Xbox One Kinect

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  • Microsoft built a life-size interactive cube powered by Kinect

    by 
    Edgar Alvarez
    Edgar Alvarez
    09.24.2014

    Third-party developers have grown very fond of building neat stuff with the Kinect, so it's no surprise that Microsoft itself would create projects using this technology. Enter the Cube, a five-sided, Kinect-powered box which can interact with people around it -- the company describes it as a "canvas for a new kind of creative expression" and a "technological sculpture that's a venue for new types of interactive art." You can dance, or make other random body gestures, in front of it and the Cube will project that image onto one of its panels, in a rather colorful way, no less; think of it as what you would see on a game like Just Dance, but minus the layer of flashy outfits. Microsoft's Cube isn't all about the Kinect, however. Inside, there are also five computers and five projectors which, paired alongside a total of four new Kinects, are what make the magic possible. You can watch the Cube in action after the break.

  • Xbox One's Kinect to use 'time-of-flight' for more exact measurements

    by 
    Mike Suszek
    Mike Suszek
    10.03.2013

    A recent Microsoft blog explored the technology behind the Xbox One's Kinect hardware and how "time-of-flight" is expected to be a significant improvement on the Xbox 360's version of Kinect. The tech "emits light signals and then measures how long it takes them to return," which Microsoft said needs to be "accurate to 1/10,000,000,000 of a second." The blog included two videos, the first demonstrating how the Xbox One's Kinect uses time-of-flight to track the 3D orientation of players as well as calculate force exerted by different muscles. The second video, seen after the break, shows off the camera's infrared sensors and ability to pick up movement while players are in the dark. Microsoft's blog described the development process behind the next-gen camera and how assistants from Microsoft Research had to overcome issues such as motion blur. Sunil Acharya, senior director of engineering for Microsoft's Architecture and Silicon Management team, said that "the time-of-flight camera uses global shutter, which has helped reduce motion blur significantly - from 65 milliseconds in the original Kinect to fewer than 14 milliseconds now."

  • Xbox One's Kinect can read QR codes in place of download codes

    by 
    Mike Suszek
    Mike Suszek
    07.02.2013

    Microsoft's Kinect for Xbox One can scan QR codes to save players the hassle of typing in download codes, Xbox Chief Product Officer Marc Whitten confirmed via Twitter. Whitten was responding to a picture posted to Reddit that demanded players be given the option, given the notion that Kinect will be required for the new system. Whether QR codes will be made widely available in place of download codes on Xbox One is unknown, but the possibility has existed for some time, as Kinectimals even used QR codes on the current iteration of Kinect.

  • Hands-on with prototypes of the Xbox One and new Kinect sensor

    by 
    Ben Gilbert
    Ben Gilbert
    05.21.2013

    We gasped our way through the liveblog. We brought you news of the specs and the software and all that other good stuff. But now it's time to take a deep dive into the Xbox One, Microsoft's next-gen console, and what it might mean for Earth's living rooms. Engadget was given exclusive access to the hallowed labs at the heart of this project and to the engineers who made it happen. We got to play with prototypes of the hardware and to discover firsthand whether Kinect 2.0 really can tell if we're winking. Read on past the break and we promise to spare you no detail.%Gallery-189016%

  • Microsoft announces Skype integration for Xbox One, leverages Kinect enhancements

    by 
    Sean Buckley
    Sean Buckley
    05.21.2013

    It may have taken two years and a new console generation, but Microsoft is finally making good on an old promise: Skype is coming to Xbox. Microsoft has been planning to port the internet telephony service to its home console since it purchased Skype back in 2011, but it never surfaced on the Xbox 360. Now, the service is poised to make the most of the next generation, leveraging the refreshed Kinect and voice enhancements for a higher-quality experience than its predecessor was capable of. Gamers can receive calls even while watching movies, and they can open them up side by side other apps and games in Snap Mode. Naturally, Skype can be controlled via voice, with commands to shut off the mic or camera, end calls and go full screen. Group video chat was given a mention, but it's still not clear just how many folks can be looped in.%Gallery-188985% Alexis Santos contributed to this post.

  • Microsoft's new Kinect is official: larger field of view, HD camera, wake with voice

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.21.2013

    Microsoft's introducing a new Kinect motion-sensing camera to go alongside its new Xbox One game console. The camera peripheral is getting some major improvements in its second iteration, and it's expected to ship with every new console at launch. One of the most impressive features is the ability to wake the console with just a voice command. Simply say "Xbox on," and you're ready to get gaming. In fact, you can shout all sorts of things at your new Kinect, such as "watch TV" or (wait for it...) "snap Internet Explorer." That's right, there is true multitasking built into Xbox One and you can move windows around or switch between tasks, with just a voice command. Of course, you can also navigate the various panels and screens with the usual hand waves and air pinches, should you feel a bit silly talking to your console. On the inside is a 1080p camera -- a huge step up from the VGA sensor on the original Kinect. The new motion controller processes a stunning two gigabits of data per second to accurately read your environment. Everything about this second iteration of the Kinect is more accurate, in fact, from the number of reference points on your skeleton it monitors down to its ability to read your heartbeat. And it's powerful enough to bring that increased fidelity to not just one, but six skeletons simultaneously (should you have enough room in your pad for that many players). It even has the ability to talk to the standard Xbox controller for some Move-like functionality. Lift the remote and you'll lift your shield in the game, for example. For Microsoft, the Kinect is what ties the Xbox One experience together.