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  • Rise and Shiny: Dragon Eternity

    by 
    Beau Hindman
    Beau Hindman
    07.22.2012

    I have a fondness for War of Dragons, a sort of two-dimensional action-based MMO from Mail.Ru. When I looked at the game before, I enjoyed the design elements and artwork more than anything, but the grindy nature of the game basically turned me off. Still, there's something cool about a semi-graphical MMO that runs in a browser. So when I took a second, deeper look at Dragon Eternity, an MMO that resembles War of Dragons in many ways, I expected about the same outcome. I came out of this week with a bit more of an appreciation for both games mainly because I was able to see Dragon Eternity as what it is: a simple game that can become more complex with time. It's not exactly a "fun" game, but it's different.

  • The Soapbox: The death of AAA

    by 
    Beau Hindman
    Beau Hindman
    06.26.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I think we're all pretty familiar with the tragic story of 38 Studios by now. If not, take some time to familiarize yourself with it. Essentially it is a tale of massive dreams, botched plans, and hundreds of job losses. I'm not yet sure exactly what went wrong, but I have a feeling that the lackluster response to the studio's stand-alone title might be to blame on top of the poor performance in the high-end of the company. Either way, I have seen many comments exclaiming the end of the big-budget title or at least more trepidation from governments that feel the need to get into a game (no pun intended) they were unfamiliar with. If we could take a poll of the several million "AAA" MMO players in North America, it's my bet that most of them simply go from one title to the other. The RIFT players who are now enjoying Star Wars: The Old Republic came from World of Warcraft, and before that (if they played MMOs before WoW) they might have been City of Heroes fans and EverQuest players before that. For a long time, large studios held all of the players. Then, AAA started rolling down the steep hill to where it is now.

  • Swashbucklers, ships, and high seas hijinks: KingsIsle talks Pirate101

    by 
    Karen Bryan
    Karen Bryan
    05.15.2012

    Recently, KingsIsle announced that the world of the Spiral was going to branch out into the high seas in the studio's newest MMO, Pirate101. There are many things about Pirate101 that will feel familiar to Wizard101 fans, but the game has several features that definitely make it stand apart as more than just a sequel. Combat is not card-based; it's more like a tactical board game. Companions, rather than trading cards, play a key role in the pirate arsenal, and of course, players will be traveling (and fighting!) on their very own pirate ships. Massively had a chance to talk with Pirate101's Lead Creative Designer Sam Johnson to hear more about what players will see from KingsIsle's upcoming MMO. So grab your cutlass, don your tricorne, and read on for more details!

  • Wizard101 fansite owner hired to be Pirate101's community manager

    by 
    Shawn Schuster
    Shawn Schuster
    05.09.2012

    Tom Purdue, admired owner and operator of The Friendly Necromancer blog and Wizard101 fansite, has announced today that he will be KingsIsle Entertainment's new community manager for the upcoming Pirate101 MMO. As that transition from fan to employee is always a fascinating transformation, we recognize that it's not an easy decision. Massively itself has raised a handful of MMO community managers, so this news is particularly of interest to us. For that reason, we tracked Tom down and asked him some questions about his new role at KingsIsle. Follow along below for the complete interview.

  • Wizard101 invites players into the mythical realm of Avalon

    by 
    Matt Daniel
    Matt Daniel
    05.02.2012

    Wizard101 players have been all over, from the lush jungles of Zafaria to the pyramids of Krokotopia, but as of today there's a whole new land for them to explore: the mystical land of Avalon. Avalon, as the name implies, is a land based in Arthurian legend, and it also happens to be the former home of Ravenwood's headmaster, Merle Ambrose. But all is not well in the usually idyllic Avalon. The nefarious Umbra Queen Morganthe and her minions are causing trouble, and it's up to the players to find and recover the legendary blade of King Artorius, the Sword of Kings, and put a stop to Morganthe's mayhem. Players who are level 70 or above and who have completed the quest Through Glass, Darkly can find their way to Avalon by speaking to Merle Ambrose, who will send them on a quest to the new zone. For the full details on the new update, magick your way on over to the Wizard101 official site.

  • MMO Family: How helpful are those ESRB ratings?

    by 
    Karen Bryan
    Karen Bryan
    05.02.2012

    Quick, what's the ESRB rating symbol of your favorite MMO of choice? And if you know that, what are the content descriptors that account for your game's rating? If you got them right, bravo! According to the ESRB's official poll, 85% of parents with children who play video games are aware of the ratings system. For those not familiar, here's the deal: The Entertainment Software Rating Board began in 1994 with the goal of providing a standard set of ratings and descriptors to help adults choose appropriate games for children. But the real question is, are ESRB ratings accurate when it comes to MMOs? The poll also claims that 65% of parents regularly check a game's rating before making a purchase, but are those ratings as helpful when choosing an MMO for your children? Read on for a look at why the E, T, and AO symbols might actually deserve an F.

  • Wizard101 creator announces new game: Pirate101

    by 
    Justin Olivetti
    Justin Olivetti
    04.25.2012

    Ahoy, maties! Put down your wands and grab the nearest parrot, for you're about to head out onto the high seas with KingsIsle! The makers of the hit Wizard101 have announced their next project: the swashbuckling world of Pirate101. Using a similar business model, full voice-over, same universe and same art style as Wizard101, KingsIsle is fashioning a unique pirate game with its second MMO. Players get to choose one of five classes for their piratey career: Buccaneer, Witchdoctor, Privateer, Swashbuckler, or Musketeer. No matter what they pick, players will captain their own flying (yes, flying) ships and take off for adventure in fantastic environments such as skyways, lost cities of gold, and ancient ruins. There will also be companions to pick up along the way for use in combat, and players can naturally join forces to complete quests and battle the oppressing force threatening the world. Creative Director Todd Coleman thinks that this free-to-play title stretches the studio's imagination and reach. "We've created a world of treacherous pirates, faithful companions, tactical battles and gorgeous environments," he says. "Pirate101 fuses the key lessons we've learned from Wizard101 with entirely new design, setting and gameplay mechanics. We've succeeded in creating a game that is very different from Wizard101, but remains comfortable and familiar." Pirate101 is currently in alpha and will be released in 2012. Watch for our upcoming interview with KingsIsle coming soon! %Gallery-154073% [Source: KingsIsle Entertainment press release]

  • Win a Wizard101 rare mount package from Massively!

    by 
    Shawn Schuster
    Shawn Schuster
    04.13.2012

    If you haven't had a chance to make your purchase in Wizard101's Mount-a-Palooza sale going on right now, fear not! We're giving you a chance to get the five rarest mounts in the game in one set, all for free! KingsIsle Entertainment was kind enough to send us 25 codes for these rare mount sets, which we'll be giving away through our Twitter page, our Facebook page, and a random drawing. Each rare mount set contains: Swift Gryphon, Bone Dragon, Great Hornocerous (2 person), Nightmare, and Blood Raven (2-person). For a chance at your own set, simply send an email to shawn@massively.com with the subject line "Gimme My Wizard101 Mount Code!" before Sunday, April 15th, at 8 p.m. EDT. On Monday, we'll present 15 random winners their very own code. Be sure to copy and paste those exact words into the subject line of your email, or it won't get filtered properly. The remaining 10 codes will be randomly released on our Twitter and/or Facebook pages throughout this entire weekend, so keep your eyes open! Also be sure to check past the cut below for images of three of the mounts in the package.

  • Wizard101 throws massive mount sale

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2012

    It's a good time to be in the market for a new mode of transportation, especially if you're a cash-strapped wizard or witch in Wizard101. The annual Mount-a-Palooza is back, and KingsIsle Entertainment is magically shrinking costs and teleporting in rare inventory to make as many customers as happy as possible. From now through Sunday, April 22nd, players can snag any permanent mount in the in-game store at a whopping 60% off the list price. Some of the mounts in the store will be only available during this brief window, as KingsIsle is retiring four mounts at the end of the sale while bringing back three other previous retirees for impulse shoppers to peruse. And if you like Wizard101 mounts, you might want to keep an eye on Massively tomorrow. Our crystal ball says that your future may look bright if you do!

  • KingsIsle releases more Wizard101 expansion details

    by 
    Jef Reahard
    Jef Reahard
    04.10.2012

    Last night we brought you news of Wizard101's new Avalon expansion. Today we've got a few more details (as well as a new screenshot gallery) to illuminate what looks to be one of the game's more interesting content drops. As you might expect, Avalon is filled with knights, castles, goblins, dragons, and other assorted medieval tropes. The expansion also "plays heavily on the Arthurian and Celtic mythologies," according to KingsIsle. Additionally, Avalon will allow players to uncover the motivations of Wizard101's main characters (including Merle Ambrose and Morganthe). The expansion boasts six new zones, 15 new areas, a level cap increase (80), 28 new spells, new gear, pets, and mounts, and the ability to achieve rank 15 in gardening. [Source: KingsIsle press release] %Gallery-23433%

  • Wizard101 prepares to send players to Avalon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2012

    Wizard101 always sends its players to fantastic new places with each expansion. Obviously the bar is set pretty high when the core game already features a magical setting, but each new zone seems to aim at a very different location. The upcoming new expansion Avalon is no exception; it's sending players into a realm filled with fallen knights, warrior queens, and other elements inspired by Arthurian and Celtic myths. It also gives players a chance to explore the pasts of several important lore characters, such as the villainous Morganthe. But lore alone doesn't make for a fun expansion. Avalon also offers players four new utility spells per school, new pets and mounts, and six new zones to explore as characters head to the new level cap of 80. There are also new gardening levels and new gardening spells, certain to bring a smile to the face of every burgeoning virtual botanist. So if you feel like you've seen all there is to see in Wizard101, don't worry -- that'll change soon enough. [Source: KingsIsle press release]

  • Wizard101 creators to present the Digital Kids Conference opening keynote

    by 
    Elisabeth
    Elisabeth
    03.15.2012

    Wizard101 creators Todd Coleman and Josef Hall will be opening the upcoming sixth annual Digital Kids Conference with a keynote address about their experience with engaging the youth market. The KingsIsle Entertainment duo will talk about their transition from hardcore gaming to creating a critically and commercially successful family-friendly game and (one can hope) the secrets of their genius. Wizard101 launched back in 2008 and has since grown in popularity to the tune of 25 million players spread throughout the Western hemisphere (with plans for near-future expansion into China). It is that recognized success that's made Coleman and Hall ideal candidates for the keynote, with the hopes that they'll spur others to greater heights. The conference (formerly the Engage! Conference and Expo) will feature speakers from as disparate venues as the NFL, Cartoon Network, and Ubisoft, all focusing on interactive content to connect with kids in the digital world. The Digital Kids Conference covers the use of mobile apps, social games, social media, and virtual worlds to better understand creating and promoting products and content for a younger audience. [Source: KingsIsle press release]

  • Gaikai: Delivering instant MMOs to your browser

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2012

    Imagine that you're reading up on an MMO on a site such as Massively (far-fetched, but stay with us on this). The words intrigue you and you think it might be worth checking out. You make a mental note to do so in the future -- to head over to the game's site, see if there's a trial, download it, set up an account, and give it a whirl -- but time gets away from you and none of that actually happens. Now imagine that right after you read that article there was a single button or link. Clicking on it, a Java window opens up on top of your screen and tells you that you're now playing a trial of the game. There's no wait, no download, no lengthy form to fill out -- just click and play, right away. You go from interested to inside the game within mere seconds, your computer specs (mostly) aren't an issue, and your curiosity is immediately sated. This isn't a far-fetched dream but the here-and-now reality. This is cloud-streaming MMOs brought to you by Gaikai. And it just might be the future of MMOs as we know it.

  • Ultima Online inducted into new MMO Hall of Fame

    by 
    Jef Reahard
    Jef Reahard
    03.08.2012

    Did you know there's an(other) MMO Hall of Fame? We first heard of its launch a few months ago, but thought it was a bit of a joke, considering the Geocities-era site design and strangely familiar logo. Oh, and the owners decided to induct Ultima Online -- a game for which we have something of a soft spot. In any event, the site features an MMO timeline, a World of Warcraft timeline, and a listing of UO releases, expansions, and special editions. You can also view the site's voting committee, which includes Blizzard, Sony Online Entertainment, and Wizard101 developers as well as MMO writers and fans. [Source: MMO HoF press release]

  • MMO Family: Why safe chat isn't so safe (and why that's OK)

    by 
    Karen Bryan
    Karen Bryan
    02.08.2012

    One of the toughest issues that game developers have to treat when it comes to kid-friendly MMOs is chat. I touched on this in a past column, but it's worth further discussion. If you're making a game where lots of players are interacting and doing stuff together, you need to allow them to communicate, otherwise you're pretty much making a single-player game with the other players as background scenery. On the other hand, when it comes to kids MMOs, having open communication means other players can use it to harass each other. Worse is the scenario of the deranged adult abusing it to exploit young people. As a result, virtually every kid-friendly MMO has some sort of filter in place that restricts what players can say to each other. But are these chat filters really that effective? Are kids better off without them? Let's take a look in today's MMO Family.

  • Free for All: Looking for experiences, not challenges

    by 
    Beau Hindman
    Beau Hindman
    01.25.2012

    When I was around 20, I used to watch my girlfriend's younger brother play Nintendo games. It was a pretty intense scenario. He would become so angry when a boss fight took away one of his lives or when a leap at a moving platform would fail that he often chucked that poor controller at the wall. It happened again years later after we'd graduated to the internet and PC gaming. The strangest thing is that he would return to the challenge over and over until it either broke his will or his device or he finally conquered the challenge. I never quite got it. Surely such frustration sucked any enjoyment out of the entire process? I tend to be more lazy when it comes to my digital adventure. I hate to repeat content, and I would rather leave the raiding and boss fights to those with more patience or to those who simply have a desire to win that matches their tolerance for frustrating situations. I would rather become a trader, crafter, roleplayer, explorer, or even adventurer in certain titles. Just spare me the overwhelming challenges while I game.

  • Free for All: A second look at Fallen Earth's free model

    by 
    Beau Hindman
    Beau Hindman
    01.18.2012

    I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would "live" in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck out from the pack. Of course, it also sported uglier character models than Lord of the Rings Online and was more brown than a bakery at the earlier levels, but it was neat. I gave up on the title after a while and became too busy with other games to return. Then, the free-to-play version of the title came out. I still ignored it because of scheduling, but recently I have been returning to it. I am finding a lot of bugs and an overall lack of polish that I had forgotten about, but it's still a really cool game. So how does the free version stack up to the subscription model? How free is it? Let's take a look.

  • The Perfect Ten: Best MMO theme songs (part one)

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2012

    As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout and Kirby. Video game scores can be right up there with the best that the film industry puts out, and the fact that they tie into personal experiences that we've played through can lend them sentimental weight. So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there. Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.

  • Free for All: The first annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    12.28.2011

    Welcome, fair readers, to the first annual Free for All Frindie awards. I'm hoping that these awards not only serve to point potential players to some great new games to try but illustrate my particular gaming tastes. Sometimes it's hard to explain to people just how I keep up with so many titles and still manage to stay loyal to my "home" games, games that I am simply in love with and return to pretty much every day. So as you read my choices, bear in mind that these are based on my opinions from my year of gaming and from my list of favorites. It's also important to note that not all of my favorites were released this year. Some of them are downright ancient games compared to the rest of the young MMO market, but as long as they released a significant amount of content in 2011, I considered them. To me, expansions and a series of patches can equal a brand-new release. Some games release so much new content per year that they might as well have been released again. So click past the cut to see my favorites from the market of free-to-play, indie and browser-based gaming. Be sure to leave your picks in the comments section!

  • [Updated] On the twelfth day of giveaways, KingsIsle gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.24.2011

    [UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!] On the twelfth day of giveaways, KingsIsle gave to me... twelve super bundles! On the eleventh day of giveaways, Funcom gave to me... eleven prize packages! On the tenth day of giveaways, PerfectWorld gave to me... ten grab bag items! On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos! On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts! On the seventh day of giveaways, NCsoft gave to me... seven years of memories! On the sixth day of giveaways, GamersFirst gave to me... six retail packs! On the fifth day of giveaways, Trion gave to me... five subscription codes! On the fourth day of giveaways, Nexon gave to me... four pet items! On the third day of giveaways, Wargaming.net gave to me... three premium years! On the second day of giveaways, BioWare gave to me... two warring factions! On the first day of giveaways, Turbine gave to me... a lifetime VIP! KingsIsle Entertainment is finishing off Massively's 12 Days of Giveaways with a bang by giving away 12 Super Bundles for Wizard101. What is a Super Bundle, you ask? It's a huge package of Wizard101 goodies, including everything listed in the image above plus 5,000 crowns to spend on whatever your heart desires. Ready to enter to win one of these? Just leave a comment here telling us why you love Wizard101 and what you'd do with your Super Bundle. Enter by the deadline of tomorrow, December 25th, at 8:00 p.m. EST, and don't forget to check the contest rules below for eligibility. Best of luck! Finally, please join us here at Massively in giving a warm thank-you to every developer and publisher who pitched in to make the 12 Days of Giveaways a huge success. Happy holidays!