wizard-101

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  • MMObility: Bridging the gap between mobile and client-based MMOs

    by 
    Beau Hindman
    Beau Hindman
    06.21.2013

    A mobile MMO is a great thing. A mobile app, one that acts as an extension of an existing game, can be an odd thing. Do players really use mobile apps to access information? Speaking for myself, I tend to use mobile apps to do particular things. I like to check up on PlanetSide 2 to see how the battles have gone while I've been away, for example. I can see a time when mobile apps play a much more important role in the world of client-based gaming, but what would those apps look like? A few developers seem to have the right idea. Instead of releasing apps that concentrate on imitating the core game, these developers have released an app that is a game in itself, one that results in loot or goods that are redeemable in the standard game. Let's take a look at some of those developers and apps, as well as look for an example of some designs that we might see in the future.

  • Free for All: Looking for experiences, not challenges

    by 
    Beau Hindman
    Beau Hindman
    01.25.2012

    When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall. It happened again years later after we'd graduated to the internet and PC gaming. The strangest thing is that he would return to the challenge over and over until it either broke his will or his device or he finally conquered the challenge. I never quite got it. Surely such frustration sucked any enjoyment out of the entire process? I tend to be more lazy when it comes to my digital adventure. I hate to repeat content, and I would rather leave the raiding and boss fights to those with more patience or to those who simply have a desire to win that matches their tolerance for frustrating situations. I would rather become a trader, crafter, roleplayer, explorer, or even adventurer in certain titles. Just spare me the overwhelming challenges while I game.

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • [Updated] On the twelfth day of giveaways, KingsIsle gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.24.2011

    [UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!] On the twelfth day of giveaways, KingsIsle gave to me... twelve super bundles! On the eleventh day of giveaways, Funcom gave to me... eleven prize packages! On the tenth day of giveaways, PerfectWorld gave to me... ten grab bag items! On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos! On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts! On the seventh day of giveaways, NCsoft gave to me... seven years of memories! On the sixth day of giveaways, GamersFirst gave to me... six retail packs! On the fifth day of giveaways, Trion gave to me... five subscription codes! On the fourth day of giveaways, Nexon gave to me... four pet items! On the third day of giveaways, Wargaming.net gave to me... three premium years! On the second day of giveaways, BioWare gave to me... two warring factions! On the first day of giveaways, Turbine gave to me... a lifetime VIP! KingsIsle Entertainment is finishing off Massively's 12 Days of Giveaways with a bang by giving away 12 Super Bundles for Wizard101. What is a Super Bundle, you ask? It's a huge package of Wizard101 goodies, including everything listed in the image above plus 5,000 crowns to spend on whatever your heart desires. Ready to enter to win one of these? Just leave a comment here telling us why you love Wizard101 and what you'd do with your Super Bundle. Enter by the deadline of tomorrow, December 25th, at 8:00 p.m. EST, and don't forget to check the contest rules below for eligibility. Best of luck! Finally, please join us here at Massively in giving a warm thank-you to every developer and publisher who pitched in to make the 12 Days of Giveaways a huge success. Happy holidays!

  • MMObility: Simplifying design for the mobile market

    by 
    Beau Hindman
    Beau Hindman
    12.23.2011

    Whenever I write up something about a smartphone MMO, one of the most common complaints I hear is this: "If I wanted to play a game for several hours, I would sit at my gaming desktop." While this is true for many players, it is also true that games like Star Legends and Pocket Legends by Spacetime Studios have met with a lot of success. The developers were surprised to find that players were more than willing to sit for several hours while playing the games on their tiny screens. Still, there is a lot of truth to the complaints about smartphone MMOs. An MMO is typically something a player wants to get lost in. We commonly refer to it as "immersion," but really we're just talking about being sucked into the ideas and design of a title. If you have found yourself daydreaming about a game while at work, you were "immersed." I would argue that this type of deep immersion is very possible on the smaller screens of smartphones and tablets. However, in order to achieve it more commonly, developers might have to adjust many of their designs and theories. Click past the cut and we'll discuss it!

  • KingsIsle teasing new Wizard101 content

    by 
    Jef Reahard
    Jef Reahard
    10.21.2011

    Our friends at KingsIsle Entertainment have tipped us off to an exciting bit of news regarding Wizard101. Unfortunately we don't know quite what that news is just yet. Why the posting then? Well, that's where you lot come in. Take a look at the image above and put on your thinking caps. KingsIsle let slip the fact that this picture is the first in a series of three to be released over the next week or so, and there's some sort of message hidden in each image. As we understand it, all three will be needed to decipher the full message, which ultimately has something to do with some "mysterious upcoming new content." [Source: KingsIsle press release]

  • The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    Don't miss the first part of this interview with the makers of Shadowbane, which we posted last week! And now for the thrilling conclusion... The Game Archaeologist: What was the reason behind the free-to-play switch in 2006? Did this help the game's population any? Josef Hall: Todd and I left Wolfpack shortly after it was acquired by Ubisoft, so we don't really have insight into the decision-making process behind the switch. Todd Coleman: From what I have heard, it had a very positive impact on the size of the player population -- but yeah, I have no idea what it meant to the game monetarily.

  • Free for All: So what else can you get for 150 dollars?

    by 
    Beau Hindman
    Beau Hindman
    07.27.2011

    Recently, fans of the upcoming MMO Star Wars: The Old Republic had the pleasure of plopping down 150 clams to pre-order a special collectors edition of their favorite game they have never played. I've seen this before, and have even pre-ordered a few in my day (I'm looking at you, giant Warhammer Online box.) Pre-orders are the oldest form of virtual goods...they were cash-shops before cash-shops appeared in every game. The funnest part is seeing hardcore cash-shop haters gladly paying huge sums of money for a robot pet or a cool looking cape. Somehow, they see it as a different thing altogether than buying a shiny mount or pink dress from in-game. Still, I understand the impulse. I get it every time I am in the check-out lane and the new flavors of gum have been released. Even worse is when one of my favorite games releases new items in their cash shop. New mounts, housing goods, heck even new weapons or stat-increasing potions...they make me drool. So, I decided to take a 150 dollar budget and see what I could get for it. Click past the cut and let's look at the list!

  • MMObility: Fifty games for the mobile lifestyle

    by 
    Beau Hindman
    Beau Hindman
    06.21.2011

    I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of 25 games for your shiny new laptop, but I wanted to update it with other devices as well. I'd like to clarify the devices I have, though, especially since it was brought to my attention that a lot of players use laptops as their primary gaming machines. When I refer to a laptop, it is far from a gaming machine and could not run games like EverQuest II or Age of Conan. So here are some stats: I have an HTC Inspire, an iPhone 3GS, an iPad, a Phenom Triple-core PC desktop with an Nvidia 9800 card, six gigs of ram and onboard sound. My laptop is an HP G62 with an AMD Athlon II P340 dual core processor, three gigs of ram and an AMD graphics chip built in. I also have a more powerful gaming PC, but that is often referred to as "the wife's machine" around here, and it is so packed with her items that I rarely touch it. So most of these games can be run on their native devices, and if they are meant for PC, probably on netbooks as well. When I'm playing on netbooks, resolution is often the major issue. Some games just will not fit on the tiny screens without some slight modding. Anyway, click past the cut to see the list. The first 11 are my favorites, the ones that I play often, if not every day. The rest are in no particular order, so keep that in mind as well. Remember that this year is going to be an incredible one for mobile, thanks to the new games I found at E3. So this list will change!

  • Free for All: A few tips for the indie developer

    by 
    Beau Hindman
    Beau Hindman
    05.18.2011

    I am no developer, nor do I have dreams of one day becoming one. I absolutely love having the ability to write about what I like and to interact with those who enjoy (or hate) what I write. Developers have their hands and tongues tied much of the time, and often the indie developer gets no credit whatsoever. Granted, if artistic release or programming is your thing, I say go for it. But I will absolutely admit to wanting attention most of all -- it's what I like to do. Over the years, I have visited more independent MMO sites and played more independent MMOs than I care to recount. Still, not a week goes by when I do not find a new one to look at, and so I file it away for future use. I am often amazed at some of the mistakes indie developers make -- such obvious ones, too. I try to remind myself that the garage-coder is not always the best choice for graphic designer, so sometimes the websites and logos of these tiny companies look like they were hosted on Geocities. I decided to have some fun and throw down some general rules that I apply to indie developers. Take them or leave them, but I think that they are based on quite a bit of observation. Feel free to add any of your own. Click past the cut and let's get to them!

  • Researchers reveal initial Wizard101 findings

    by 
    Jef Reahard
    Jef Reahard
    05.09.2011

    "The stereotype of the dysfunctional, male teen gamer no longer holds," say the researchers behind an extensive new study based on Wizard101. "At any time during the game, your teammate could be a kid, a neighbor, or a grandparent." Trinity University academics recently partnered with KingsIsle Entertainment to survey more than 30,000 Wizard101 players regarding online habits, inter-generational play, and family gaming. The findings are the result of one of the largest studies of online game players to date and were collected via an anonymous survey in March 2011. The results speak to a diverse playerbase that spans multiple generations and that also invests a portion of its out-of-game time in creative projects directly related to the game. Twenty percent of adult respondents indicated extra-game activity focused on Wizard101 (usually blogging), while 54% of children engaged in game-related activities including blogging, artwork, video production, and creative writing. Check out the full press release after the cut.

  • Wizard101 soundtrack adding a 'mystery composer'

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    As Wizard101 gears up for its latest expansion world of Wintertusk, the folks at KingsIsle Entertainment have a secret or two up their sleeves. According to the studio, the soundtrack for Wintertusk was composed by "one of the hottest young musical talents in the entertainment industry." Who is this composer? Well, that's the big secret -- the studio isn't saying. Instead, KingsIsle has set up a Wizard101 Mystery Composer page that will reveal hints, one at a time, until the artist is revealed. The only hint that's up so far mentions that this person performed on Saturday Night Live. KingsIsle's J. Todd Coleman feels that when the artist is revealed, it'll be a big deal: "This is a cool idea, because our mystery composer has a huge name in the music business but has never created music for a video game. I'm really impressed by this artist's adaptability and talent. I think our players are going to be very surprised and totally blown-away." The Wintertusk soundtrack is made up of seven original pieces of music. Currently, the expansion world is on the test server.

  • Massively's April Fools' Day [adjective] roundup

    by 
    Larry Everett
    Larry Everett
    04.01.2011

    The favorite day of the year for anyone named April has [verb ending in ed] the internet, making some web surfers [emotion] and others [emotion]. In [adjective] Massively fashion, we felt it best to gather all this news [adverb]. After all, what would an event be without a [adjective] Massively roundup? World of Warcraft [past tense verb] not just one internet prank but four for the [plural noun] of BattleNet. Turbine invited its [plural noun] to be the broccoli for [adjective] race in Dungeons and Dragons Online. The [plural title] of Star Wars: The Old Republic did not want to leave the Wookiee [plural noun] from playing their [adjective] game, so they created a Shyriiwook interface for all those [adjective] people. However, the prank that takes the [food] has to be ArenaNet's new Guild Wars 2 class, the Commando; Anet created [adjective] videos complete with jiggle physics and placed helicopters into the current Guild Wars game. After the cut, we have [past tense verb] all the [adjective] pranks in this year's batch of favorite MMOs. Now you won't have to [verb] around the internet to find them yourself! But if you do [verb] something not on our list, let us know in the comments.

  • Choose My Adventure: Wings rule, horses drool edition

    by 
    Beau Hindman
    Beau Hindman
    01.19.2011

    For those who might not know, it was decided last week that my Wizard101 character was to be a boy from the school of Death. On top of that, he was ordered to get around town by using a pair of beautiful white wings. I heard a few comments in different places about how the wings would not look cool with a Death student or about how a horse mount or broom was better. I held fast and nabbed a pair of the white, fluttering back pieces. I had to obey orders! Once I made my character and put the wings on, though, I looked completely metal. For those younger players who might not understand what that means, Google "Dio" and watch a few videos. Avoid Slayer -- your parents would not like that. (Note: If you come across a band called Queensryche, that's not metal.) Anyway, my white wings only accentuated my dark intentions. It was a fantastic choice. But what else did I do over this last week besides wait for the vote to end? Well, click past the cut and I'll let you know. %Gallery-114601%

  • Free for All: Twenty-five free MMOs for that shiny new laptop

    by 
    Beau Hindman
    Beau Hindman
    12.29.2010

    So there you are, reading a column from your favorite Massively writer on your shiny new laptop. You might be stuck with your parents and family because of the snow, or you might simply want to find a new MMORPG to play on the device. Perhaps you broke down and bought that cute pink netbook at Target, and now you need something to do with it besides reading your favorite writer of all time? Don't worry, because I've taken the time to compile and test 25 MMOs that will work wonderfully on your new toy! Yes, there are real MMOs out there that are not dependent on the latest graphics card or six gigs of ram. These are fully realized worlds, complete with chat windows and socializing. I will make a note if the game might have some difficulty on the oldest of hardware -- or the least powerful -- so keep an eye out for that. Otherwise, download away! For the record, this is my new toy. I got it for work, but you know the first thing I had to do was try out gaming on it. Click past the cut to see the list!

  • The top indie and free-to-play stories of 2010

    by 
    Beau Hindman
    Beau Hindman
    12.28.2010

    I have to admit to feeling slightly amazed when I read that someone thought of 2010 as a bad year for MMORPG fans. Then, when I think about it, I realize that he was talking about the year in "AAA" subscription gaming -- something almost alien to me. I just don't get turned on by huge-budget subscription games like I did seven or eight years ago. Well, it might be better to say that I am always suspicious of big-budget gaming. Gaming is a lot like movies, and look at how bad most blockbusters are. They are often silly, over-the-top, special-effects-laden bores. If those movies were the only ones I watched, I might be a little depressed about Hollywood as well. If you pay attention only to what the major publishers are pushing out, you are simply going to have a narrow view of MMO gaming. You will miss too much. The year 2010 offered more than any year before it, and 2011 will top that. Thanks to mobile technologies and the always-dropping price of computers, you will find that smaller or unknown games have much more of a chance of grabbing a gamer's eye than ever before. So, what were some of the high and low points in free-to-play and indie gaming this year? Click past the cut and let's take a look!

  • Massively's holiday guide to cash shop prices

    by 
    Beau Hindman
    Beau Hindman
    12.23.2010

    I've been asked by readers, many times, to put together a comparison of cash-shop prices. I have always avoided the topic for one glaring reason: There is no constant. Sure, I can tell you how much you get for a dollar, but a wonderful mount in one game might not even be recognized as a mount in another! Quality is subjective, so how would I attempt to measure that? Also, if we wanted to compare the hundreds of cash-shop games out there, we would simply not have enough room. Yes, there are hundreds -- with more coming all the time. Let's be really conservative, though. I broke it down into 10 games that Massively readers will probably recognize or care about. Not all Massively readers, granted, but many, I am sure. It would do me no good to compare some tiny, indie game to Lord of the Rings Online, simply because I would be met with the equivalent of a blank stare. Such is the unfortunate state of gaming right now. After I marked up the list of 10, I lost two straightaway because -- while they have a cash shop in the technical sense -- those cash shops aren't something that can be put up against the others, or they have many items that just wouldn't make much sense. For example, I can tell you how much you can get for 10 dollars in Mabinogi and that you can sell some of those items to possibly purchase a house, but then we have to discuss the variable cost of the house, the upkeep -- on and on. I will definitely have to do a much larger list at some point. Anyway, read on, and I will put notes where needed. Let this serve one main purpose: to prove that there is no constant in cash shops and no generalities -- it's all up to the individual to decide on the quality and value of the items.

  • Updated: On the seventh day of giveaways, Kingsisle gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.19.2010

    [UPDATE: All winners have been selected and contacted. Congratulations!] On the seventh day of giveaways, Kingsisle gave to me... seven Epic Cards! On the sixth day of giveaways, Nexon gave to me... six Vindictus packs! On the fifth day of giveaways, Mythic gave to me... five upgrade codes! On the fourth day of giveaways, ChangYou gave to me... four welcome gifts! On the third day of giveaways, Icarus gave to me... three months of gameplay! On the second day of giveaways, Hi-Rez gave to me... two gift packages! On the first day of giveaways, Turbine gave to me... a lifetime VIP! Back in November, GameStop teamed up with Kingsisle, the publisher of Wizard101, to offer fans of the game the Epic Bundle cards. The cards have been a big hit, so the Wizard101 team gave us seven of them to share with you for our seventh day of giveaways! Each Epic Bundle contains everything to twink your character out in style: a huge castle complete with a dueling circle and minigame kiosk, a gryphon mount, an Epic Spear of Power, a surprise dueling pet, new clothing, and 5,000 crowns for a shopping spree. This bundle is perfect for both new and experienced Wizard101 players, so all you have to do to enter is let us know which you are! Check out our contest rules, then leave a comment here telling us whether you're a veteran player of Wizard101 or a newcomer hoping to start out in the game in style! We'll draw seven winners at random Monday at 2:00 p.m. EST, so get your entry in before that, and good luck!

  • Kingsisle shines some light on Wizard101 gardening

    by 
    Beau Hindman
    Beau Hindman
    11.30.2010

    If you're a player of Wizard101, the surprisingly deep card-based MMO from Kingsisle Entertainment, then you were probably surprised when gardening made an appearance on the test server last week. I know I heard a gasp of surprise as my wife logged in to take a look! It seems as though players will now be able to grow their own plants, complete with their own personalities and faces. Well, things were still a bit foggy so we decided to fire off a few questions (with the help of our friend Fallon at Diary of a Wizard) in the hopes that our thumbs would become a little greener. Thankfully, Fred Howard, V.P. of marketing at Kingsisle, was able to answer them all. Join us past the cut for the full interview!

  • Free for All: Thirteen spooky free-to-play Halloween events

    by 
    Beau Hindman
    Beau Hindman
    10.27.2010

    Ah, Halloween. The dark Xmas. Around our house, Halloween is king. Despite the fact that we have no kids to dress up and parade around the neighborhood, we will still hand out tons of candy to all the trick-or-treaters. Until that spooky night, however, we love to spend the time exploring different Halloween events in our favorite MMORPGs. MMOs are perfect for such events -- they have the players to fill them out, the ability to host whatever kind of event they want, and a lot of optional blood and gore. Some of the events fit perfectly in their game-world, and some stick out like a stock broker on D&D night. Either way, there is always a lot of fun to be had, and sometimes very cool loot to snag! (Like that sweet ride pictured above -- got it on my first try.) Read on for some of my favorite events -- none of them costing a dime.