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In many ways Diablo III seemed like the sort of game that would lead naturally into an MMO for the franchise. The online functionality is there, the options are there, and it's not as if Blizzard's big MMO didn't derive quite a bit from the framework of Diablo II, after all. But according to conten...

November 10th 2014 at 10:00am 0 Comments
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"To be or not to be" is not a question asked in most MMOs. Characters don't die permanently, after all. But Project Copernicus wouldn't have waved that fact off as an irrelevant necessity of game mechanics. No, according to R.A. Salvatore, the game world would have explored the meaning behind a w...

September 12th 2012 at 7:00pm 0 Comments
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Is it harder waiting in anticipation for a game that may never be or mourning a game that could have been but died? Unfortunately, MMO players who were looking forward to the completion of Copernicus have the opportunity to test that question for themselves, and more videos are revealing just wha...

August 23rd 2012 at 11:00am 0 Comments