xbox-world-360

Latest

  • All but one Future publication saw circulation dip in 2009

    by 
    Ben Gilbert
    Ben Gilbert
    02.12.2010

    [Image credit: benben] Can you guess which of Future Publishing's nine magazines didn't lose readership in 2009? If your money was with Edge, you've got our permission to give yourself a nice big pat on the back. Go ahead, we'll wait. Done? Good. Like we were saying, the UK game mag publisher saw shrinking circulation numbers in 2009 -- the same year that saw the closure of PlayStation World by Future and the shuttering of long-running US gaming mag EGM by Ziff-Davis. While Edge circulation numbers rose by (a somewhat meager) 109 readers, Games Master dropped by 6,636 (to 34,313), PC Zone by 7,666 (to 11,357), and Xbox World 360 by 5,156 (to 25,874). While those numbers might seem a bit on the low side, that has more to do with the smaller size/population of the UK than anything else (though, of course, dropping readership numbers don't mean good things for any publication house). According to the GamesIndustry.biz report, Future blames the circulation drops on "slowing sales and ad spend [advertisers spending on print advertising]." We've dropped the entire list of circulation numbers after the break (care of the UK Audit Bureau of Circulations), should you be so inclined to peruse all the stats.

  • Assassin's Creed 2 producer sees franchise expanding beyond a trilogy, maybe into WWII

    by 
    Ben Gilbert
    Ben Gilbert
    10.13.2009

    When asked whether or not the Assassin's Creed series would be getting a third installment, Assassin's Creed 2 producer Sébastien Puel thinks the answer almost goes without saying. "I'm often asked if we're doing a third game after ACII... I mean, we could do 35 of these," he (hopefully) exaggerates to Xbox World 360 in the mag's latest issue (via CVG). When the game's creative director told us the second game would be ending with a cliffhanger, we didn't know he meant we'd have to play 35 games to resolve it -- that's approximately 35,000 assassinated fools, by our estimations.Explaining his hyperbole further, Puel admits that a female assassin isn't out of the question, even confirming "We've had discussions on that very topic." Still, the Ubisoft producer doesn't want to switch the protagonist's gender without a good reason. "World War II, the economies in England and France were run by women because the men were off fighting ... we don't want to just decide we want to change and have a female hero, as the first inspiration is always the time period." To read the full interview in its original context, pick up the latest issue of Xbox World 360 (if you're in the UK, that is).%Gallery-49869%

  • Hydrophobia flooding retailer shelves as well as XBLA

    by 
    Ben Gilbert
    Ben Gilbert
    10.10.2009

    As details slowly drip out of Xbox World 360's recent hands-on with upcoming water-based puzzler Hydrophobia, the game's developer, Dark Energy Digital, is putting Internet-less Xbox 360 owners' fears to rest. In addition to releasing the game as three chapters on Xbox Live Marketplace, Hydrophobia will be getting a disc release at the end of next year. Also of note, despite the game's grandiose scale, it weighs in at under 250MB -- well under the allowed 2GB file size for XBLA releases that Microsoft recently increased. We've reached out to Dark Energy Digital to nail down some of the more slippery details on Hydrophobia and will update you as soon as we hear more.%Gallery-74474%

  • Hydrophobia floats to XBLA, goes episodic

    by 
    Ben Gilbert
    Ben Gilbert
    09.30.2009

    click for screens of what Hydrophobia looks like now We haven't heard anything about Dark Energy Digital's water physics-based horror/puzzle game Hydrophobia in nearly a year, which makes today's news that the game is heading to XBLA rather than getting a full retail release all the more jarring. According to a preview of the game by Xbox World 360 UK (as reprinted on CVG), not only is Hyrdrophobia getting the digital distribution treatment, it'll be heading to Microsoft's console in the form of "three episodes of around five hours each, to be released within a twelve month window." The preview contains undoubtedly the largest glut of info on the game we've seen since we first heard about it way back in 2007 -- when it was still planned for Xbox 360, PlayStation 3, and PC. Apparently the episodes could continue if they prove successful enough, though no word is given on if they'll ever head to PS3 and PC. The game has already missed its planned March 2009 release window and dropped a few consoles for its eventual release, so we've reached out to Dark Energy Digital for more details. [Update: Dark Energy Digital got back to us with some fresh shots from the game (seen above).] %Gallery-74474%