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It's time for another origin story of an industry presence. During a recent Gamescom interview with Ken Levine of Irrational Games we asked how the developer received its senseless, illogical name: "Naming things is my least favorite thing to do. In terms of BioShock Infinite, the name doesn't mak...

August 20th 2010 at 5:00pm 0 Comments
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Earlier this week, Blizzard really got the MMO gaming community up-in-arms after the announcement of its latest Real ID feature -- your real name attached to all of your forum posts on its official forums. That's right. No more hiding behind a fake persona when you want to go a-trolling. But, with...

July 8th 2010 at 4:00pm 0 Comments
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It's been months since we've brought you the origin story of an industry presence, so during our recent preview of Crackdown 2 we asked Ruffian Games creative director Billy Tomson how the new Scottish dev got its hooligan-inspired moniker: "When I was younger some people thought I was a bit of a...

May 25th 2010 at 9:35am 0 Comments
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It's been awhile since we've brought you the origin story of an industry presence, so here's what Glen Schofield had to say about coining his new studio, "Sledgehammer Games," during our recent chat: "We wanted to establish, with more than just a name, our passion and dedication to the studio goal...

January 8th 2010 at 10:02am 0 Comments
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It's been about a month since we've done one of these, but we thought it would be worth bringing WIAN out of retirement for one of the biggest developers on the planet. Here's the (astoundingly dry) story behind Blizzard's name: Blizzard co-founder Frank Pearce: You know, it is a complicated proc...

December 7th 2009 at 2:35pm 0 Comments
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We don't want the big guys to have all the fun, so this week we're finding out the origins of a couple of indie names. First is Comet Crash developer Pelfast, and then we've got a bonus submission from indie gaming hub 2BeeGames. "Back in college (early 2000), I needed a company name that repres...

November 5th 2009 at 11:30pm 0 Comments
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If you want to watch friends and loved ones pretend to skateboard/fall repeatedly this fall, Robomodo's Tony Hawk Ride is the only product catering to those admittedly unhealthy urges. Here's how those monsters came up with the name. When Josh & I first talked about creating this company, I of...

October 5th 2009 at 6:00pm 0 Comments
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Epicenter is the studio that currently holds the title for "2009 Game That By All External Signs Should Have Been Awful, But Is Actually Pretty Fun" for its Real Heroes: Firefighter. To reward the company prematurely, we've decided to tell you exactly how it got it's name. A few years ago, Epice...

September 29th 2009 at 6:30pm 0 Comments
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With its gorgeous A Boy and His Blob remake in the pipeline, WayForward has been on our minds quite a lot recently. Unfortunately, we didn't have the answer to the real question: How did the company come up with its name? Our curiosity is now sated. "Back when we started in 1990, I happened to be...

September 21st 2009 at 12:19pm 0 Comments
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Have you heard about this game Modern Warfare 2? It's supposed to be pretty good. And we heard that it's expected to sell at least hundreds of copies this holiday season. How did these young upstarts at Infinity Ward get the name?We've got the story. Where did Infinity Ward come from? This is a...

September 16th 2009 at 5:40pm 0 Comments
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We loved inFamous despite its unfortunate capitalization decisions, but since it's considered rude to ask about that sort of thing, we instead grilled the folks at Sucker Punch on how they came up with their studio's name: "The other company founders and I had worked at Microsoft for a decade or...

September 8th 2009 at 10:30am 0 Comments
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We've had a good time with the League of Legends beta, so we asked the guys at Riot Games how they came up with their name, as well as the title for their spiritual DotA successor. On Riot Games: "We chose the name Riot Games because we thought it sounded a lot cooler than the other names that we...

August 31st 2009 at 2:27pm 0 Comments