tuesday', whereas for many of you reading this as it goes live, it'll be Wednesday already) I saw a vibrant new MMO called Freaky...

February 20th 2008 at 4:45am 0 Comments
Post Thumbnail

We spent most of Monday ensconced in the GDC Worlds in Motion summit track, which made "standing room only" seem extremely spacious -- most of the sessions were packed to the gills and then some. It seems like more than a few industry types are interested in the intersections between gaming and virt...

February 19th 2008 at 8:30am 0 Comments
Post Thumbnail

Some of you have anticipated it. Some of you have dreaded it. Some of us have been threatened with it, when we've been naughty bloggers ('Follow the style guidelines or we'll make you play it!'). Whatever your reaction to the news, it's finally happening: Hello Kitty Online is currently in closed be...

February 14th 2008 at 5:00pm 0 Comments
Post Thumbnail

According to an Internet Investment Guide released by JP Morgan, and graciously digested for us by the fine folks at Virtual World News, the wide world of the massively multiplayer is not one large mass of gaming goodness as we typically believe. According to JP, from the perspective of potential in...

January 7th 2008 at 2:30pm 0 Comments
Post Thumbnail

It's just a sign of the times: online worlds are increasingly a part of America's collective unconsciousness. From World of Warcraft's truck commercial to the popularity of Barbie Girls, young and old have come to accept online gaming as a part of our society. For better or worse, that means MMOs ar...

January 4th 2008 at 3:30pm 0 Comments
Post Thumbnail

Onling gaming sites Club Penguin and Webkinz have apparently been doing so well that Disney has decided to invest in a deluge of cute, adorable virtual worlds. They plan on creating up to ten (yeah that's right, we said ten) virtual worlds that will tie into different properties. We already know ab...

January 3rd 2008 at 10:00am 0 Comments
Post Thumbnail

It's that's time again, gentle reader: the New York Times are taking a look at the financial side of virtual worlds, and analyzing the potential for growth within the market. But instead of focusing on Second Life or World of Warcraft, it's ... WebKinz and Club Penguin.Despite my mental age, until n...

December 31st 2007 at 4:30pm 0 Comments
Post Thumbnail

Here's a CNet article about a USC panel discussion concerning how virtual worlds are affecting children, sponsored by the MacArthur Foundation, who are investing in research in virtual worlds. Telling points from the discussion:Spaces like Club Penguin and Webkinz encourage consumerism as part of be...

November 16th 2007 at 9:30am 0 Comments