wrath-of-the-lich-king-beta

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  • Experience needed per level for 71-80 soars in Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    One of the more unwelcome changes in the latest Wrath Beta build is pretty simply explained: It now takes nearly twice as much experience (80% appears to be the exact number) to level. This has hit a few us on the WoW Insider Beta team by surprise. Both Zach and I, for example, were about 2 bubbles each from our next level, and now find ourselves only halfway through instead. Of course, this is the Beta, so one can hardly complain about one's leveling time stretching. However, 80% is a very significant jump. It would imply that either Blizzard was intentionally keeping leveling experience incredibly low so they could get testers to max level quicker, or they felt that testers were leveling far too quickly and required a massive amount of slowing down. I doubt leveling will be slow as it was in the bad old days of games like Everquest, but if it's so slow that players need to clear both starting zones to level up enough to progress further, it seems like that defeats the whole purposes of having 2 starting zones in the first place. Hopefully Blizzard monitors this new changes and adjusts it downward again if needed.

  • Latest Beta build kills spell downranking [UPDATED]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    A new build has hit the Wrath Beta server tonight, and while it's minor enough that it doesn't even fix quite a few bugs from last build, it does have a doozy of a change: Blizzard appears to have killed downranking, the practice of using a lower rank spell (usually, but not always, a healing spell) to save mana, prevent overhealing, or apply an attached buff or effect. They've done this by making all lower levels of a spell cost one high mana cost, sometimes more than 100 mana higher than the highest rank. Right now, it's looking like all these spells are now a percentage of base mana.

  • New tailoring recipes discovered in Wrath Beta files

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.11.2008

    MMO-Champion has just discovered 3 interesting new tailoring patterns in the Wrath Beta files. Rather than things you can sell, however, these are soulbound cloak embroideries, and at least at first glance, they seem very nice indeed. Lightweave Embroidery: Embroiders a subtle pattern of light into your cloak, giving you a chance to cause an additional 800 to 1000 Holy damage when you damage an enemy with a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound.

  • Profession News: Potion Sickness gone, Herbalists get new ability

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.09.2008

    It was perhaps one of the most unexpected and controversial changes to hit Wrath Beta: Potion Sickness, the debuff that spelled the end of chain-chugging by allowing only one potion to be quaffed per combat and no more. Some people loved, since it would cut down on pre-raid farming and perhaps allow for bosses to be balanced more around classes and roles and less around Haste, Ironshield, and Destruction potions. Some saw it as a major nerf to Alchemists and to casters who were used to chaining mana pots to stay in the blue.

  • Pets Scaling in Wrath: Hit percentage is in, resilience and xp bonuses are out

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.07.2008

    A while back, class designer Koraa told Warlocks that their pets would be getting their master's hit percentage. Today, he confirmed the same for Hunter pets. This should definitely be a godsend for raid level DPSers of both classes. Conventional wisdom is that reaching your personal hit cap is pretty much the single best way to increase your personal DPS total, and being able to do the same for pets should only provide a noticable increase to DPS, as well as keep any special buffs or debuffs said pets apply coming in with a minimum of interruption. Unfortunately, something else Koraa said on the same post is a little less exciting -- resilience is nowhere on the table for being shared. They believe that they currently have the right amount of survivability for pets. In a group situation, you or your group should be healing the pet, and in Arena play, any time spent killing the pet provides a benefit in the form "crowd control" while the DPS is focus firing your pet. Unfortunately, as the player of a level 70 Hunter and Warlock who have both seen extensive 2v2 Arena play, I'm not sure it's that simple.

  • Itemization and the plight of the bear tank in Wrath of the Lich King

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.05.2008

    One of the biggest concepts coming with Wrath of the Lich King is gear consolidation. Stat are being folded into each other and classes are being changed even on very basic levels so that fewer gear types can work for more classes and specs. Feral Druids have seen this happen as well, with talents such as Survival of the Fittest and Heart of the Wild tweaked so that they can get more benefits from Rogue gear. Unfortunately, this hasn't worked out that well for bear tanks.

  • New stable slots in Wrath? Updated

    by 
    Amanda Miller
    Amanda Miller
    07.31.2008

    One of the biggest challenges that hunters face is the issue of only having three available stable slots. With all of the diverse pet choices, and Fluffy the pink Barrens raptor hogging all that space, most hunters would agree that another stable slot or seven would be handy. In fact, with all of the upcoming tameable Wrath pets, not to mention exotics, the stable situation is looking pretty painful. In a recent forum thread, Ghostcrawler hints that Wrath might bring additional slots, going against what Blizzard has said in the past. As a response to posters asking for an expanded stable, the CM responds with "okay." I can't express how excited I am about the possibility of one or more stable slots. Could this tie into the Achievement system? Will I be allowed to collect and house pets? Will we see a special "exotic" slot or slots? What do you think?Update: Ghostcrawler has confirmed that we will indeed be getting two new stable slots. In fact, Ghost points out that further testing may lead to the stables being integrated into the UI the way non-combat pets and mounts will be. In other words, summoning all pets would become spells, allowing the hunter to call whichever pet he or she wishes, without visiting a stable.

  • The Tuesday Morning Post: Beta goodness continues

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.29.2008

    Good Tuesday morning, everyone. As we announced earlier, it's an extended maintenance day today, which means the servers will be down from 3 AM to 11 AM PDT. However, do not despair. There's plenty of Wrath of the Lich King news to keep you busy, especially with the Beta servers live and a new build having been pushed only yesterday. Here's a list of some of the major Wrath Highlights from the Beta servers and elsewhere this past week: Hot news and features