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  • Wunderlist 2 goes native, adds many new features to beautiful, free app

    by 
    Mike Schramm
    Mike Schramm
    12.18.2012

    6Wunderkinder's Wunderlist 2 is now available on desktops (as a native app and a web app) and iOS devices to make personal productivity more connected, more social and more informative than ever before. To-do lists are probably the most commonly downloaded and then least-used apps across the App Stores. We all want to be productive and have plenty to do. With the cloud powering our nearly ubiquitous computers and smartphones, it makes sense that software should help us remember what all that stuff is. Several good solutions are available, and odds are that if you have a favorite (2Do is my current app of choice, though honestly nothing is more familiar to me than just a real pad of paper and a pen), you'll stick with it. The developers at 6Wunderkinder, however, want you to use Wunderlist 2, and they've given the experience a full makeover. At its core, Wunderlist 2 is a to-do app. As with most of these, your usage habits depend on (surprise!) you. If you don't use a to-do app to remind you to do things, it's pretty useless no matter how well designed it is. But the question here is this: Is the new Wunderlist sporting enough new features to convince you to give it a try, even if you've dismissed it in the past? Also, is this new version worth a download (the software's free, so the answer is probably yes), if you've got a functioning system in place? Let's browse through the new app and find out. Design The main design goal of a to-do list app should be responsiveness and simplicity. Wunderlist 2 delivers here, as it has done before. The main screen is a list of tasks, which you can easily check off or delete by tapping or swiping. The app's default look is a classy wood panel backing that looks great, though the app also offers several other options. Starring an important item adds more some color. A little flag appears with a star on it, and your item then goes into a special "smart list" where it's more easily accessible. But most of Wunderlist's deeper functionality (which we'll dive into in the next section) is basically hidden. On the front of it, this is a todo list app, and so the main screen simply gives you your to-do items, with no fuss and no muss. I prefer the mobile app's design. On the iPhone, the smaller screen really focuses you down to your tasks, almost insisting that you get to work and check things off. The desktop app is well made, though certain functions are hidden in interesting places. For example, you can access those aforementioned custom backgrounds by clicking on your account name. Also, the app's notification center is accessed by clicking the title bar icon. The desktop version is a little too complicated for what works best as a simple and small app. Cloud functionality is very nice, and I like that I can punch in to-dos on my iPhone and then browse them on the desktop in the larger interface. But again, simplicity is the key here, and I think Wunderlist 2 mobile nails that down better than the desktop version. Otherwise, Wunderlist looks very good. Aside from some new features (which, again, we'll get to in a second), the core app hasn't changed much, I think because 6Wunderkinder knows what works and sticks with it. Like the best productivity software out there, this app is designed to let you do what you want, and get the heck out of your way afterwards. The most notable design feature is that while the original Wunderlist was built on Appcelerator's Titanium framework, these new versions are all completely native, built completely by 6Wunderkinder. That means that while this app may not look all that different, it's running on a completely different platform, and 6Wunderkinder has expressly said that this will make updating the app quicker and much easier. That's nice for users for sure. Functionality Here's where the new version of Wunderlist really earns that "2". There are a host of new features that weren't in the original version. The biggest is a new detail view. By double-clicking (or tapping) on a to-do item, a view moves in from the right that allows you to add lots of detail, like a due date, specific timed reminders, extra subtasks, or a full notes system. This is where much of Wunderlist 2's functionality is hidden. The original version was relatively simple, even as to-do apps go, and the extra details here make the app a very powerful piece of productivity software. The fact that all of this information is synced almost instantly in the cloud makes it even more helpful. You can set up some very complicated tasks and reminders on the desktop, and then browse through them or receive notifications while out and about on your mobile device. These features are of course not new to to-do apps (2Do, for example, has had these functionality for a while), but 6Wunderkinder uses them to elevate Wunderlist 2 from a relatively stripped-down service into something that can grow as you need it. The notes field, for example, can be dragged right out of the desktop window and worked on almost as a separate app. You can pretty much use it for whatever you want. I expect more functionality to be added here over time -- with this version of Wunderlist, 6Wunderkinder has announced that it's canceling its "WunderKit" platform, so my guess is that we'll see some of those ideas implemented here. And speaking of collaboration, it's clear that 6Wunderkinder has big plans for that. The apps don't require a Facebook connection, but that opportunity is placed front and center in all versions, so if you have a lot of chances to share to-do lists with your friends on Facebook, you can do that very easily. Personally, I use to-do apps as a more personal thing, so I'm not really looking for sharing in app like this. But 6Wunderkinder has big ideas about business collaboration in terms of productivity, so I expect a lot of the upcoming updates to be in that area. Finally, the new version also plugs right into Apple's Notification Center, and even includes an "Activity Center" right there in the app. So not only can you keep track of what you're doing, but you can make sure that you're notified whenever a task comes due, or when anyone else wants to share a task or to-do with you. Again, my guess is that 6Wunderkinder plans to grow this functionality in the future. It's already done a lot of work to make sure these lists are all connected up quickly and easily in the cloud, and there are other opportunities here to keep users engaged and productive, especially when working with other people. Conclusion Wunderlist 2 is a beautiful and great app. It's got a host of terrific features for to-do list tracking, and when it comes down to it, this app does let you jump right in and track whatever you want, be that business tasks, parenting duties, or just reminding yourself to grab milk and bread from the supermarket. The original Wunderlist was a simpler affair, and this version ups the ante to a point where some users may be overwhelmed. I don't need a reminder, subtasks and a notes field to just make sure I remember to get my laundry done before the day ends. But all of these changes and additions have clearly been made with an eye towards the majority of users. Just like any good productivity software, Wunderlist 2 does a very good job of scaling, allowing itself to be as simple or as complicated as you want to make it. The price is obviously very reasonable as well. All versions of the app are currently completely free. When you compare that price and all of this functionality to other pro to-do apps, this is pretty much a no brainer. If you want to track todos, Wunderlist 2 is worth a try for sure, and for many people, it's probably exactly the to-do client you want. All of that said, however, Wunderlist still depends on the one thing that all productivity software depends on, and that's your willingness to use it. You can put in all the tasks and notes you want, but if your mind isn't prepared to see what needs doing, you might as well go back to whatever works for you. I like Wunderlist a lot, and it's a great app, but even with this installed and running, sometimes I'll just fall right back on that old pen and paper. Pros Remains simple, but adds a lot of powerful functionality. Complete and total cloud integration -- very fast, very smooth, very impressive. Easily expands to do what you want, from just listing to-dos to tracking major research and projects. Totally free, on all platforms, including iOS, PC, Mac, Android, and even the web. Cons Can be too much; sometimes all you need is a post-it. More social connections and more notifications may not be what you want. Productivity software depends on you using it to be useful. Who is it for? Productivity junkies have probably already downloaded it, and oldsters who prefer analog lists probably don't need it. But anyone looking for a good, multiplatform, cloud-enabled to-do list solution with a shockingly low pricetag should grab this app, especially on iOS.

  • Apple cracks down on app-ranking manipulation

    by 
    Mike Schramm
    Mike Schramm
    07.03.2012

    Apple's facing a growing problem on its App Store platform: ranking manipulation. While a lot of the spotlight areas are curated by humans, the rankings are generally not. Instead, computer-driven algorithms determine where each app falls in the various rankings for the store and each section. Ranking position can often mean the difference between making or losing money for a lot of developers. As a result, there are ways for developers to manipulate those rankings, ranging from the generally acceptable (asking customers to rate the app highly if they like it), to the not-so-much (hiring networks of computers to log in and download or leave ratings for an app). Some of this manipulation is essentially an open secret for developers. In fact, there are even companies devs can hire (again, some more credible than others) that will promise a certain ranking or claim to improve sales. It's been a constant challenge for Apple to crack down on devs who are using unsavory techniques without interfering with those employing acceptable means. More than a few innocent apps have been caught in the crossfire, either by being banned from the App Store for behavior they say they didn't do, or by having their rankings hurt by changes in the algorithm. As this long GamesBeat post says, Apple's methods for determining rankings aren't clear at all, and that fact can hurt developers. There's no easy way out of this one. Apple wants to keep its algorithm hidden, just to try to keep the rankings as objective as possible. But there will always be devs who try to crack it open, and companies ready to prey on the App Store rules to scam a few bucks from hopeful developers. In the end, the best way to climb the rankings is to have a great and popular app. People will always try to dodge that requirement, and Apple will continue to try to stop them, with good and bad results. But for developers with talent and the knowhow to make good, noticeable apps, the hope is that the App Store will always find a way to get them seen (and bought) by consumers.

  • Engadget speaks with Twelve South on keeping the company small

    by 
    Mike Schramm
    Mike Schramm
    06.01.2012

    Engadget has posted a must-read writeup on one of our favorite companies here at TUAW, Twelve South, the makers of the popular BookBook cases and the PlugBug power accessory for Apple devices. It's long, but it shows how Twelve South is a lesson in focused vision: Making really great high quality products for the Apple audience. It doesn't hurt, of course, that Apple buyers tend to appreciate quality with their wallets, but Twelve South has carved out a really excellent niche for itself over the years. It's also wild to hear the story behind the company: They nabbed a sales deal with Apple even before a production deal was made for their products, and they only solidified that by happening across an extra contact in China. And Twelve South's philosophy of staying Apple is maybe the most interesting thing in the whole writeup. "Every time I'd walk into an Apple Store, I'd see heaps of 'Mac-compatible' accessories," says co-founder Andrew Green. "Mac users don't want compatible. They want exclusive." Twelve South made the commitment to serve Apple users on their own terms, keeping his company small and focused for exactly that reason, and that's partly why Twelve South has seen so much success with its products.

  • Booyah gets 10,000 to download new Nightclub City DJ Rivals

    by 
    Mike Schramm
    Mike Schramm
    03.11.2011

    Earlier this week, social game company Booyah (whom we've spoken with before) released its latest game for iOS, called Nightclub City: DJ Rivals. Booyah first found huge success with an iOS social game called MyTown, and then went over to Facebook to create Nightclub City, a social app about sharing music among friends. Now the company is back on iOS with DJ Rivals, and early indications are that it's going to be popular: it's already garnered over 10,000 downloads in just over a day. Last week at GDC 2011, I spoke with Booyah's Brian Cho about the game and the plan behind it, and he told me that Booyah is "taking the best parts of MyTown and the learning that we had on Nightclub City," and combining those into both a persistent social game, as well as an arcade-style music game to play inside of it. He showed me the app as well -- after creating an avatar in the style of Nightclub City, you then claim locations around you (or around your friends, even if you're not in the same place), and then your DJ can play music battles (akin to Guitar Hero or DJ Hero on consoles) to take over those locations.

  • Facebook vs. World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    They both have millions of users across the world. They both have made and broken friendships and relationships, and they both have raised millions if not billions of dollars for their respective companies. And chances are that they're both so popular even your grandma knows about them. Gamasutra has written an interesting post comparing both World of Warcraft and Facebook of all things, and they say that the two are more alike than you might think: both enable you to create an identity, and use that identity to interact with others, and both give you a wide variety of options to do so (in WoW, you can slay dragons together, and on Facebook, you can tag pictures or post on walls). Gamasutra wants to get to the center of where exactly the interactivity lies, and in doing so, figure out what makes Warcraft a game, and Facebook a network. One major difference is in the interface -- obviously, WoW is wrapped in a fantasy world, so that in between all of the socializing, you're also fighting the Scourge or the Burning Crusade. Facebook has games, but it doesn't have that overarching narrative. WoW also rewards group teamwork and coordination, while Facebook leaves collaboration to its own rewards. And of course the cost is another big difference: WoW is still a subscription game, while Facebook pays in other ways. But the amount of similarities between the two are pretty fascinating. And comparing the two, as Gamasutra does, really makes you think about just what interactivity means, and how two apparently very different types of interactive media aren't that far apart after all.

  • SWAPS loot system offers another DKP option

    by 
    Mike Schramm
    Mike Schramm
    07.09.2009

    I'm finding myself really fascinated with loot systems lately -- the old DKP is pretty good, but even that has drama, and it seems like there's a lot of interesting ideas going around about how to evenly and fairly distribute loot amongst a group of people. OutDPS has a writeup about a loot system called SWAPS. Instead of sending "points" off into the void, you actually "give" your spent points to everyone else in the raid. You start out with 1,000 free points (though those are distributed over time, to prevent new players from having tons of points early on) and then when an item comes up, everyone bids on it: the highest bid gets the item and the points they bid are spread around to the rest of the raiders. In other words, if someone in a 10-man raid bids 500 points and wins an item, those 500 points are distributed evenly amongst the other nine raiders. While the winner loses the 500 points they spent, everyone else gets a bonus 56 points. The person winning the item "pays" for the privilege of taking it by beefing up everyone else's point totals.It is probably not a perfect system (there's no way to reward points for anything other than loot dropping, for one thing, and while some people have modified the rules to create a separate bidding pool for class items, the basic system doesn't cover class or offspec items), but it does solve a lot of the questions of fairness, and it keeps everything pretty above-board: if you are low on points, the only reason would be that either you just started raiding, or that you've just spent a lot of points on an item. There's an addon, of course, and it will give you all sorts of reports and updates on where all of your raiders are at in the system. If you've been poking around for a DKP system that is based on being open and fair, it might be worth trying out in your guild.

  • How the 3.2 Emblems changes will affect the game

    by 
    Mike Schramm
    Mike Schramm
    07.03.2009

    As we've heard, patch 3.2 will seriously streamline the Emblems system, allowing players to pick up Ulduar-level Emblems even just by running Heroics. Though lots of the other patch 3.2 changes have taken the spotlight lately, the Emblems change is definitely still a big deal, and while lots of "hardcore" players are up in arms about the changes (they had to raid for the same gear that people will now be able to get just by running Heroics, and even the brand new Emblems of Triumph gear will be attainable through Heroic dailies), other players are just confused by the whole thing. Fortunately, if you haven't yet wrapped your head around what all the changes mean, Clearcasting has a really excellent, thorough writeup about the Emblems changes, both explaining what you'll be able to get from where, and why Blizzard has decided to do things this way.The biggest fear seems to be that players who have never raided before will start walking around in Ulduar- or even Coliseum-level gear, and they'll get invited to raids based on their gear, only to find that they're clueless about what to do. But I like Arioch's point there: does that mean we don't have clueless raiders now? Of course we do -- the gear you're wearing doesn't say anything about what you've done now, and it'll say even less after the patch. Players are already requiring achievements, and even that doesn't necessarily guarantee you're a good player.Will there be bad PuGs after the patch? Of course, and there are bad PuGs now, too. But this is definitely a helpful change for anyone with alts, and while yes, it will allow non-raiders to get better gear, and it will probably bring raiders back into Heroics more often, it still won't affect those who are raiding at the highest levels. They'll still get the best gear earlier than everyone else, so if that's what's important to them, they've got nothing to complain about. Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Equipment manager and dual talents won't mix

    by 
    Mike Schramm
    Mike Schramm
    05.21.2009

    Now, I was under the impression that Blizzard eventually wanted to combine the dual specs and equipment manager features -- they were taking their sweet time making sure it was exactly right, but eventually when you switched specs, you'd be able to switch into the gear you wanted at the same time. But apparently that's not the case: the lovely Nethaera over on the forums says that no, there are no plans to connect the two. They believe that many people will want to change specs and gear at different times, so you'll still have to press two buttons if you just have two gear sets for two specs.Fortunately, that functionality is filled in very well with addons, and Eliah did a nice writeup last month of how to do it with a few of the available addons out there. Which is probably why Blizzard isn't doing it -- we've heard at the BlizzCon UI panel that they're more than happy to let addon authors fill in the extra functionality that they believe only a few players are looking for. And as you can see in the thread, there are macros that will tie them together as well.Better for Blizzard to get to work on something else than put together functionality that those who really need can already find. But yes, if you're waiting for an official solution to switching gear and specs at the same time, look elsewhere.

  • Mac Mini in a Corvette

    by 
    Mike Schramm
    Mike Schramm
    08.14.2007

    After our little scare with the Mac Mini last week, the little boxen that could is quickly becoming my favorite computer (still can't wait to get one with Leopard on it). So seeing cool applications of it like this one thrills me to no end: Andrew sent us his writeup of putting a Mac Mini into a Corvette (complete with touchscreen monitor) as a music player.The whole process looks pretty complicated to me-- the most I've done with my car stereo is install an old CD player, and by install I mean "watched my friend do it." But Andrew's writeup is really thorough, and he goes through everything from choosing components to creating a layout, to potential problems during installation, and what he plans to do next. Apparently the Mini is almost tailormade for car systems like this-- not only is there a special cable built to power it in the car, but there is even a special version of Front Row designed to be controlled from a touchscreen. Not everything worked well, however-- the Mini had a grounding problem, apparently, and Andrew had an issue with the Mini's volume setting reverting after a restart, but he was able to punch out an Applescript to fix it.The end product looks great-- Andrew says he's still working on the mounts, but considering he's got a working touchscreen controlling a Mac Mini in his Corvette, that's good enough for me. Very nice.