wildstar-wednesday

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  • WildStar Wednesday: The return of Metal Maw

    by 
    Matt Daniel
    Matt Daniel
    10.05.2011

    A few weeks ago, the fine folks over at Carbine Studios posted the first WildStar Wednesday dev diary, which took fans through the process of creating a new WildStar creature. Well, it's that time once again, and this WildStar Wednesday features the return of the monstrous Metal Maw. Lead concept artist Andy Cotnam has handed off Metal Maw's design sketch to senior character artist Brandon Dix, who is charged with the task of modeling and texturing the beast. In the post, Dix takes fans through the process of creating a (virtually) living, breathing model of the new creature, from rough sculpture to rendered model. To take a look at the fascinating process for yourself, head on over to the WildStar Wednesday blog post at the game's official site.

  • WildStar gives players a taste of the sound of the world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2011

    It's hard not to find something familiar in WildStar's fusion of the wild west aesthetic with the exploration of an unfamiliar planet in deep space. That having been said, most people anticipating the game would likely find nothing to fault with that combination in terms of visuals. But what will the game sound like? That's what this week's WildStar Wednesday addresses, with a piece by Jeff Kurtenacker about composing the music you'll hear in-game. As Kurtenacker puts it, the biggest challenge as a composer is to create music that combines the game's diverse thematic points into a unified score, producing the right mixture of wonder, adventure, and a bit of old frontier exploration. But if all the technical discussion of composition is a bit beyond you, the post also includes two sample tracks from the game's soundtrack, a chance for players to get a sense of what to expect from the finished experience. The tracks are brief, but they're certainly the sort of thing that gets you in the mindset of the game -- and that's just what they're there for.

  • WildStar explores its Nexus

    by 
    Larry Everett
    Larry Everett
    09.21.2011

    WildStar Wednesday is upon us, again! The team at Carbine Studios intends to give a weekly update for its upcoming MMO WildStar. Before finishing off part two of From Concept to Creature, Senior Community Manager Robert "Robeardo" Land decided to sidestep the creature aspect of the world and concentrate on the history of the WildStar central planet, appropriately named Nexus. Robeardo had to call on the talents of Narrative Designer Chad Moore to assist him in the developer blog. Moore explains that Nexus was once the home of the Eldan, an ancient, advanced race that disappeared from the galaxy over a thousand years ago, leaving behind all of its technology to rot. Part of the excitement for the player is exploring the planet and unearthing artifacts. Moore explains further: The rusting wrecks of giant robots lie half-buried in shifting desert sands, and strange and deadly alien creatures prowl in the shadows of extraordinary monolithic machines. And hidden among all of these wonders are the dark secrets of the Eldan themselves, and the answers to why they disappeared from planet Nexus so long ago. WildStar is locking in the explorer type of MMO player, and we at Massively will keep our eyes out to see if it hopes to hook the social, killer, and achiever types, too.

  • First WildStar Wednesday dev diary takes fans through creature creation

    by 
    Matt Daniel
    Matt Daniel
    09.15.2011

    Welcome, ladies and gentlemen, to the first (of many, we hope) WildStar Wednesday. The magnificent Robert "Robeardo" Land and the fabulous Andy Cotnam from Carbine Studios have collaborated on a short dev diary to kick things off after WildStar's recent official announcement and convention circuit. The diary focuses on the creation of a WildStar boss by the name of Metal Maw. Metal Maw, for the uninitiated, was conceived at Gamescom during a live drawing session featuring Mr. Cotnam, with the help of some fan input. Now that the creature has been created, Cotnam takes fans through the process of bringing a boss monster from the page to the game. For the full process -- and some lovely concept art, to boot -- head on over to the official dev diary.