WrathOfTheLichKing

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  • Death Knights' "rune" system might take some skill

    by 
    David Bowers
    David Bowers
    08.29.2007

    "Oh my frikkin dog, everybody and their second cousin is gonna wanna be Death Knights!" was the cry heard throughout Outland when the new Hero Class was announced. WoW players everywhere had visions of dungeons and raids filled with only Death Knights; as well as Alliance and Horde cities alike all filled wall-to-wall with thousands of players who abandoned their original class to become Death Knights, only to discover (along with rogues and hunters) that it ain't so easy being uber-cool and powerful when everyone else is uber-cool and powerful too -- because everyone else is taking your raid spot.Well Drysc has a ray of light to shed on this despair... or, in the case of Death Knights, perhaps that should be a big tank of unholy frozen blood to spill on it (assuming that would help): I expect just about everyone is going to want to try one, but is everyone going to want to drop their long-time proffered class for one? I seriously doubt it. Also there's some amount of self regulation that will really be required to keep group composition equalized. Not only will the other 9 classes still be needed to succeed in any group effort, but the tactics involved in playing a Death Knight might be too hard for the average Stanley Noobsauce to master. In response to one player who felt that the rune system Death Knights will be using seemed "clunky and not fun," Drysc responded:

  • Death Knight tidbits from Neth

    by 
    Eliah Hecht
    Eliah Hecht
    08.29.2007

    In a silly thread in the Druid forums asking whether the druids would get a "dark form" to go along with the Death Knight being a dark version of the Paladin (which it...sort of is, I guess), US CM Nethaera dropped a few interesting pieces of DK information.[when asked if DKs will start at level 55, instead of 60 or 70] That is the current thinking. It could still be subject to change though and is not concrete. We're still toying with ideas of how we want to make it all work. We want people to feel like they are learning not only the how's of becoming a Death Knight from the lore perspective, but also how to play one.[More character slots?] Undetermined as of yet. We'll let people know when we know more.[...the current feeling is that a player with any class over 55 (or whatever the level ends up being) will be able to unlock Death Knight? ] yes. That is our current thinking.[asked about balance] It is going to be balanced against other classes and will not be able to stomp everyone else just because it's a Death Knight. Yes, they will be powerful but in their own unique way. What makes it a Hero class is that it is from Warcraft lore as a Hero class and also you will get access to it at a higher level. Any race can be a Death Knight in our current thinking as well since the path to corruption can be founded with good intentions much like what happened to Arthas.[How many abilities will DKs start with?] Undetermined as of yet. We're still fleshing a lot of things out. This is another reason we caution people about the perception that the expansion is coming out 'too soon'. We have only shown people the tip of the iceberg and have a lot more that we are still working out and planning for. Once we have more details, we'll be sharing them so people can discuss it more and plan for the future.So there's a lot of "not sure yet" in that post, but there's also some good information, notably that they currently think DKs will start at level 55. That's a bit lower than I would have expected. 58 or 60 would make more sense, in my opinion, in order to be able to start out in Outland (but then again, does that make sense lore-wise?). So how excited are you about Death Knights? Are they your main reason to buy Wrath? The change that will kill WoW?[thanks, Natulcien]

  • Slaughtering? No, it's just burning down houses (with people inside?)

    by 
    David Bowers
    David Bowers
    08.29.2007

    When I first heard about the new Caverns of Time instance coming up in Wrath of the Lich King, where we go about helping the pre-lich king Arthas as he tries to "purify" the city of Stratholme, I heard other people jumping for joy, while I was feeling a bit of dread. When I played through that stage of Warcraft III, I remember that Arthas was already going down the proverbial moral hill, being ruthlessly indiscriminate as to whether the citizens had actually become undead or not. He didn't have much interest in helping them -- even if help was impossible, he didn't have any sympathy or hesitation in his slaughter.I understood that part in the game to show how he was already beginning to fall even before he went to Northrend and picked up Frostmourne. I was pressing the buttons that killed those digital Stratholmians, but I also knew that I was just advancing the plot of a story, even if I didn't approve of the action. If the same scene appears in the Caverns of Time however, then this is not, in my mind, merely advancing the plot. This is my character taking part in activities that I myself would never condone. Slaughtering almost-but-not-yet-undead families feels a little too close to home to me. "They're doomed anyway so might as well slash them to ribbons?" That inhuman attitude is sometimes used in real life to do horrible things, and it's quite chilling.Well, Blizzard CM Bornakk would disagree with me: "Slaughtering is a strong word," he says, "maybe it would be better to say that you are aiding the pround Prince Arthas in Straholme [sic] as he uses his divine Paladin powers to purify the streets of vile evil undead creatures ... and burns down houses." Well, I'm glad not to be hacking defenseless mothers, fathers and children apart myself, but burning down their homes is a serious thing, particularly if the houses to be burned are supposed to have these not-yet-undead families inside of them. For Arthas to do that in the story of his corruption is one thing, but for my character to help him is totally different.Now, admittedly you could argue that one of the existing CoT instances has us helping Medivh open a portal for orcs to come and rampage lots and lots of people, and yes technically that's an evil thing to do. But there's a big step between opening fantasy portals and burning down houses that are supposed to have families inside them. Does anyone else see a problem here? [Also, as a side note, the thread in which Bornakk tells us that slaughtering is a strong word actually begins with a really funny idea for another CoT instance, "Back to the Future," which is worth checking out.]

  • Breakfast Topic: What does Northrend look like in your mind's eye?

    by 
    David Bowers
    David Bowers
    08.29.2007

    A poster to the official forums complained (they're just so good at complaining!) that Northrend is "supposed to be completely covered in snow and ice," but so far there hasn't been enough of either in the screenshots for the Wrath of the Lich King expansion. Bornakk responded: "While we have no plans for Northrend to appear like an island of paradise, we do want the zones to bring a wide variety of scenery and environments for all players to enjoy. Making a continent one big block of ice didn't seem to fit with this ideology too well."Several posters came right back at him though, and while no one wanted to go through a whole continent that was just like Winterspring, the general feedback going Blizzard's way was to say: less chill, more freeze. One poster put it well: "I was hoping that maybe the Devs would actually try and I bet if they wanted they could make a plethora of breathtaking Ice and Snow environments that would be much more interesting than Winterspring." When I read that, my mind leaped with images of giant ice structures protruding from the earth, refracting sunlight as you looked at them. It was a beautiful image, not at all like Winterspring, and possibly variable enough for one or two zones.... but 10? 10 whole zones of different ice and snow environments? How in the world could one avoid the overwhelming dominance of the color white? Where would all the variety be without some areas that have... less freeze and more chill?Of course a lot of Blizzard's landscaping work for the expansion is probably already planned out, but as things stand I'd imagine it's not too late for a little bit of player input to influence just how icy Northrend actually is. What's your take? Can you describe some significantly different environments that don't look like Winterspring?

  • More WotLK info from Games for Windows

    by 
    Mike Schramm
    Mike Schramm
    08.27.2007

    World of Raids has more info up from the Games for Windows spread about Wrath of the Lich King. Eliah posted the zone list yesterday, and while we've heard some of this stuff before, there are a few juicy new tidbits. On the Sunwell, it seems the Burning Legion is using the Mana Forges in Netherstorm to power the Sunwell and summon Kil'Jaeden. The instance will have 6-8 bosses, and Kil'Jaeden will not be fully summoned when you fight him (which is supposed to explain how 25 level 70s can drop him). Dalaran will have one or two instanced dungeons in it (!), and will not have Auction Houses. It will have portals, including maybe one to Shattrath. There's some good Death Knight info, including a new AoE spell called Death and Decay. Blood runes will be damage oriented, Unholy runes will be utility and DoTs, and Frost runes will be CC-ish abilities. Finally, Inscription will give players the ability to sell scrolls (is it just me, or did the developers clearly say at BlizzCon that inscribers wouldn't sell scrolls?), and they will only be able to update "core spells"-- Priest's Mind Control no, Hunter Freeze Traps yes. Get ready for a round of QQing about what "core spells" are. Don't get too excited-- the expansion is still a long way away (and Zul'Aman is coming much sooner than Arthas will). But it is good news, especially the idea of dungeons inside Dalaran. Creatively implemented dungeons seeped in lore are always a good thing.Update: Changed Mind Control back to Mind Vision. And apparently it was just me who thought devs said no scrolls at BlizzCon.Thanks, Meth!

  • WotLK zone list

    by 
    Eliah Hecht
    Eliah Hecht
    08.26.2007

    Games for Windows magazine has revealed a surprising amount of info on WoW over the past year or so. Now, a subscriber has written in and claims that this month's GFW (not on newsstands yet) contains, among other things, a full zone list for Northrend. Obviously this should be taken as unconfirmed, since we don't have any scans or anything to go on, but I'm inclined to believe it: Howling Fjord (68-72) Borean Tundra (68-72) The Dragonblight (71-75) Zul'Drak (73-76) Grizzly Hills (74-76) Azjol-Nerub (74-78) Sholazar Basin (75-78) The Storm Peaks (77-80) Icecrown Glacier (77-80) Lake Wintergrasp (Outdoor PvP) Also note that WotLK is still in a fairly early stage of development, and so this is all subject to change. And finally, here's a couple other tidbits, ostensibly from GFW:The Nexus is the instance hub in the west (Borean Tundra), and "a giant Horde citadel--the largest in Northrend" is also in Borean Tundra, but currently without a name. Also, the final raid wing of The Nexus will likely end with a fight with "half-mad Malygos himself".Sounds interesting enough, although they seem to be sticking uncomfortably close to the Burning Crusade model. But we'll see. Does anyone else have a copy of this issue of GFW and can confirm this information?[thanks, Neil]

  • Breakfast Topic: What do you want your character to look like?

    by 
    David Bowers
    David Bowers
    08.23.2007

    You're likely already aware that one of the great new features to be unveiled in the Wrath of the Lich King expansion is the ability to change your character's hairstyle. A number of players (including myself) have actually stopped playing certain characters just because our original appearance choices didn't turn out as good in play as they seemed in the character creation screen. Some (including myself) have spent a long time thinking about what a new character should look like and trying out many variations, playing for a bit, deleting them and trying again until you get something you know you can live with for the rest of your character's life.Soon, however, our characers' hairspray will no longer be stone-stiff, and a new era of creative exploration will open up to Azerothians. Existing characters with ugly hair may get a second chance at coolness -- but as many already satisfied players know, your characters' good looks often come from a desire to make them fit, as closely as possible, some image we already have in our mind.So tell us of your dream for your character, how you envision him or her when you close your eyes. Do you want your Death Knight to look like Darth Vader, or -- heaven forbid -- Chuck Norris? If you like, you could link to a picture you like, or even draw your creative vision for us!My own most vivid character visualization was for a night elf rogue I had in mind. I wanted her to have the look of an angel who used to live among the stars in the sky, but had somehow gotten lost on earth and forgotten her way home. In hindsight, I was probably very inspired by my favorite Neil Gaiman novel, Stardust, in which a star actually does fall to the earth... and breaks her leg.

  • Tigole speaks in Leipzig

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2007

    The Leipzig Games Convention in Germany kicked off today, and of course Blizzard is there in force. Games mag buffed.de got a good interview in with Jeff "Tigole" Kaplan, and MMO-Champion was good enough to get an English translation up in short order. As you might expect, topics covered were WotLK-centric. Here are some of my favorite tidbits: There will be a new "Old Stratholme" instance in the Caverns of Time, which will be a level 80 5-man: Warcraft 3 players however know Stratholme from a singleplayer mission, in which Arthas travels to the city and sets all buildings on fire, kills the citizens and fights Mal'Ganis. In Wrath of the Lich King you fight at Prince Arthas' side, by travelling through the Caverns of Time. We are giving you the opportunity of meeting Arthas at a time at which he was not a great villain yet. You are "cleaning" Stratholme and igniting buildings! Apparently you won't need level 80 after all to get a Death Knight, as this would just create an even more intense rush to 80, and people wouldn't be properly enjoying the content. Instead the required level might be 55–60. Additionally, Tigole said upon reaching the required level, "Then you create your Death Knight and face some challenges. If you have mastered them, you will get your Death Knight." This implies to me that the unlocking quests will not be done on your main, but on your new DK, and they need to be completed in order to take the new character any farther. Future hero classes could be Demon Hunter, Arch Mage, and Blademaster. However, they seem to be sticking with the "one hero class in WotLK, maybe more later" mentality. I'm especially pleased about 80 not being the required level for DKs; that opens the possibility of making your DK in order to experience the WotLK content. On the other hand, that might not be such a hot idea, since you might see a dearth of other classes in the WotLK instance groups. Head over to MMO-Champion for the full translation. If you speak German, the original is at buffed.de.

  • Blue Notes: Fear ward for all, and a faster Armory

    by 
    Eliah Hecht
    Eliah Hecht
    08.22.2007

    Apparently, Fear Ward is going to be a spell for all priests as of Wrath of the Lich King. This is indirectly confirmed by Nethaera. In response to a post translated from German that implies a universal Fear Ward, the candle said:This is true that we plan to spread Fear Ward around, but don't expect it until most likely the expansion. There's a bit of a difference between "spread it around" and "for all races," but still, I'm betting on every race getting it just to end the debate. And it looks like the URL change is not the only refreshing the Armory is getting today; the "first phase" (ooh, there's more?) of Armory optimizations has gone live: Smarter, faster results pages: The Armory's various search results pages respond more quickly when changing pages or sorting within the results. The Armory's right hand panel also takes advantage of this new speed and now remembers what page you were last viewing as well. Faster item tooltips: The tooltips that appear when mousing over items in a character profile or an item search results page are now much more responsive. Open Armory links in new windows/tabs: Now you can open links from the Armory in their own tabs or windows for quick comparisons between profiles, items, search results, and more. New advanced item search button: This button takes you to the Armory's powerful advanced item search options and is located in a prominent, convenient location under the main search field. And much more: Many more specific improvements have been implemented, the details of which can be found on the Updates page. In addition, general performance has been greatly improved in the areas of response time, loading time, and memory usage. Neat. The Armory is an indispensible tool, and making it faster is a big plus. The item tooltips still don't work in Camino, my browser of choice, but I'm told that's a Camino bug and not really Blizz's fault.

  • New WotLK Screenshots from Leipzig

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.22.2007

    In conjunction with the opening of the Leipzig Game Conference in Germany, Blizzard has released new screenshots from their upcoming Wrath of the Lich King expansion. Of the ten new screens, some are new shots of areas we've seen before such as the outdoor Howling Fjord zone and the 5-man dungeon Utgarde Keep. Others are of areas we have yet to see: a ramshackle collection of buildings called Skorn, an Alliance looking town named Westguard Keep and a not so hospitable hamlet dubbed Wyrmskull Village.Check out the new shots in the gallery below. They have been added to the screenshots we posted for Blizzcon 2007.%Gallery-5525%

  • Gamers on the Street: Some thoughts on the Expansion

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.17.2007

    In Gamers on the Street, Krystalle Voecks will be creating characters and joining different US servers in an attempt to find out what the everyday Gamer thinks about different things going on in and around the World of Warcraft. With research in hand, she'll report back here, to share the word from the front lines.After a week off to plan the Stampede on Stormwind event and deal with that Real Life thing that likes to sneak up on me between raiding and writing, Gamers on the Street has returned for another weekly chat with the denizens of Azeroth! Poised and ready to ask the nowhere nearly hard questions that many other people spend all their time on the forums thinking up. This week's run took me to the Bronzebeard server where I actually was able to find people on both sides of the fence who were willing to share their opinions about the news from Blizzcon about the upcoming expansion, and some of the buzz that has been going on ever since. For this week's interviews with a couple of very cool WoW players, join me after the jump for the word from the Gamers on the Street.

  • Of collector's editions and unique pets

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.16.2007

    While we haven't received any confirmation that there will be a Wrath of the Lich King collector's edition, but since there was a collector's edition for both the original game and the first expansion, it's a reasonable guess to think Wrath of the Lich King will have one as well. And when it comes to collector's editions, over at WoW Insider, we ask the important questions: what will the unique, collector's edition pet be? Purchasers of the original collector's edition received their choice of a mini-Diablo, a Panda cub, or a Zergling, while purchasers of the Burning Crusade collectors edition received a Netherwhelp. So what companion will we have to keep us company as we venture through Northrend? If it's a Penguin I feel that alone would be worth the extra cost of a collector's edition box.But what about you? Do you care about collector's editions or the novelties they include -- like unique pets?

  • Legendary Thread with Cory Stockton

    by 
    Eliah Hecht
    Eliah Hecht
    08.14.2007

    Legendary Thread, 1up's WoW podcast, has a special Blizzcon episode up with Cory Stockton, WoW's lead level designer and a new name to me. It's a fun chat, covering topics from Dalaran to Naxx to new hair. It also contains some interesting new information on Death Knights. Note that this isn't finalized but is, according to Stockton, the way the devs are leaning at the moment. Doing the quest to unlock a DK will give you a new hero slot, in which you can make a DK. This means you would need to redo it if you wanted to make a second DK; it's unknown whether you can have more than one hero slot per realm, though. This also means you (hopefully) won't be stopped from making one by having ten characters on a realm. Another tidbit that I found interesting is that Blizzard watched to see what items are flooding the AH on a regular basis, and then uses them in professions to help the economy. If you've got an hour to spare, go listen to the podcast. If you don't, feel free to complain here about the fact that Stockton mentioned "next expansion" when talking about a second hero class. That makes me sad.

  • Attunement scrolls now granting free flasks

    by 
    Mike Schramm
    Mike Schramm
    08.13.2007

    So first there were quests to get into Serpentshrine Cavern and Tempest Keep. Then Blizzard created "attunement scrolls," which dropped from the bosses of each and allowed guilds to attune other players or alts who'd missed out on the action so far. And then Blizz removed the attunements entirely. So what happened to the quests and the scrolls?All we know about the quests so far is that Blizzard has promised to add extra steps onto them to reward the people who actually did them (we don't know what the rewards will be quite yet). But Boubouille at MMO Champion has a good line on what's up with the scrolls-- they still drop, but now instead of granting attunements, they grant flasks, usable in all the higher level raid instances.The good news, as we heard at BlizzCon, is that Blizzard says they've learned their lesson from this fiasco, and attunements in upcoming patches and expansions will be a little less intensive (which is fine by me-- I'd rather difficulty keep people away from a dungeon rather than a super-long attunement questline). But if you've got any of these scrolls still around, feel free to use them for flasks. As a commenter says, it's a buy and use 25 flasks, get 5 free sale!

  • Will we ever see more hero classes?

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.13.2007

    I'm pretty sure we've all heard about the Death Knight by now and know that it is going to be the game's first "hero" class -- unlocked by a level 80 quest and starting at a higher level than a non-hero character. But I'm not really wondering about Death Knights right now, but instead about other hero classes that might be in our future. It struck me as an odd move to release an expansion with a single hero class purely for practical reasons -- as soon as people start hitting level 80 with their mains, we're going to see a swarm of new baby Death Knight alts. (That Death Knight Spree isn't just a joke!) The best counter to this, in my opinion, would be more than one hero class in the expansion. Of course we'd still wind up with a lot of new hero class players, but at least there would be a variety of them. And on the forums Nethaera gives a bit of hope for future hero classes, though not in this expansion:We are thinking at current that any future hero class additions will be made in expansions further along the line so that we can control just how many classes the game has and continue to work on attaining balance as we add them.I'm still hoping they'll come around to the idea of more hero classes sooner, rather than later.

  • Bring on the horizontal changes, please

    by 
    Mike Schramm
    Mike Schramm
    08.13.2007

    Mystic Worlds lays out exactly what is, in my humble opinion, the biggest problem with World of Warcraft right now: We need some horizontal change. As I said in my impressions of BlizzCon, Blizzard seems intent on building more and more vertical content into the game-- Zul'Aman is built to be played after Karazhan, and Wrath of the Lich King will add another 10 levels onto the top of the 70 we have now. And while Blizzard keeps building up, they're more or less ditching everything that happens from 1-58. Even worse, the only changes we're seeing there are going to be to move past that stuff faster-- not only are they ignoring it, they're working on pushing it out of the game entirely.So Mystic Worlds wants more horizontal changes. That doesn't necessarily mean midlevel content (although a lot of her suggestions mean more things to do for midlevel players). Instead it means that Blizzard should take a breath, and set their teams on making the existing game experience more fulfilling. Things like guild halls, single player dungeons, more professions (Inscription will probably provide new items 1-70, but Woodworking has been necessary for a long time), and little touches-- more live events, gambling minigames (that all players can do), and fun little additions that all players can get involved in, not just those who have made it to 70.Now, there has to be some part of Blizzard that is pushing for this stuff-- it's not quite as simple as casual vs. raiders in this case. But Blizzard seems to think that they're behind on high end content, and that they're rushing to catch up to players who are hungry for more of it. I don't think either perception is true. If anyone is hungry for new things to do, it's players who have more than three alts, and yet a main that hasn't yet reached 70. I'm more than willing to trade one of the three or four 25 man instances planned in WotLK for two or three of these "horizontal changes," and I'd guess most other players are, too.

  • Officers' Quarters: My personal errata

    by 
    Scott Andrews
    Scott Andrews
    08.13.2007

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.What is "errata'? It's a fancy word, taken from Latin, that basically means "errors" or "mistakes." As much as I'd like it to, running a guild doesn't pay enough to make it my full-time job. So I work in publishing. Whenever we publish a book, before the pages even begin churning off the press, we're already hard at work looking for any mistakes that we need to correct in the next printing. Like most media companies, we call these mistakes "errata," probably because by giving them a fancy name it doesn't sound quite so horrible that we printed a book with a picture of Cookie Monster above the caption "Vladimir Putin." (Just a hypothetical example . . .)With 15 columns under my belt, I thought it would be a fine time to look back and, in the tradition of publishing, point out some of my errata for our readers' benefit and amusement.

  • WoW Moviewatch: Death Knight Spree

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.11.2007

    If you've enjoyed Nyhm's previous music videos ("Just So OP" and "Can't PuG KZ"), then you'll enjoy his latest effort in which he addresses the impending flood of Death Knights upon the World of Warcraft. And if you haven't heard of Nyhm before, you should give this one a try -- trust me, he's gotten much better at the machinima-making game since posting his first movie in July!Previously on Moviewatch...

  • Breakfast Topic: Future Death Knights in the audience?

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.11.2007

    So we've heard all about the new hero class, the Death Knight. They're going to be plate-wearing tanks (but without shields) wielding heavy weaponry to dish out the melee DPS while throwing around shadow & frost damage and summoning their own army of the dead. What's not to love about this class?! While we still don't have specifics on how the Death Knight will function in the game, today I'm asking how many of you are already planning on rolling one. (By which, of course, I mean rolling one as soon as the expansion is released, you level to 80, and complete an epic quest line.) Planning on being the first Death Knight on your realm? The first Death Knight in the world? Let us know!

  • Everything about BlizzCon from WoW Insider

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.10.2007

    In the flurry of excitement about BlizzCon that's taken place, I couldn't blame you if you missed a post or two somewhere. But we're here to help! Hopefully, this convenient round-up of our BlizzCon coverage will let you feel like you made the trek out to the convention yourself!Galleries: WoW Insider's Thursday night Meet & Greet A first look inside BlizzCon WotLK screenshots WotLK concept art More pictures from the convention floor Costumes gallery from WoW Insider Costumes gallery from Joystiq Video: Character sound-alike contest Dance contest (partial) from WoW Insider Dance contest (partial) from Joystiq L70ETC live from WoW Insider L70ETC live (with audio of Jay Mohr and Video Games Live) from Joystiq WoW Radio got some excellent video coverage of the event Liveblogs: Opening ceremonyWrath of the Lich King live demo Friday class panel Dungeons & raids panel Professions & items panel The Legendary Pictures movie panel Not-quite-liveblogged, but some detailed notes from Saturday's press conference World of Warcraft PvP panel Saturday class panel Lore & quests panel Hands on: Elizabeth's WotLK demo Barb's Zul'Aman impressions Mike's WotLK demo Amanda's Zul'Aman demo Elizabeth plays the TCG Kevin's WotLK demo Interviews: Amanda interviews Myndflame Xfire did some great chats with players and Blizzard employees during BlizzCon Kevin interviews Cory Doctorow Kevin interviews Alice Taylor Final thoughts: What we learned at BlizzCon Mike's final impressions Elizabeth's final impressions Thanks for BlizzCon! BlizzCon then and now