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  • Take-Two to publish WWE games pending court approval

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.14.2013

    Take-Two Interactive is set to enter a publishing deal for WWE games, confirming a previous report. IGN obtained a quote from the parent company of 2K Games, 2K Sports and Rockstar that it expects to take over the license previously held by defunct publisher THQ."At this time, the agreement is pending court approval and we anticipate that it will be finalized shortly," a company representative told IGN. "We are very excited about the potential of this agreement and will have more to share at the appropriate time."Take-Two plans to keep developer Yukes on to helm the franchise. The exact financial terms of the deal have yet to be disclosed. WWE isn't the only thing Take-Two picked up from the collapse of THQ, spending $10.9 million on Turtle Rock's still secret Evolve during the asset auction last month.

  • Report: THQ's WWE license going to Take-Two

    by 
    David Hinkle
    David Hinkle
    01.23.2013

    While most of THQ's coffers have already been cleaned out, there's been no official word on any party making a move on the WWE license. An IGN source suggests Take-Two will take over the WWE line of games. The negotiations for the WWE license apparently took place outside of the formal THQ auction, IGN notes. According to documents obtained by Joystiq, Take-Two has already spent $10.9 million snagging Turtle Rock's Evolve from THQ.

  • WWE 13 review: Gimme a hell yeah

    by 
    Mike Suszek
    Mike Suszek
    11.05.2012

    Pro wrestling is all about details. Devoted fans know the nuances of some of the biggest moments in the business' history well, from the formation of the Brothers of Destruction to Stone Cold Steve Austin soaking Vince McMahon in beer. A video game that dives into the rich history of the WWE is forced to reconcile all the details of the entertainment product. WWE 13 often meets those expectations, but is not the best there is, was, or ever will be.Much like past games, WWE 13 continues to push the illusion of wrestling, which is perfectly acceptable. It's a combat game with fighting mechanics, and some of those mechanics have been cleaned up since last year. One-button reversals now have an added indicator to tell you if your trigger finger is too fast or too slow (based on the small window to execute reversals, it often is). The "OMG" moments addition provide spectacular, albeit circumstantial events that can turn the tide of matches – things like trucking an opponent through the outside barrier by the crowd or heavier opponents actually causing the ring to collapse. Aside from these improvements, the in-ring action hasn't seen much change; players seem to transition a little more smoothly between moves, and most of the buggy, "jarring" animations in WWE 12 were cleaned up. Wrestling feels largely the same in this game, just a touch more fluid.%Gallery-167489%

  • WWE '13 Collector's Edition features Stone Cold Steve Austin

    by 
    Mike Suszek
    Mike Suszek
    07.17.2012

    THQ announced a special collector's edition of WWE '13 that features legendary pro wrestler Stone Cold Steve Austin. The Austin 3:16 edition of the game includes a DVD/Blu-Ray about Austin's career, signed art, and Austin's in-game attire and classic ATV ring entrance. The collector's edition version is priced at $79.99 and is available for pre-order now on THQ's site, which lists the Austin 3:16 edition for PS3 and Xbox 360, not Wii.A tie-in with the oft-hilarious Texas Rattlesnake fits with THQ's "Attitude Era" approach to this year's game, which will see the inclusion of Mankind and Mike Tyson. WWE '13 is slated to Irish whip players off retail ropes and into a scoop slam, a two-count pin attempt, figure four leg lock, rope break, and a chair shot to the head when the referee isn't looking ... all on October 30.%Gallery-160460%

  • WWE '13 slamming retail October 30

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.30.2012

    WWE '13 has an official spring off the ropes date of October 30. THQ reiterated the title would launch this year in a recent investor call and accidentally flipped the switch last week on the game's trailer.The financially troubled publisher has six games launching this fiscal year (ending March 2013). Darksiders 2 is set for August 14, Saints Row's Enter the Dominatrix is in September, WWE '13 slams October and Company of Heroes 2, Metro: Last Light and South Park in 2013.

  • Leaked WWE 13 trailer shows off slams, jams and a Nov. 1 2012 release date

    by 
    Jordan Mallory
    Jordan Mallory
    05.25.2012

    The above leaked trailer for WWE 13, assuming it hasn't been ripped from the pages of YouTube by THQ, shows off many of the wrestling acrobatics and tiny shorts one can look forward to performing and wearing this fall, when the game pile drives its way onto retail shelves come November 1.Eagle-eyed readers will recognize wrestling legends The Undertaker, Stone Cold Steve Austin and Mankind, among newer faces like Sheamus, Mark Henry, CM Punk and Chris Jericho. Hey THQ, how 'bout bringing back some Doink?

  • Daily iPad App: Wrestlefest brings the smackdown

    by 
    Mike Schramm
    Mike Schramm
    03.01.2012

    THQ recently released a game called Wrestlefest on the App Store, and it's a weird mix of retro gaming and iOS. If you're a WWE fan, you'll probably love Wrestlefest. There's plenty of knock-down and several WWE stars, plus various game modes and moves to enjoy. The game itself is hard to quantify. It's actually a remake of a 1991 wrestling game, and fans of that version will like this one, too. The graphics are clean and clear, the music is faithfully represented, and the controls are as good as they've ever been, despite being transferred over to virtual buttons and a joystick. I should qualify the statement, "the controls are as good as they've ever been." Wrestling games fighting games, of course, but with emphasis on crazy comebacks and loony action. As a result, Wrestlefest doesn't really work too well for me. It's not always clear what's going on, and it seems like the best strategy is to mash the buttons as hard as possible. When that doesn't work, I don't know what does. Perhaps my experience would be different if I were familiar with the original game. But since I'm not, I feel a little lost while playing Wrestlefest. Of course, THQ wants you to play anyway. The game is available in a free version with limited content, and if you find that you like it, you can pay US$2.99 to unlock everything and play as much as you want.

  • WWE WrestleFest on iOS today, coming to XBLA, PSN, PC, Android in 2012

    by 
    JC Fletcher
    JC Fletcher
    02.21.2012

    Well, this is definitely the craziest thing to happen in wrestling games in quite some time -- and wrestling is a sport built entirely on human insanity. WWF WrestleFest, the classic arcade game by Technos, has been updated for release on iOS by THQ. The new "WWE Wrestlefest" has smoother graphics and an updated roster of wrestlers (a rostler, if you will) including John Cena and Randy Orton, alongside old-school wrestlers like the late "Macho Man" Randy Savage. It's also been modernized with "an extensive downloadable content program."The app is available in a free "Lite" version and a $2.99 "Premium" version for iPhone, and both "Lite" and paid for iPad.THQ also plans to release this new WrestleFest on XBLA, PSN, Android, and PC, sometime in 2012. So we hope the new version is good.

  • Mattel Apptivity hands-on (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.10.2012

    Mattel thinks it has the secret to succeeding where so many others have failed in bridging that divide between the virtual and the physical -- and it might be right. While plenty of other toy companies have tried pairing hunks of plastic with apps in the past, Mattel has gone the extra mile, incorporating its recognizable brands and partnering with top tier developers. Later this year the company will launch Apptivity, a line of toys made from conductive plastic that interact with iPad games -- some which you're already quite familiar with, like Cut the Rope, Fruit Ninja and, of course, Angry Birds. The games will get an update when the toys hit the market with new features and play modes specifically designed to utilize the physical pieces. Other brands, including WWE, Batman and Hot Wheels will also be part of the first batch of toys designed to be played with on your iPad screen.None of the apps or the toys themselves were quite ready for prime time yet, but Hot Wheels, WWE, Fruit Ninja and Cut the Rope were all at least playable. The Apptivity mode in Cut the Rope and Fruit Ninja are pretty intuitive, but it took a bit of practice to get the hang of Hot Wheels. We had trouble finding the sweet spot on the screen that kept our car speeding along while leaving room to see upcoming obstacles. The line of toys will launch exclusively in Apple Stores in May with Hot Wheels (which will cost $20), followed by the rest in July. Check out the gallery below and the video after the break for a few more impressions.Edgar Alvarez contributed to this report.

  • WWE '12 review: Men in Tights

    by 
    Mike Suszek
    Mike Suszek
    11.28.2011

    Pro wrestling has never been depicted as well as it has in WWE '12, a decidedly non-wrestling game. Sure, it's got "wrestling" embedded somewhere in its acronymic title, but WWE '12 acts like a fighting game. In pro wrestling, the "other guy" in a match takes bumps, and helps dictate the pace of the bout. The video game versions of wrestling don't include blatant options to take falls. There is no intentional means of losing to give a low-card wrestler a "push." WWE '12 continues the tradition of advancing the illusion of wrestling. Both as a video game and as an extension of the WWE product, it accomplishes that task exceedingly well. %Gallery-125042%

  • WWE All Stars enters the 3DS ring

    by 
    JC Fletcher
    JC Fletcher
    08.30.2011

    WWE All Stars, THQ's arcade-style wrestling game, is leaping from the top rope onto another platform: the 3DS. There, the exaggerated wrestlers will get to be exaggerated into a third dimension. The 3DS game will come pre-packed with the 13 rasslers offered as DLC for the PS3 and Xbox 360 versions, and two exclusive gameplay modes, Gauntlet and Score Scramble. Gauntlet is a survival mode in which players have to take on every wrestler in the game. Score Scramble challenges players "to either reach a specific point total or to finish a timed match with the highest point total." The 3DS version of All Stars arrives on November 22. Unfortunately, we don't expect a BrawlStick release for this one.

  • Quaggan SMASH: Guild Wars 2 reveals its most cute -- and deadly -- race yet

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2011

    Look at that guy up there? Isn't he just the cutest thing ever? Oh, ignore the teeth -- Quaggans are big softies, really. ArenaNet is back with another exposé on the races of Guild Wars 2. This time the studio's focusing on the Quaggan, which it calls "our most cuddly race." But what do cuddles and creatures that look as though they should already be sold as plushie dolls through the ArenaNet gift shop have to do with the rough-and-tumble fantasy world of Guild Wars 2? While the peaceful and polite race wouldn't normally make waves, the Quaggans have an interesting ability to "hulk out" and go on rampages when they get mad. As the saying goes, "Do not make Quaggan angry. You would not like Quaggan when Quaggan is angry." Therefore Quaggans have to be mellow to avoid a non-stop WWE battle royal -- although at times, unleashing their inner aggression can save their hides. It's this dynamic ArenaNet latched onto while fleshing out the race's place in the world. You can read more about the dolphin-like Quaggans over on the ArenaNet blog.

  • The next WWE game is just 'WWE 12'

    by 
    JC Fletcher
    JC Fletcher
    05.31.2011

    The latest iteration of THQ's wrestling simulation series is dropping the unwieldy and kind of silly "Smackdown vs. Raw" title in favor of the short, easy to remember WWE 12. Hard to believe the same series can include both a game with that svelte a title and ones called "WWE Smackdown! Here Comes the Pain." The new game hasn't been specifically announced for any platforms, but the trailer features PlayStation, Wii and Xbox 360 logos. THQ is showing off its revamped wrasslin' game at E3 and will stream gameplay demos every day during the show next week. In the meantime, you can see the first screens in our gallery and get strangely emotional with Randy Orton after the break.%Gallery-124924%

  • WWE All-Stars review: Larger than life

    by 
    Justin McElroy
    Justin McElroy
    03.30.2011

    In the last decade, wrestling video games have done an exceptional job of recreating the dense rules, convoluted dramas and worn bodies that comprise the popular television enterprise that entertains the red meat-eating swath of America. It is a strange, slightly silly pursuit: creating a realistic replica of a fantasy. And yet, developers and publishers have, without asking why, fed us real-fake wrestling games, where punches whiff and luchadores disappointingly obey the laws of gravity. WWE All-Stars, the latest wrestling game from THQ, sounds, in name alone, like another addition to this long, dull line of reality-fantasy-simulators. It's not: Its wrestlers are brawny theme park caricatures; its drama is shallow and direct; and its rules are nonexistent. %Gallery-114622%

  • WWE All Stars preview: Grappling with change

    by 
    Andrew Yoon
    Andrew Yoon
    01.19.2011

    All Stars is supposed to represent one of the biggest changes to WWE gaming this generation. Promising an over-the-top arcade fighting engine, THQ hopes that this latest effort will "bridge generations of WWE enthusiasts and casual followers alike." As a personal fan of Legends of Wrestlemania, All Stars' simplified controls and decades-spanning roster certainly piqued my interest. But is it successful? From what I've seen so far: almost. "The greatest matches haven't happened until now," the game's marketing slogan enthusiastically promotes. Certainly, there's a lot of potential here, with The Rock, Andre the Giant and -- for the first time ever in a WWE game -- Randy Savage, standing amongst some of the announced characters. Perhaps more than other fighting games, this title will live and die by its roster. Right now, there are too many obvious omissions to count. In its current state, the roster is akin to a Smash Bros. without Mario. Of course, THQ undoubtedly has a plethora of announcements to make but, like its current ensemble, I couldn't help but shake the feeling that the gameplay didn't quite live up to my expectations. The concept is terrific, and definitely the freshest take on the sport I've seen in a long time. All Stars throws away any semblance of reality, and chooses a wild combat system that features superhuman moves, and encourages juggling and air combos. Seeing the Macho Man do a spinning somersault onto Big Show as the entire background explodes into a colorful vignette? Magical. Unfortunately, these moments don't happen quite often enough.%Gallery-114622%

  • UFC Personal Trainer due in Europe this April

    by 
    JC Fletcher
    JC Fletcher
    11.12.2010

    Get ready to get super buff. European sites including CVG and Eurogamer say THQ announced that UFC Personal Trainer, the UFC-themed exercise game for Kinect, Move, and Wii, will be released in Europe on April 1 of next year, bringing with it THQ's firm (but completely unspoken) guarantee that regular use will make you look exactly like Brock Lesnar. Out the same day: WWE All-Stars, a similarly casual-focused game, but with wrestling instead of whatever you call what happens in UFC, and arcade-style controls instead of motion. Both games are headed for a similar release window in North America. During an investor conference call this month, THQ cited them as highlights of its "March quarter."

  • Red Faction: Armageddon coming May 2011; new Saints Row next fall

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.13.2010

    THQ today published a "core games" release calendar, highlighted by the revised May 2011 date given for Red Faction: Armageddon, which pushes it out of a crowded first quarter -- but just a few months beyond the initially proposed date. The calendar spans the publisher's fiscal 2012 (April 2011 – March 2012) and also includes a Spring 2011 release window for MX vs. ATV Alive, followed by the planned summertime launch of Warhammer 40,000: Space Marine. A new Saints Row game (or games?) and a WWE iteration are expected next fall. Additionally, an upcoming UFC title has been slated for Winter 2012 (January–March 2012). Of course, all dates are "subject to change," THQ notes.

  • THQ spinning off another WWE series

    by 
    JC Fletcher
    JC Fletcher
    07.28.2010

    THQ has another WWE game on the way, joining its WWE Smackdown vs. Raw series and the new WWE All Stars (pictured). According to THQ's Danny Bilson, the new WWE "extension" shares All Stars' focus on accessibility over Smackdown vs. Raw's detailed ... simulation of simulated wrestling. "Next year you'll see another new extension [of the WWE license]," Bilson told CVG, "that's just as exciting as All Stars, but a little different. We're not talking about that yet." He said that the plan was to release a WWE game every six months (presumably for many years to come), alternating between Smackdown vs. Raw, All Stars and this new series -- the latter two being "more friendly, easier and less simmy than Smackdown vs. Raw." There's a fourth franchise too, WWE Smackdown Vs. Raw Online, but that's intended solely for the Asian market. If you're thinking that the "new" series will feature WWE wrestlers driving in cars and shooting at each other -- THQ tried that one already. Our wild guess: the new game's gonna really Kinect players to the Moves.

  • THQ puts the Smackdown on iPhone

    by 
    JC Fletcher
    JC Fletcher
    01.14.2010

    For those of you interested in wrasslin' on the subway, THQ has a new option that won't result in jail time or pepper spray. The publisher announced that WWE Smackdown vs. Raw is available now on the App Store for $4.99. Smackdown on iPhone allows you to pit your own fictional wrestler against eleven real (at least, the pro wrestling definition of "real") WWE wrestlers, or control one of those celebrity personalities in exhibition matches. Hopefully players won't have to grapple too much with the control scheme, which uses a combination of swipes and context-sensitive buttons, in their attempts to grapple with virtual wrestlers. %Gallery-83045% WWE Smackdown vs. Raw 2010 ($4.99):

  • THQ pins WWE license down for 8 years

    by 
    JC Fletcher
    JC Fletcher
    12.23.2009

    The new, extended deadline for THQ to sign its WWE licensing agreement elapsed two days ago, leaving several people in suspense about the outcome. Today, THQ shared the news that it has secured the exclusive rights to develop and publish games based on the WWE wrestling license for eight additional years, effective January 1, 2010. Not coincidentally, THQ has also settled its legal issues with WWE toy producer Jakks Pacific. THQ and Jakks will dissolve their venture using the other universal solvent: money. THQ has agreed to pay the company $20 million, along with previously earned royalties, and will pay the WWE $13.2 million. All of the companies found this agreement preferable to the previous offer, wherein WWE and Jakks would hit THQ with folding chairs while the referee mysteriously looked away.