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Developer Binary Tweed has admitted sales of its first Xbox Live Community title Clover have not met expectations. Speaking with Digital Spy, Binary Tweed community managing director Daniel Jones said his team "definitely won't recoup costs" from Microsoft's indie games service alone. Despite stro...

5 years ago 0 Comments
June 24, 2009 at 4:00PM
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Microsoft has released version 3.1 of its XNA Game Studio software to independent developers and, in doing so, revealed that a name change is in store for what's now known as Xbox Live Community Games. Beginning in July, these indie games will be known as ... Xbox Live Indie Games. We like it! Tho...

5 years ago 0 Comments
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Today is a day to be proud, Xbox Live enthusiast. For one more week, you've managed to keep the menacing onslaught of undead Nazis at bay, allowing our children to sleep safely and our brains to remain snugly tucked away in our skulls. Humanity's silver-haired reporter, one Larry "Major Nelson" Hr...

6 years ago 0 Comments
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Click for more watercolors! We know, you can't always judge a book by its cover -- a game by its screens. But "Braid clone" was the first thing that came to mind when we saw Clover, a forthcoming Xbox Live Arcade, no, "Community Games" title. And let's face it, the Community Games channel is still ...

6 years ago 0 Comments
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Microsoft pulled no punches during its CES keynote, shuffling an "actual 12-year-old girl" onstage to demonstrate its newly renamed Xbox Live Community Game "Kodu." Apparently too reminiscent of the failed 80s-era adult juice, the former name, Boku, was dropped in favor of the less associable two-s...

6 years ago 0 Comments
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GameDaily BIZ got some details on the revenue sharing structure of the recently detailed Xbox Live Community Games. While we reported that developers could receive "up to 70%" of sales, Microsoft's Chris Satchell clarified the structure this way: "The better you're doing, the more we'll take." Sur...

6 years ago 0 Comments
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Following the official unveiling of the Xbox Live Community Games channel, we had the opportunity to speak with Boyd Multerer, general manager of XNA at Microsoft, about the initiative. We've assembled our questions and his answers into the eminently readable Q&A format, below, where we cover ...

6 years ago 0 Comments