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Part of designing an MMO is putting a whole lot of work into things that no one will really notice. If you're playing World of Warcraft and running through Nagrand in Outland, you might be vaguely curious about how the zone is going to translate into its original form in Warlords of Draenor. Odds a...

5 months ago 0 Comments
October 29, 2014 at 10:00AM
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Mid-level RIFT players have a new place to adventure after the game's 2.5 update; Iron Pine Peak has been completely redesigned. According to Trion Worlds, the zone has been rebuilt from the ground up with the challenges inside being tweaked to accommodate players from levels 27-35 instead of 40-48...

1 year ago 0 Comments
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Without a doubt, Riders of Rohan is one of the best expansions Lord of the Rings Online has delivered to date. True, it's not without its rough spots, but overall I'm impressed. The storytelling is excellent, the landscape is engaging, the mounted combat is pretty fun, the music is incredible, an...

2 years ago 0 Comments
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While WildStar has been offering a lot of previews to eager fans, that hasn't stymied player questions. It's been known for some time that the game aims at being a sandpark-style game, midway between themepark and sandbox principles, but what does that mean in execution? Executive producer Jeremy...

2 years ago 0 Comments
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I love Final Fantasy XIV, something that comes as no surprise to regular readers of this column. But the game's zone design is not its highlight. This is one of those design aspects that really bothered everyone in the world when the game launched, and it was for good cause, but I think there's m...

2 years ago 0 Comments
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I recently wrote a Breakfast Topic about your WoW Zone, where I asked you about your playing space. As I keep saying, I read all the comments on Breakfast Topics I write, and this time, one caught my eye in my eternal search for more Breakfast Topics. Commenter Mix had assumed from that BT...

2 years ago 0 Comments
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The question of whether flying mounts may have ruined Azeroth is a hard question for me to even posit, because I love flying mounts. I love being able to fly right over things that annoy me, drop right in on quest objectives and soar right out again. I loved that we could finally fly in Azeroth...

3 years ago 0 Comments
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Designing MMOs is often the art of shepherding players in a given direction while at the same time giving them a sense of freedom. Even in a themepark environment, players want to be invested in areas, to have reasons to come back and explore and go off of the rails should they want to. World of ...

3 years ago 0 Comments
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EverQuest's latest content bomb was announced earlier this summer, and Sony Online Entertainment is slowly trickling out the details for the new Veil of Alaris patch. The game's 18th expansion will take players to a land long hidden by magic, and a new video gives us our first glimpse of the envi...

3 years ago 0 Comments
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We've all been there: trekking through the levels, traversing the world, and eventually arriving at... that place. The zone that seems to have been designed to irritate you, personally. Either it's laid out too confusingly, or the quest objectives are too hard to reach, or you get turned around e...

3 years ago 0 Comments