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A Ninja Gaiden game for PlayStation Vita remains an immaterial idea while Team Ninja gets Ninja Gaiden 3 ready for its 2012 launch. The developer has received a PlayStation Vita system to test and eventually chop in half mid-air, in an incredibly expensive variant of Fruit Ninja, but hasn't progr...

August 27th 2011 at 5:30pm 0 Comments
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Ninja Gaiden 3's obsession with conveying the feel of a katana -- while it slices the flesh off a man's bones -- is now supplemented with another vicarious attack. What does it feel like when a glowing, squishy ball bounces off a skull? Team Ninja has announced PlayStation Move support for the P...

August 17th 2011 at 2:20pm 0 Comments
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Ninja Gaiden 3 will feature some form of multiplayer gameplay, according to an interview in the April issue of PlayStation: The Official Magazine. Project lead Yosuke Hayashi characterized the mode as "complex," but didn't offer a comparison to Ninja Gaiden Sigma 2's online co-op missions. He not...

April 4th 2011 at 3:00pm 0 Comments
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Recent Dead or Alive Dimensions gameplay footage revealed the presence of a Metroid-themed level, complete with Ridley getting all up in the fighters' business. At the end of the clip, a spheroid Samus rolled in, leading many to believe she was being teased as a playable character for the 3DS fighte...

January 24th 2011 at 4:00pm 0 Comments
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Team Ninja has repeatedly proven itself to be one of the great reformers of fast-paced hyperviolent action games -- it should come as no surprise that the studio's new leader, Yosuke Hayashi, has a few things to say about the broader changes affecting the industry. In an interview with Gamasutra, H...

October 24th 2010 at 7:30pm 0 Comments
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In an Iwata Asks interview about Metroid: Other M, Team Ninja head and Other M director Yosuke Hayashi classifies the game as "a NES game with the latest technology," an ideal that went on to inform much of the design. "Yes, we thought that if we could make a game that could be controlled with just...

August 11th 2010 at 8:20pm 0 Comments
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Given an extra year of development, it's no wonder why the Sigma version of Ninja Gaiden 2 is so far improved over the original. The upcoming PS3 exclusive adds a ton of new features, ranging from awesome to downright ridiculous. GamesWire took screenshots of the original Xbox 360 Ninja Gaiden 2 an...

September 18th 2009 at 1:00pm 0 Comments
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Puzzling Moments In Gaming Sequel History Sven Karrlsnod, lead producer on Tetris 3: The Blockening: "Sure, I love Tetris, you love Tetris. But what our team had to ask ourselves was this: Could we make Tetris work without all the blocks? We knew we had to try."Trina Schwinn, design lead on Super Ma...

July 7th 2009 at 10:30pm 0 Comments