Post Thumbnail

A Chicago-based company called Interzone Entertainment will be publishing a new soccer MMO in Brazil in the fourth quarter of this year. The game is called Interzone Futebol, and of course it will at first be in Portuguese. Interzone says it will translate the game for other markets shortly, thoug...

6 years ago 0 Comments
June 11, 2008 at 3:00PM
Post Thumbnail

Worlds in Motion recently covered events at the InterPlay Conference in San Francisco. InterPlay is devoted to social gaming, and is billed as 'the premier conference on the business of games on the Social Web.' Among the speakers at InterPlay were Charles Yong and Jing Chen, co-founders of Develope...

6 years ago 0 Comments
Post Thumbnail

Dizzywood is a Flash-based virtual world for kids, with a wide variety of environments to explore, ranging from Mayan-themed jungles to skateparks. Worlds in Motion took at in-depth look at Dizzywood and weighed in on how Dizzywood innovates, and how it flounders. The game is developed by Rocket Pap...

6 years ago 0 Comments
Post Thumbnail

A study released by Gartner, a large research firm based in Connecticut, claims that 90% of all "business forays into virtual worlds" fail within 18 months. According to the study, most businesses focus too much on expensive and unnecessary technology such as powerful physics engines, and don't pay ...

6 years ago 0 Comments
Post Thumbnail

WorldsInMotion.biz has covered a report from the Korea Times stating that the virtual world business over there is beginning to falter. While we're embracing technology like Facebook and MySpace, bringing these social networking sites into our mainstream culture, Korea is experiencing a slump in the...

6 years ago 0 Comments
Post Thumbnail

Corey Bridges, founder of Multiverse another player in the increasingly large virtual world space, had a number of things to say to Worlds in Motion about the announcement that Philip Rosedale was planning to step down as CEO and step up as chairman. A sort of freehand summary would be, "Second Life...

7 years ago 0 Comments
Post Thumbnail

Freaky Creatures "This is like Pokémon, but far, far cooler." Drive to toy store. Buy cool monster action figure. Discover flash drive buried in packaging. Use it to upload a digital version of your creature and then pit that bad boy in head-to-head combat against other players and their pe...

7 years ago 0 Comments
Post Thumbnail

The Future of MMOs The Future of MMOs panel liveblog Team Massively was there to live blog one of the most anticipated panels of GDC08. On it were a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ray Muzyka, and Rob Pardo (who has apparently worked...

7 years ago 0 Comments
Post Thumbnail

Tuesday afternoon, Michael Acton Smith, CEO of Mind Candy, presented attendees at the GDC's Worlds in Motion summit with an interesting look at the confluence between real goods and virtual worlds. For some background on where Smith is coming from, Mind Candy "creates games and puzzles that span m...

7 years ago 0 Comments
Post Thumbnail

Microtransactions aren't very well understood in the US, and so that was a big part of the massive subject that Nexon America's Min Kim delved into this morning at the Worlds in Motion conference. Beginning with a rundown on Nexon's ramp up to the RMT-based juggernaut it is today, he went into a gr...

7 years ago 0 Comments
Post Thumbnail

When you talk about gaming in North America, it's almost presumed you're talking about console or single-player PC games -- but in Asia it's the other way around. With the vast success of massively multiplayer games in the Asian market, it's no surprise to see American companies attempting to emula...

7 years ago 0 Comments
Post Thumbnail

Early this afternoon during Erik Bethke's discussion of the cross-over between Virtual Worlds and Massively multiplayer games, he hit on a fantastic idea that I'd love to see explored. What if you could incentivize people to do things that were good for them by giving them goal structures? Players...

7 years ago 0 Comments
Post Thumbnail

The Worlds in Motion summit kicked off this morning with an introduction from Leigh Alexander, the organizer of the event. Leigh is the blogger-in-residence over at CMP's Worlds in Motion, a site we've linked to many times here from Massively. In her work there, she does what she can to highlight th...

7 years ago 0 Comments
Post Thumbnail

Happy Monday, everyone! Joystiq and Massively are out in force on the streets of San Francisco this week covering the Game Developers Conference. Through we're bleary-eyed from late night Rock Band sessions and just starting on our daily caffeine allotment (hey, it's still morning in California!) ...

7 years ago 0 Comments
Post Thumbnail

Gravity Interactive is the developer for the game Ragnarok Online, an extremely popular South Korean title. Gravity has announced that they've been working hard on another title for almost four years now, and it's nothing like the stylized cuteness of Ragnarok. Requiem: Bloodymare is the name of the...

7 years ago 0 Comments
Post Thumbnail

According to the San Fernando Business Journal, Disney Online plans to release a virtual world game based on the hugely successful 3D-animated film Cars. Disney sees this as a way to keep kids invested in the franchise "for years to come" even without a sequel on the horizon. The article also says...

7 years ago 0 Comments
Post Thumbnail

Worlds in Motion reports that you can now buy game cards for MapleStory and other Nexon games at your local 7-Eleven convenience store. The game cards -- which cost $10 or $25 -- can be used to purchase in-game items. At first, this struck us as bizarre, but it actually makes some sense. A 7-Eleve...

7 years ago 0 Comments