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They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

January 15th 2014 at 1:30pm 0 Comments
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SOE hasn't mentioned much about about what it has in mind for the death penalty mechanic in EverQuest Next. You might recall that the original EverQuest was famous for its unforgiving death penalty, which included corpse runs and XP loss. EverQuest II, on the other hand, did what most newer MMOs do...

August 26th 2013 at 8:00am 0 Comments