wwi08-analysis

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  • Arcane Brilliance: How to fix Mages

    by 
    Christian Belt
    Christian Belt
    07.05.2008

    Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.Mages...Mages are Warlocks without pets.Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.

  • WWI '08 Panel: Priest

    by 
    Alex Ziebart
    Alex Ziebart
    06.28.2008

    Before I begin, if you haven't seen our notes from the class discussion Dev Panel at the Worldwide Invitational, you should go take a look. Skip down to the Priest section, look it over, and come on back. I'll wait here for you, okay? Okay, go. Are you back now? Good.We knew of the existence of the three spells Chilton discussed for quite awhile now, but the confirmation is nice, especially since there's no need to dance around the 'it might not be real, oh no' bit. The three spells I refer to are Divine Hymn, Guardian Spirit, and Dispersion. The stated goal of these abilities is to solidify the role of the current Priest specs. I can definitely agree with that on the part of Divine Hymn and Guardian Spirit, but not so much Dispersion. That doesn't mean Dispersion is a bad ability for what it does, it just doesn't reinforce the role of a Shadow Priest necessarily.