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Microsoft announced plans yesterday to change a variety of XNA Creators Club features in the coming weeks. First and foremost, the recently renamed Xbox Live Indie Games will get a new pricing structure: games will start at 80 ($1) and cap off at 400 ($5). Second, the renaming of the service will ...

5 years ago 0 Comments
July 24, 2009 at 10:30AM
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We've heard from a number of XNA Community Games developers since the publication of GamerBytes' in-depth look at XNA sales statistics. While these indie devs have all provided some interesting insight into the infantile platform, we were curious to hear what a more casual member of the Creators C...

5 years ago 0 Comments
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Considering certain independent iPhone App developers have been making towering mountains of cash, you'd think that the financial status of the XNA Community Games market would be just as favorable. However, according to a recent report from GamerBytes, who dug up the sales figures of a number of ...

6 years ago 0 Comments
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If indie devs thought that XNA Community Games would be the ticket to untold riches ... well, let's just say they may not want to toss their name tags and hairnets just yet. Mobeen Fikree, the force behind caffeine monster software, revealed his XNA sales numbers, which he deemed disappointing. Of...

6 years ago 0 Comments
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The winners of the annual indie developer-friendly contest Dream-Build-Play were recently announced. After scouring the 350 titles that were submitted (including, we imagine, a great deal of groundbreaking Pong clones), Microsoft awarded the $40,000 grand prize to Singapore's Team Gambit, for thei...

6 years ago 0 Comments
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Each week Jeff Engel and Geoff Brooks alternate in contributing Counting Rupees, a column on the business behind gaming: Gamers were outraged in recent weeks by a rumor that Xbox Live Arcade royalties were being cut in half for developers; in fact, some developers were reportedly considering movi...

7 years ago 0 Comments