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Seattle-based designer Sam Matson developed a headset that tracks "gamer rage" and adjusts a custom game's difficulty to compensate for it. Dubbed "Immersion," Matson's headset uses an optical sensor that reads "minute color changes in the user's ear tissue to approximate a pulse." Matson's prot...

1 year ago 0 Comments
January 22, 2014 at 8:00AM
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If the Wii Vitality Sensor were to be spoken of in Monty Python parrot terms, it would be an ex-parrot – bereft of life, it rests in peace. Originally announced back in 2009, Nintendo's unreleased biometric accessory has been indefinitely shelved due to the fact that the thing doesn't work wi...

1 year ago 0 Comments
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Nintendo president Satoru Iwata has offered the first concrete information about the next DS system -- as in, not the next revision of the current DS, but the true next Nintendo handheld system -- in an interview with the Asahi Shimbun newspaper. "[It will have] highly detailed graphics," Iwata sa...

5 years ago 0 Comments
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In the same investor Q&A in which president Satoru Iwata declared the ten-million-copy sales potential of Wii Fit Plus, New Super Mario Bros. Wii, and Wii Sports Resort and dismissed the idea of a price drop, Iwata also discussed the ... less than guaranteed hit, the Wii Vitality Sensor. Iwata s...

5 years ago 0 Comments
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Satoru Iwata just announced the latest health-related peripheral for the Nintendo Wii -- the Wii Vitality Sensor. We're still extremely confused as to the purpose of the device, or how it will be implemented in a game, but here's a brief breakdown: It's a biorythm sensor that connects to your fing...

5 years ago 0 Comments