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  • Disengage buffed, raid damage nerfed for hunters

    by 
    Eliah Hecht
    Eliah Hecht
    10.22.2008

    It's good news/bad news time for Hunters in the Wrath beta. I'll give you the good news first. There are some upcoming buffs to Disengage, primarily for PvP: The cooldown is being lowered from 30 seconds to 25 (16 with talents). It no longer requires you to have a target selected; now you can slam it as soon as you see someone getting close without pausing to click on them. It does require you to be in combat, to prevent this becoming some kind of crazy Hunter Blink. Bad news: you're getting nerfed for PvE. It seems that hunters were simply doing too much damage in level 80 raid situations, so the following steps are being taken to address that: Raid boss armor is being raised by 10%. This will affect all physical damage dealers, though Ghostcrawler says classes will be buffed back up as necessary (like the recent Fury buffs). Windfury Totem and Improved Icy Talons will no longer benefit ranged attacks. If that's what they had to do to get Hunter DPS in line, fine. But I'm not really happy to see increased separation of what works on melee and what works on ranged; I'm still irritated about when ranged AP and melee AP were split and no-one knew what items and enchants affected which classes.

  • Encrypted Text: Combat in Wrath

    by 
    Jason Harper
    Jason Harper
    08.21.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the Wrath Combat expansion tree.Ahh Combat. The cornerstone of the end (and mid-) game PvE Rogue. While not perfect, the Combat tree can be hugely satisfying and bears with it none of the positional damage dealing that the other two trees require, at least in part. Getting in people's (as well as creature's) faces and crushing them is all just part of the experience of the combat spec. Many a Rogue has popped a pleasing-sigh-inducing Adrenaline Rush to burn through the last tasty bits of, well, whatever stands in its way. Although things do tend to change quickly in beta, I'm going to take a look at the five new expansion Combat tree talents. The most important question I had when looking at them, as well as all the discussion surrounding them, is "are they worth it" and "do they reflect the kinds of changes or improvements that players have been asking for." This is especially important in raid settings where Rogue vs Caster DPS and overall damage done can mean the difference between getting another invite or not. I'd like to subtitle this column: "The Expansion Combat Tree, Now in PvP Flavor!"