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Do your characters' names change depending on the race or class you're playing, or do they reflect your play-style as a whole? A recent article at Gamasutra by games analyst Anders Drachen explores the patterns that emerge when studying names in games. Speculating that patterns in naming exist, ...

1 year ago 0 Comments
September 13, 2013 at 2:00PM
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David Chateauneuf and Philippe Morin are both ex-Ubisoft guys who always wanted to make a horror game but couldn't while employed by the French publisher. Now the two have struck out on their own to form Red Barrels, an independent studio currently working on the Unreal-powered Outlast. We asked th...

2 years ago 0 Comments
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Bernard Yee is the Aerospace Portfolio Manager for Bungie, tasked with helping the newly independent studio expand into digitally distributed frontiers. He's previously worked on everything from EverQuest at Sony Online Entertainment to Rock Band at Harmonix. The name came about a couple ways...

3 years ago 0 Comments
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David Perry, Co-Founder and CEO of Gaikai, sat down with us during last week's Game Developers Conference: Online in Austin, TX. Over the howl of the expo floor's contemporary rock soundtrack, David let us in on Gaikai's mysterious branding: "Basically one of our founders, his name is Rui Pere...

3 years ago 0 Comments
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Martial Hesse-Dréville, Dancing Dots Studio's managing director, explains how his studio came up with its energetic name. No, they're not fans of Dancing with the Stars -- turns out, the explanation is much more straightforward than that! "I named Dancing Dots just for the fact that wha...

3 years ago 0 Comments
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Thekla, Inc.'s Jonathan Blow, creative lead of Braid and upcoming game The Witness, revealed the following Italo Calvino quote, from the book "Invisible Cities," as the origin behind his new dev studio's name. "Those who arrive at Thekla can see little of the city, beyond the plank fences, the...

3 years ago 0 Comments
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Toys for Bob's Paul Reiche III, co-creator of the Star Control series and Pandemonium, lets us in on the thinking behind his studio's name. Whenever you're putting together a studio, right, it's like name, t-shirt, and then let's do the contract. So Fred [Ford] and I had formed a partnership t...

4 years ago 0 Comments
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While a raucous Starhawk multiplayer session went on in the front two rows of Austin's Alamo Drafthouse theater, LightBox Interactive creative director Lars DeVore spoke to Joystiq about the high concept behind the name of the studio formed by Incognito expats. We sat around and we did the who...

4 years ago 0 Comments
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Dee Brown, Studio Head at Spider-Man: Edge of Time developer Beenox, gave us the origin story of the Quebec-based studio's name. Were any radioactive spills or gamma rays involved? "When I was in high school, I was already thinking about creating my own games and starting my own development st...

4 years ago 0 Comments
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Johan Pilestedt is CEO of Arrowhead Game Studios, the Swedish developer responsible for Magicka. He recently revealed to us the origin of the studio's name and the meaning behind its seemingly dim-witted mascot. Originally, when the studio was just a "student project," the group called themsel...

4 years ago 0 Comments
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Mark Spenner is the vice president and general manager of Electronic Arts' EA2D studio, which makes smaller games with smaller teams. It's just launched Dragon Age Legends on Facebook and is working on an XBLA/PSN version of the Flash hit The Fancy Pants Adventures. Spenner elucidated the meaning...

4 years ago 0 Comments
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Albert Reed is the studio director and co-founder of Demiurge Studios, the Boston-based team responsible for the forthcoming Shoot Many Robots and a mess of contract work with Harmonix' Rock Band franchise, Gearbox Studios' Brothers in Arms and Borderlands franchises, and many more. Reed discusse...

4 years ago 0 Comments
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Donald Mustard is the creative director and co-founder of Chair Entertainment, the Salt Lake City-based team responsible for 2009's Xbox Live Arcade hit Shadow Complex and last year's iOS hit Infinity Blade. He discussed the origin of his studio's during a panel at GDC: "The idea of 'Chair' c...

4 years ago 0 Comments
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Bob Berry is the CEO of Uber Entertainment, which launched its debut title, Monday Night Combat, on Xbox Live Arcade last August. Here's his story on the origin of his studio's name: "At least since the late 90s the term 'uber' has been thrown around in online gaming communities. It's always m...

4 years ago 0 Comments
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During another long night of shakes and sweats, suffering from what was surely some PopCap Games withdrawal, we pondered the origin story of the electronic pharmaceutical giant's name. We spoke with PopCap Co-Founder and Chief Creative Officer Jason Kapalka for the answer: "First thing is that...

4 years ago 0 Comments
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Feargus Urquhart co-founded Obsidian Entertainment (Knights of the Old Republic 2, Fallout: New Vegas) after Interplay's Black Isle Studios closed in 2003. After we left Black Isle, we were going to start a company and we needed a new name. We wanted it to be a good name, a strong name, and we...

4 years ago 0 Comments
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Feargus Urquhart is now known as the co-founder of Obsidian Entertainment, but before that he helped found Black Isle Studios, a division of Interplay that created some PC RPG classics like the original Fallout series, Icewind Dale, and Planescape: Torment. I took over the RPG division of ...

4 years ago 0 Comments
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Most of the time, company names are obscure enough that we have no clue what their origin is. In the case of TimeGate Studios we always thought we had a fairly good idea, but, as it happens, we were just letting our Richard Dean Anderson obsession cloud our judgment. Joystiq: So, TimeGate. Y...

4 years ago 0 Comments
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It's time for another titular origin story! Today, Matthew Findley, president of inXile Entertainment, explains the creation of a studio name haunting English teachers everywhere: I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we...

4 years ago 0 Comments
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We were unable to sleep while wondering about the origin story of Insomniac Games' name, but now we've got the answer from CEO and President Ted Price. Time to make that warm glass of milk and go to bed: It was the spring of 1996 and we were getting ready to announce our first game (Disruptor)...

4 years ago 0 Comments