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  • Know Your Lore: Stranger in your homeland

    by 
    Matthew Rossi
    Matthew Rossi
    07.15.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I kind of want to change gears this week. I assume if you read this column, you have a passing interest in Warcraft's lore and story. So instead of picking apart the Shadowmoon Valley or Frostfire Ridge experiences from a lore perspective (and believe me, I'll be doing that in the future) I thought we could take a look at what it feels like to play through both starting zones as a member of the race that dominates the experience. This column will be about the disconnect of playing through Tanaan and SMV as a draenei -- there will be a follow up about the experience of playing through Tanaan and Frostfire as an orc. Spoilers are likely unavoidable. So from this point on, be aware of them. For me this is one of Warlords' big strengths as a story, the way the characters are in a place that's familiar, but not too familiar. Even if you're playing a tauren or undead in Frostfire or a gnome or dwarf in SMV, it's possible to have that feeling of almost but not quite when you go there. I think it's stronger in Shadowmoon for a variety of reasons -- it's a classic BC zone (Frostfire seems to be half of the Blade's Edge Mountains) and there are quite a few moments where you feel a sense of twisted, broken recognition - the fact that the Alliance player garrison seems to be almost right on top of where the Horde starting base in the zone was, the first time you approach Karabor and see the structure dominating the region. But playing a draenei, it's another step into the weird. Because here are your people, and yet, they don't recognize you.