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When Pearl Abyss announced that Korean internet giant Daum would be publishing Black Desert in the west, my first reaction was "really?" It makes a certain amount of sense, though, as having one worldwide publisher (Daum is also releasing the fantasy sandbox in its native Korea) could work in the t...

9 months ago 0 Comments
July 31, 2014 at 10:00AM
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So, ArcheAge. It's still not playable in English, but rumor has it that Trion's got a related announcement scheduled for next week's GDC event in San Francisco. While I've been critical of XLGAMES for its interminably slow localization process -- and for releasing its fantasy sandpark everywhere...

1 year ago 0 Comments
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Can someone in the MMO industry explain to me why Korean sandbox exports commonly head to Russia before they head West? My theory is that Russia and parts of eastern Europe are crazy for simulation-style games, since several great flight sims and military sims originated in the region. Maybe that p...

1 year ago 0 Comments
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I'm a big fan of Korean MMOs. I don't know why, exactly, other than I'm partial to the unquantifiable exoticness on display in games like ArcheAge, Aion, TERA, Lineage II, and others. Unfortunately from my perspective, the powers-that-be in the MMO industry usually decide that Korean MMOs must...

2 years ago 0 Comments
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Upcoming Korean MMO BLESS has been creating quite a stir as of late, what with its gorgeous HD visuals and action-packed "in-game" trailers. But MMO fans, skeptical bunch that they are, have expressed concern over the game, likening it to other Korean games, graphically attractive yet overly grin...

2 years ago 0 Comments
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This is one of those good news/bad news ArcheAge articles. The good news is that XLGAMES' sandpark title is absolutely coming to the West. The bad news, though, is that we still don't know exactly when. XL didn't have an official presence at this year's E3, but the firm was kind enough to set ...

2 years ago 0 Comments
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What was En Masse VP of Publishing Chris Lee's favorite memory of working on TERA? According to a new dev diary, it was when Lee got his hands on the first English-translated build of the game: "At that time we were learning first-hand the strengths and weaknesses of each class, how a balanced pa...

2 years ago 0 Comments
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Like it or not, free-to-play is rapidly coming to dominate every corner of the gaming industry. While that's good on the surface, it also blurs the line between business and design, and it creates a lot of tension for both consumers and developers who are increasingly faced with the challenges inhe...

3 years ago 0 Comments
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Uh oh, it's time for the W-word again. Last week's entry in the TERA Race and Class series purported to explain En Masse Entertainment's definition of westernization. The vaguely worded nature of the press release raised more questions than answers, though, and the folks over at ZAM recently caught...

4 years ago 0 Comments
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Westernization. It's a word that gets thrown around quite a bit in regard to TERA discourse. Whether it's the latest producer letter or a fan forum discussion, there's no getting away from the "W" word when it comes to En Masse Entertainment's work on TERA. As part of the latest Race and Class s...

4 years ago 0 Comments
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Inevitably, one of two things happens when we post a story about TERA's westernization. First, folks compare it to Aion (and the general consensus is usually that it will be similarly grindy). Second, people bring up Brian Knox, currently an En Masse producer who formerly worked as an NCsoft produc...

4 years ago 0 Comments
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TERA was one of the big winners at this year's E3, and the action fantasy MMORPG continues to ride that wave with a set of newly released video interviews taped on the show floor. TheGameNet's Nadine Heimann interviews lead writer David Noonan, who drops a few interesting nuggets about TERA's gamep...

4 years ago 0 Comments
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In a developer journal over at MMORPG.com, NCsoft Content Writer David Noonan waxes on five things he and the "Aion Westernization Army" learned while stripping Aion down to its narrative essence and building it back up again. It was no easy task taking what was basically a fully-fledged successful ...

5 years ago 0 Comments