Wyvern-Sting

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  • The Art of War(craft): Must-have PvP talents for hunters in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.28.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. We don't have much time before Cataclysm hits, so let's get down to business. We've talked about some optimal talents for death knights and druids for PvP, so now we turn our attention to hunters. Hunters have always had a tough time in arenas, not necessarily because the class was broken but because the format simply wasn't conducive to the hunter playstyle. It got so bad, in fact, that Blizzard designed an arena -- the Ring of Valor -- specifically to benefit hunters. On the other hand, hunters have always lorded it over in the open expanse of the battlegrounds. The good news is that battlegrounds will be cool again. Well, they've always been cool in my book, but soon they'll be rewarding cool gear, too. That means hunters will once again feel like PvP gods (without needing the help of an enhancement shaman). There's one big change to hunters in Patch 4.0.1 and that's the change in resource from mana to focus. The difference with the way focus behaves is that rather than a resource well that pays for spells and abilities (mana), hunters have abilities that generate focus in combat such as Steady Shot and Cobra Shot, and then a whole load of focus dumps. In a way it's like death knight runic power or warrior rage without the decay. This means you'll always want to have nearly full focus but never gain focus that will simply slough off because you're over your maximum. It's a careful balance of gaining and spending, although focus regenerates at a steady rate.

  • Hunters discover "new" Worgen pet

    by 
    Allison Robert
    Allison Robert
    07.04.2009

    As the holiday weekend rolled around, we started to get a number of tips that Hunters were successfully training themselves a...Worgen pet? Worgen?!? How was this level of cool allowed into the game without anyone knowing about it until now? Well, it turns out that the Worgen pet is in fact a very clever use of game mechanics somewhat akin to those used by Hunters in order to tame the (now sadly vanished) Grimtotem Spirit Guide. Garwal, a warg NPC in northern Howling Fjord who can turn into a Worgen as part of a questline (the link is the Horde version, but it's the same for both Horde and Alliance) can actually be tamed and kept in Worgen form if the timing is right. Mania's Arcania has a look at the process used here, which involves a little math, a little guesswork, and the strategic use of Wyvern Sting.

  • WoW Patch 3.1 PTR Hunter changes

    by 
    Jessica Klein
    Jessica Klein
    02.24.2009

    The notes for Patch 3.1 and news on some undocumented changes to classes and glyphs have recently become available, and there are plenty of changes in store for us hunters. You can expect some changes to all three trees (some of which are rather minor) as well as changes to how our pets and glyphs. Lets take a look at some of the information coming down the pipe and see just what effect it will have on our game play.Beast MasteryThe Beast Mastery tree is slated for just one minor change at the moment. There were hints from Ghostcrawler previously that the tree would receive buffs for Ulduar, but so far nothing major appears to have surfaced. For now, Improved Aspect of the Hawk is receiving a minor facelift in the form of a new spell effect being added to the talent.

  • Hunter Glyphs found in Wrath Beta build 8820

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.22.2008

    With the newest Beta build that hit live servers last night, MMO Champion found yet another round of inscription glyphs in the build. In particular, I'd like to talk about the Hunter glyphs. They still seem half-finished, with some values that are most definitely placeholder, and a good portion of them are firmly in the PvP camp. Still, most of them are complete enough that they're worth analyzing, if only to know how to advise Blizzard to change them in future Beta builds. Not to say there aren't some good ones, but there's also some that no sane Hunter will use. Let's check them all out after the break.

  • Scattered Shots: Sting operations

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.10.2008

    Scattered Shots is for Hunters. This week, Daniel Whitcomb will be covering for David Bowers, despite the fact that his Hunter isn't currently specced for Scatter Shot. As Hunters, our primary role is and likely always will be the DPS. Even the new pet talent trees probably aren't going to change that too much. In the end, we sit back and fill the giant target full of arrows or bullets. That said, we also have quite a few tricks up our sleeves, a few stops we can pull out to get jobs done. Some of these come in the form of stings: a series of shots that put a debuff on the mob that can, when used correctly, turn the tide of a battle. Today, we'll look at each sting, what it does, and how best to utilize it in PvP and PvE. There's a few universal truths to look at before we start: First, all stings are poison. This means that they can be cleansed, and that certain mobs will be immune to them. Second, there's only one sting allowed per a hunter, and most stings don't stack. That means that you can only apply one sting at a time as an individual hunter. Still, that can turn out to be helpful in some cases, as we'll discuss later. In addition, Viper and Scorpid Sting can only be cast by one Hunter at a time, so in multiple hunter situations, be sure to decide amongst yourselves who's casting what, should they be needful. And now, on with the stings!