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  • Nightdive Studios

    The 1997 'Blade Runner' game is being remastered for consoles and PC

    by 
    Igor Bonifacic
    Igor Bonifacic
    03.12.2020

    After it recently became available to purchase again following years of legal and technical turmoil, the 1997 Blade Runner PC adventure game is about to be remastered for PlayStation 4, Xbox One, Nintendo Switch and PC. Nightdive Studios, the developer behind the recent System Shock and Turok remasters, revealed the Enhanced Edition's existence in an interview with The Hollywood Reporter. What's more, you'll be able to play it later this year.

  • Alcon Interactive Group

    The 1997 ‘Blade Runner’ PC game is now on GOG

    by 
    Marc DeAngelis
    Marc DeAngelis
    12.17.2019

    Blade Runner, Ridley Scott's 1982 sci-fi noire, has had a complicated history. The production was plagued with setbacks, it bombed in theaters, multiple versions of the movie exist and fans can't agree on whether or not the protagonist is an android. The point-and-click PC game adaptation fared a bit better, until the source code was lost. This meant that the release of a digital download version of the title was extremely unlikely. Fans intervened, though, and together with GOG.com they've reconstructed the game, which is available for less than $10.

  • Petroglyph Games/Lemon Sky Studios/EA

    'Command & Conquer' remaster is shaping up to be a huge visual upgrade

    by 
    Jon Fingas
    Jon Fingas
    10.25.2019

    Petroglyph, Lemon Sky and EA are finally ready to offer a glimpse at the Command & Conquer remaster, and it's evident the game won't veer far from its roots. A newly-posted first peek at the real-time strategy game shows that it really is just the original 2D title redone with high-resolution artwork. Lemon Sky re-modeled the visuals as closely as possible, and lined it up frame-by-frame with the original. You can even switch between the original and remastered graphics with a key press when you're playing campaign missions -- it's like taking your glasses off for a brief moment.

  • EA

    EA will remaster the first two 'Command & Conquer' games in 4K

    by 
    Jon Fingas
    Jon Fingas
    11.14.2018

    EA recently hinted that it would hop on the real-time strategy revival bandwagon and remaster Command & Conquer games, and now we know just what that entails. The publisher has confirmed that it's remastering both the original Command & Conquer and Red Alert (i.e. the best games in the series) in 4K, with all the expansions included. And no, these won't be excuses to wring out a steady stream of cash from nostalgic gamers. Unlike C&C Rivals, EA is promising that the remasters will go "without microtransactions."

  • Amazon Prime Video

    Recommended Reading: 'Lore' makes the leap from podcast to TV

    by 
    Billy Steele
    Billy Steele
    10.14.2017

    'Lore' Proves Podcasts Can Inspire Disturbingly Effective TV Bryan Bishop, The Verge A year after Amazon greenlit the television adaption of the popular podcast, Lore debuted this week. The Verge reviews the series as it makes the jump from audio to visual, exploring whether or not the storytelling medium can be the basis for good television. Meanwhile, we're still waiting on that Serial TV show.

  • The Game Archaeologist goes to Earth & Beyond: Final memories

    by 
    Justin Olivetti
    Justin Olivetti
    03.22.2011

    The question that lurks deep in the recesses of most MMO gamers' minds -- the question that they never really want to ask -- is what will happen when the lights go out? When your favorite game is finally sent to its resting place in that server farm in the sky, will we still care about it, and if so, what will we be able to take away? While most of us have yet to face this, considering the longevity of most launched MMOs, it does happen, and it will certainly happen to us sooner or later. And while you won't be able to take your max-leveled, uber-geared character out of the game and into another one, you hopefully have the memories, the friendships, the screenshots, and the bragging rights. With many canceled MMOs, the shutdown is fairly abrupt following the official announcement, although some games, like Earth & Beyond, give players enough time to say their goodbyes and get in those final experiences before everything goes dark. Like many of the games we've been exploring in The Game Archaeologist, Earth & Beyond may not have enjoyed stellar popularity, but it certainly did have a remnant of dedicated fans who have yet to let the flames of their adoration die down. Today we've got a buffet of E&B goodness: the background story from the manual, final memories from a few fans, and a photo album full of concept art and nostalgic screenshots. Sound good? Let's go!

  • The Game Archaeologist goes to Earth & Beyond: The vet

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2011

    Space: the final frontier... except for 4chan, which is a lot scarier to explore. These are the voyages of the Starship Massively. Its five-year mission: to explore strange, new worlds; to seek out new life and blow it out of the sky; to boldly exploit trade routes like no one has done before! Erp, better stop there before I begin infringing on the Captain's Log's territory! In any event, we at The Game Archaeologist Institute for Fuzzy Nostalgia continue to forge ahead with the Earth & Beyond dig, carefully dusting off memories and screenshots to preserve in a blog-shaped museum. It's one thing to talk of a game, but another to speak with one who was there at the time, so I went on a hunt through the dark recesses of the internet to find seasoned Earth & Beyonders. This search took me about two minutes before one of my associates practically opened the floodgates of fanboy gushing to drown me in his enthusiasm for this title. One interview, hundreds of screenshots and an Electronic Arts dev bible later, and we at the institute knew that we hit the motherlode. Join us for a civilized discussion with an Earth & Beyond vet as he shares with us crumpets and recollections.

  • The Game Archaeologist goes to Earth & Beyond: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2011

    For this month's Game Archaeologist expedition, I deliberately wanted to look at an older MMO that was -- for whatever reason -- no longer with us. After voting on a handful of these titles, Massively readers selected Earth & Beyond for March's focus, and I have to say that I'm intrigued. Personally, I prefer science fiction over fantasy nine times out of ten, even though most of the MMOs that grace my desktop (with the exception of Star Trek Online) are fantasy games. Sci-fi has had an awfully difficult time making headway into the field of MMOs, with plenty of underperforming or canceled titles littering the way. I've heard it explained that the fantasy genre is easier for the common person to grasp because it uses elements of our past -- primarily the medieval period -- to provide a familiar baseline, whereas sci-fi's futuristic setting requires world-building from scratch. Whatever the case may be, Earth & Beyond never really caught on the way that EVE Online did, and its miniscule population (GameSpot reported 20-25K subscribers six months before its shutdown) was not enough for Electronic Arts to keep it running. But between 2002 and 2004, Earth & Beyond reached for the stars and gave its own spin on how a sci-fi MMO could work. Let's take a look today at what made Earth & Beyond unique, what it gave the industry, and how it may help upcoming space MMOs avoid a similar fate.

  • Westwood Games founder forms console dev Jet Set Games

    by 
    Justin McElroy
    Justin McElroy
    02.03.2009

    Before Westwood Studios became a prime example of EA's once-voracious appetite, it used to be synonymous with the top tier of real-time strategy development. Though the company may be nothing but a logo on some oversized cardboard game boxes now, co-founder Brett Sperry is far from gone. He's launching a new studio, with a few other Westwood alums, called Jet Set Games.Before you dust off your clicking finger, be forewarned that Jet Set has, for now, relegated itself to Wii, PS3, 360 and iPhone development. We can't wait to see what titles the new company cranks out, as long as they don't sport the tragic, pseudo-swinger pastiche of its website.[Via Big Download]

  • Born for Wii: Blade Runner

    by 
    Wesley Fenlon
    Wesley Fenlon
    01.20.2009

    It's always dark in the city. Always raining. The light from a thousand neon signs is refracted and scattered by the smog that hangs in the air, ominous and ever-present. Spinners pass by quietly overhead while those too poor to own a car travel by foot, hurrying with umbrellas clutched tightly and collars upturned against the cold and rain. A handful aren't even real -- fake, synthetic, the creations of man in his own image, now considered a threat and forbidden to walk the streets of L.A. For them, the chase is a fight for survival. They have no right to life. For you, it's just another day on the job. Retiring replicants is your business. You're a blade runner.More than 25 years after its release, Ridley Scott's Blade Runner still stands as one of the best science fiction movies of all time. It's a haunting dystopian noir, a gripping mystery, and a special effects marvel. In a fitting tribute to the film, Westwood Studios revisited L.A. circa 2019 in their 1997 adventure game, simply titled Blade Runner. The events of the game play out in parallel to the story of Rick Deckard, as rookie blade Ray McCoy hunts down his own set of dangerous replicants. Westwood's point-and-click adventure was an ambitious project for 1997, but it succeeds on all fronts: it's consistently atmospheric, delivers a solid and well-acted script, and alters the traditional gameplay enough to be a fresh take on the genre. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-42597% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, BattleTanx: Global Assault, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • The Digital Continuum: Why must MMOs die?

    by 
    Kyle Horner
    Kyle Horner
    11.22.2008

    Sitting on my desk are copies of Earth and Beyond and Auto Assault. In fact, I've even got a CE box for Auto Assault (that thing cost me 80 bucks). Unfortunately, these games are just dust collectors now. I keep them to remind me of the possibility of sunset and how much it can suck. Even if you didn't play Tabula Rasa, there were thousands of people who did, and that's all that really matters

  • One Shots: Tracking Old Nick

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.11.2007

    Reader Shawk is making us feel nostalgic with this blast-from-the-past screenshot from long since shut down MMO Earth & Beyond. (If you aren't familiar with the game, it was a sci-fi MMO developed by Westwood Studios and published by Electronic Arts. It launched in September 2002 and was shut down in September 2004.) This particular shot shows off an in-game holiday event where players had to track down Old Nick (seen better in the larger version of the screenshot) in order to acquire special holiday items. Nick would randomly travel through relatively safe sectors and players would work together to track his movements and hunt him down. Ah, good times!Do you have any screenshots that show off a favorite moment in your MMO of choice -- whether it exists today or not? We want to see them for our next One Shots! We can only post what you send us -- so send your screenshots and stories to oneshots@massively.com. You may see it featured here tomorrow, same time, same place! %Gallery-9798%

  • Massively's Top 5 Sci-Fi MMOs

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Orcs and Elves are all well and good, but some of us are more attracted to a mythical future than to a mythical past. Sci-Fi is trendy again, in case you hadn't heard. From Tabula Rasa to Star Trek Online (we hope), the future belongs to, well ... the future. But what about the past of the future? Sorry; this is getting more verbally confusing than a Voyager time paradox episode. Let's put it this way: click through the jump to see Massively's top 5 Sci-Fi MMOs to date!Can you think of any tragic omissions? To paraphrase a character from pop culture, "Science Fiction is neither Science nor Fiction. Discuss!"