yusuke-hashimoto

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  • Bayonetta's first dev diary explains protagonist's origins

    by 
    Ben Gilbert
    Ben Gilbert
    10.28.2009

    Platinum Games' Hideki Kamiya and Yusuke Hashimoto may not be taking the story super seriously in upcoming third-person action game Bayonetta, but that doesn't mean no effort was exerted in creating the title character's backstory. As it turns out, she came from the future to kill someone's mother so that ... okay, yeah, we're just making that up. Everyone knows that you couldn't bring back all those fancy guns through time! Duh! It's really that her family was attacked when she was a baby and even though the attacker came after her, she lived and ... alright, it's not that either. Rather than trust ourselves to relay it, we'll just let the developers explain Bayonetta themselves in the video after the break. %Gallery-22955%

  • Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto

    by 
    Andrew Yoon
    Andrew Yoon
    10.19.2009

    Like the US release of Bayonetta, this interview from Tokyo Game Show is fashionably late. Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusuke Hashimoto about the seriousness of Bayonetta's plot, and the inspiration behind the game's one-handed mode. [Note: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.] Joystiq: Bayonetta has sex and violence, but do you consider it a "mature" game? It's definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It's pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn't let your kids watch? Or, would kids really understand it and get any value out of participating in that? Having made games like Viewtiful Joe and Okami, and Bayonetta as well -- it's never been a thought of "oh well, is this intended for adults or intended for children?" It's more like "we're making the best game we know how to make." And for a game like Bayonetta, because there's so much blood splattering on screen when you're in battle and stuff ... if it weren't for that, it probably would be alright for kids to be playing, on just the level that it's a game, an action game, and it doesn't really matter how old you are when you're playing it. You should be able to appreciate it and enjoy it. So the idea that we're targeting a specific demographic, or specific age rather, when making a game doesn't really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.

  • Bayonetta demo will give you a taste of 'non-stop climax action'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.31.2009

    Disrespectful bespectacled witch spectacle news now, with Platinum Games expressing the desire to release a demo for its "non-stop climax action" game, Bayonetta. Speaking at a demonstration event in Japan, producer Yusuke Hashimoto told Famitsu (as translated by Andriasang and hilariously mangled by Google) that the developers had already begun constructing a demo in earnest. Hashimoto hopes to provide a snippet of content not merely taken out of the full game, but devised to entice even existing owners.Said owners will mainly start appearing in Japan this October, when the game is scheduled to launch on Xbox 360 and PlayStation 3 -- well before the North American release in January 2010. You'll probably want to read our hands-on impressions before you get your hand on it.Update: Sega of America is unable to confirm plans for a North American demo at this point.%Gallery-22955%

  • Bayonetta gearing up to hair-kick demons in Fall 2009

    by 
    Ben Gilbert
    Ben Gilbert
    04.14.2009

    In Tokyo last night, Sega quietly announced plans for a "simultaneous worldwide release for Fall 2009" of action/hair manipulation game Bayonetta. New screens revealed at the event show the game's heroine battling enemies on the side of a building, unleashing her guillotine on another and fighting a really, really shiny dragon. Would we expect any less from Devil May Cry director Hideki Kamiya? As the press event held in Tokyo was, as you might expect, all in Japanese, we've reached out to Sega of America for confirmation of the worldwide-ness of this announcement. Call us skeptical, but we expect the next time we hear about the game won't be until E3. %Gallery-50067% [Via Inside-Games.jp]