wuhhh

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  • Woohoo! Vanquish has 'Casual Auto' and 'God Hard' modes

    by 
    JC Fletcher
    JC Fletcher
    07.29.2010

    Vanquish is following in the stiletto-heel footsteps of Platinum's last action game, Bayonetta, in a couple of interesting ways. First, the Shinji Mikami-designed shooter is being outfitted with an optional "Casual Auto" difficulty level, much like Bayonetta's "Easy Automatic" mode, designed to allow even those new to action games have a good time. "Once you get your target on the enemy, the rest is easy as pie," Mikami said in the blog post announcing the mode. "I'm sure saying it that way makes it sound totally uninteresting, but when you actually give it a shot, the tempo it gives the game play will make you jump up and say, 'Woohoo!'" That's the other way in which Vanquish echoes Bayonetta: exclamations. It's "Woohoo!" from the player, versus "Wuhhh!!" from Bayonetta. "You know ... 'Wuhhh!!'" Vanquish also includes an unlockable "God Hard" difficulty. "I think our fans will get where this one is going," Mikami teased. We suspect apocalyptic beatdowns are to be found within this mode.

  • 'Wuhhh!!' See Bayonetta without its visual effects

    by 
    JC Fletcher
    JC Fletcher
    07.06.2009

    The latest post on the Platinum Games blog comes from an employee named Kudo, who is currently working on effects for Bayonetta. To explain what that means, he demonstrated what Bayonetta looks like both with and without effects in two video clips, embedded after the break. The fog, flashes of gunfire, and ... ethereal purple mist are all surprisingly important to the look of the game! Discussing another effect, Kudo recounts a rather amusing encounter with producer Hideki Kamiya. Kamiya decided that he wanted Bayonetta's blood following an attack to appear as a rose, because, " If it isn't pretty, then it isn't Bayonetta!!" He then went on to physically, and vocally, demonstrate Bayonetta's damage animation. "She just goes, 'Wuhhh!!'" Kamiya said. "You know... 'Wuhhh!!'" You can see footage of the results of that meeting after the break as well.