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  • Microsoft kicks off Dream Build Play 2011 with $75K prize pool

    by 
    Richard Mitchell
    Richard Mitchell
    02.28.2011

    Registration for Microsoft's fifth annual Dream Build Play competition opened today. Submissions will be accepted from May 17 through June 14. Dream Build Play challenges amateur developers to create a game using Microsoft's XNA Game Studio and rewards winners with a cash prize and "the opportunity" for an Xbox Live Arcade publishing contract (though it's a big commitment, previous winner James Silva warns). A total of $75,000 will be up for grabs this year, with $40,000 going to the grand prize winner, $20K to first prize, $10K to second and the remaining $5K to the third prize winner. Last year's grand prize winner, Lumi (pictured), is available now as an Xbox Live Indie Game. Previous winners include Dust: An Elysian Tale and Silva's The Dishwasher: Dead Samurai. The latter was released on XBLA and its sequel is in the works, while Dust should arrive on XBLA in the near future. Those wishing to enter this year's competition should head over to the Dream Build Play website.

  • Charlie Murder now coming to an unannounced platform

    by 
    Xav de Matos
    Xav de Matos
    04.06.2010

    Originally announced for a March 2010 release on the Xbox Live Indie Games platform, Charlie Murder, Ska Studios upcoming beat-em-up, is no longer confirmed for release through the Indie Games service. Developer James Silva told Joystiq, "As of now, Charlie Murder is not on any announced platform." According to a Ska Studios representative, the platform details and release date for the upcoming title have not been cemented. During our PAX East demo of Charlie Murder, Silva confirmed the final game code would run on the XNA 4.0 engine, which works across Xbox 360, Windows-based PCs and the Windows Phone 7 Series mobile platform. While it's still possible Charlie will make his way to the Indie Games platform, Ska Studios is keeping a tight lid on the punk rocker's future since first revealing him to the world this past January.

  • GDC Impressions: Gaming on Windows Phone 7

    by 
    Griffin McElroy
    Griffin McElroy
    03.10.2010

    We already broke out the news you're looking for: Each of the Windows Phone 7 Xbox Live-infused games will offer its players 200 Gamerscore points. You'll be able to boost your Xbox rep in significant chunks without having to hunker down in front of a big screen for long stretches. You'll never again have to go so long without hearing that satisfying "Achievement unlocked" sound. The world, as you know it, has changed. Fortunately, the channel through which you'll access these on-the-go 'cheevos looks like it has loads of promise. The handful of work-in-progress Windows Phone 7 games we were shown today at GDC didn't leave much of an impression -- however, the effortless portability of games between the platforms supported by the recently announced XNA Game Studio 4.0 opens up a lot of possibilities for development on Microsoft's new mobile device.

  • Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series

    by 
    Andrew Yoon
    Andrew Yoon
    03.10.2010

    Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future. For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions: Microsoft plans to separate games that do and don't support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers? Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described. We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.

  • XNA Game Studio 4.0 includes Windows Phone support

    by 
    Justin McElroy
    Justin McElroy
    03.09.2010

    Microsoft took yet another step today in convincing us that Windows Phone 7 will be a legitimate gaming platform. The company just unveiled XNA Game Studio 4.0, which, in addition to supporting PC and Xbox 360, will also let designers make games for the new mobile platform. Besides being great news for indies, it also means that you'll be able to use your gamertag and Avatar on the phone, as well as unlock Xbox Live Achievements. You can read more about the technical integration of XNA and WP7 on Microsoft program manager Michael Klucher's blog. Hopefully we'll have even more details for you as the tech is rolled out during GDC.