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  • Hyperspace Beacon: Mos Eisley Radio part 2

    by 
    Larry Everett
    Larry Everett
    02.07.2012

    Last week, I introduced to you again to the crew at Mos Eisley Radio. This podcast and web site launched itself to the Star Wars: The Old Republic community in 2009 and has been growing strong ever since. In fact, it's hard not to be shocked at the growth in viewers and content since SWTOR launched. Some of the other fan sites have actually streamlined their content to compensate for the fact that their crews are busy playing the game. But Mos Eisley Radio's producers have actually expanded its reach -- so much that I had to talk with them about what they are doing. Executive producer Zach Brown, host Evan Lewis, and guild leader Alan Nauman joined me in a chat about the site, the guild, and the future of the community they are building. If you missed the first part of the conversation, be sure to read that first, then jump past the cut for the rest.

  • Hyperspace Beacon: Community exposé

    by 
    Larry Everett
    Larry Everett
    03.15.2011

    Do you have a griefing problem? I know someone who does. If you or someone you know has a griefing problem, the Hypersace Beacon is here to help. Our 12-step program will take you from griefer scum to community leader in just a few short weeks. If you need proof of how well it works, just ask some of our satisfied clients, like Zach Brown of Mos Eisley Radio. This young man has completely turned his life around. Even his allies in Battlefield 2 were griefed by his antics. "I would do my best to get them killed, setting explosives in the helicopter," he explained to us this weekend at PAX East. But now he is clean and griefing-free. Don't waste another life because of your need for attention; call us today. For Zach's whole story, send him this tweet -- #effinBobCostas -- then keep watching Mos Eisley Radio's website this week for the full story. Communities are what make MMOs as great as they are. From World of Warcraft to Star Wars Galaxies, games lose their flavor over time, but players stick around because of the friends and communities that have been built through the MMO space. The game has not even announced a release date yet, but Star Wars: The Old Republic already has one of the strongest and dedicated communities. The paragraph above is part of an inside joke that some people who attended PAX will understand, but it's these bonding moments that make a gaming community what it is. At PAX this year, SWTOR fan sites from across America gathered not only at the Boston Convention Center but also at many places in downtown Boston. Although I will not be able give you all the gory details of Zach's griefing adventures -- you'll have to get that directly from him -- if you follow after the break, I will give you some of the inside scoop about other high-profile community members and the community team of BioWare.

  • SWTOR's Rich Vogel shares the spotlight with Mos Eisley Radio in this week's update

    by 
    Larry Everett
    Larry Everett
    02.18.2011

    Star Wars: The Old Republic Fan Friday is usually packed with a Corellian freighter full of information. Today, we have two freighters full. On the community side, Mos Eisley Radio answers some questions about running a SWTOR fansite. On the game side, concept artist Diego Almazan discusses designing the feel for the Sith Temple, and Executive Producer Rich Vogel answers questions from fans. Mos Eisley Radio has been mentioned quite a bit on this site as well as the official SWTOR website. This fansite's focus is a news-and-opinion podcast hosted by Brooks Guthrie and Zach Brown -- even this Massively reporter has appeared on the show. When asked what makes Mos Eisley Radio unique, the hosts replied, "We do our best to avoid bogging down in the tiny details of each update, and instead use the news coming from BioWare as a basis for larger discussions about The Old Republic." Check out the whole conversation on Fan Friday news page. Also, Diego Almazan gives us a peek backstage. He explains the details and thought process behind creating a tomb that also serves as a temple. "I wanted to keep in mind that this temple is as much an ancient prison for the dead as it is a tomb or necropolis," Almazan said the in the Studio Insider. Is this a clue that there may be something trying to get out? Lastly, Rich Vogel answers fan questions like, "Will Consulars be pigeonholed into one role?" Vogel was not shy when he answered, "Consulars, like our other classes, will have more than one viable role to play. One of our goals is to provide players multiple options within their classes." As if it was in question, Vogel also confirmed that we will indeed be able to jump in The Old Republic.