zone-previews

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  • Warlords of Draenor: Talador preview

    by 
    Sarah Pine
    Sarah Pine
    07.17.2014

    The Warlords of Draenor zone previews continue with Talador, the heart of the draenei civilization on Draenor. Associate Quest Designer Johnny Cash provides an overview of what promises to be a stunning zone. Talador is the original, pre-Burning Crusade version of Terokkar Forest, a lush, forested zone home to both Shattrath City and the sacred Auchindoun. In Warlords, we'll see Shattrath and Auchindoun in their full glory, along with other draenei outposts such as Tuurem and Telmor, however all is not well. Shattrath is under occupation by the Iron Horde, and it will be the player's job -- along with allies, of course -- to liberate the city. Similarly, Auchindoun is being threatened by the brutal Teron'gor (you may know him better as Teron Gorefiend, the very first death knight), as well as being threatened by demons from the Burning Front. Players will fight alongside Exarch Maladaar, leader of the Auchenai, and Lady Liadrin in defending the draenei's sacred mausoleum. Talador is a zone that will punch you right in the TBC memory bank that you didn't remember you had. Can't wait for you to see it. - Russ Petersen (@nite_moogle) July 17, 2014 In addition, Talador will provide players with a choice between building an Arcane Sanctum or an Arsenal for their garrison outpost. Each will provide a means of support for the player--either an arcane orb that zaps enemies who get too close, or artillery strikes from mounted arsenal cannons. Furthermore, Talador holds plenty of secrets, like rumors of mythical Arakkoa, who have left their shadowy, ancestral homes in the Spires of Arak for reasons we can only guess at. Talador is the zone I'm probably looking forward to the most, because Terokkar was my favorite zone in The Burning Crusade. I can't wait to see Shattrath and Auchindoun the way they were meant to be seen, and to fight alongside great heroes of the draenei in order to protect these precious cities. I'm sure Talador holds many exciting adventures for us denizens of Azeroth, and I look forward to experiencing them.

  • Warlords of Draenor: Frostfire Ridge preview

    by 
    Sarah Pine
    Sarah Pine
    07.03.2014

    So far we've had official previews of Shadowmoon Valley and the Tanaan Jungle, and today Frostfire Ridge joins that cohort. Game Designer Ryan Shwayder and Associate Game Designer Zachariah Owens are the interviewees leading us through this glimpse of the zone and giving us an idea of what we can expect when we arrive there. If you had access to the Warlords alpha, you're likely already somewhat familiar with Frostfire Ridge--it's the Horde's starting zone, the zone where Horde players will build their garrisons, and was the first zone available for alpha testing. In Frostfire Ridge, the Frostwolf clan stages the defense of their ancestral homeland against the other orc clans who have thrown their lot in with the Iron Horde. The overarching story of the zone, as summarized by Zachariah Owens, is thus: survive. The choice to put pieces of zone music at the beginning of these previews is one of my favorite things about them, and Frostfire Ridge is no exception. The zone music, titled "Magnificent Desolation," is haunting and, well, magnificent. It really does capture the scale and harshness of the zone--cold, snowy mountain peaks, frozen lakes, and constant struggle. In Frostfire Ridge, players will find the Thunderlord clan, Iron Horde loyalists who seek to prove themselves by wiping the Frostwolf off the face of the planet. In addition, two groups of ogres: the Bloodmaul and the Bladespire, cling to the remnants of power that the ogres once possessed in Draenor by any means necessary. In the eastern part of the zone, the masters of the gronn, the magnaron, plot and scheme to their own ends. I didn't expect to be all that interested in Frostfire Ridge--I play Alliance-side, after all--but this preview, plus the music, kind of has me sold! Head on over to the official site to see what Zachariah Owens and Ryan Shwayder have to say about this hostile, fascinating zone.

  • Dragon's Prophet shows off screenshots of Wynnadia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2013

    Despite the name of the game, Dragon's Prophet does not exclusively feature dragons and prophets thereof. It also has lands for all of that to occupy. The Wynnadia zone even has houses and people living there, providing a rich background for all prophet- and dragon-related antics. It's a pleasant zone filled with rolling hills, farming communities, undead monstrosities clawing their way up from the depths, and charming beaches. Wait, do we need to go back to that middle one? Once in game, players will be tasked with exploring the Accursed Tower and the Nameless Keep, full of dark secrets and alluring treasure. But it's not all monster-stomping day, as the zone is also home to the cities of Zarland and Lilia, with the former composed mainly of outcasts and refugees and the latter serving as an impressive naval stronghold. While we're assured that there's danger in the zone, all of the pictures in the gallery below look more inviting than deadly. [Source: Sony Online Entertainment press release] %Gallery-169367%

  • RaiderZ previews Mt. Eda

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.27.2012

    The RaiderZ preview train continues onward, this time taking a look at the snow-covered Mt. Eda just past Hero's Lane. Mt. Eda used to be a place of peace and serenity, but in the game's timeline, it's become the site of an ersatz turf war between tribes of trolls and ogres. That means a lot of trolls and ogres to fight in a lot of ancient ruins... and that's not actually the worst part of what players will be dealing with. Players can warm themselves up for the mountain's challenges with PvP matches on the slopes. That practice will hopefully prepare them for fighting the giant yeti near the mountain's peak. Or they can try to go through the tunnels beneath the mountain... tunnels infested with diabolical tribes and huge colonies of marauding insects. Check out the full trailer just past the break for a rundown of what you can expect from the mountain. [Source: Perfect World Entertainment press release] %Gallery-161571%

  • City of Heroes previews First Ward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2011

    It's important for City of Heroes players to remember that Issue 21 isn't just bringing City of Heroes Freedom -- it's also bringing several pieces of new content, including the foreboding First Ward. The official site has just put up a preview of the new region, the site of Emperor Cole's first attempt at making his perfect society... and the site of his greatest failure in that goal. Because First Ward was the start of Praetoria, one that ended in destruction and death despite everything. Protected by a prototype system of sonic fencing which would later be used around Praetoria proper, First Ward was able to repulse the Devouring Earth for quite some time. But Hamidon had a secret plan to burst up from within the city, leading to widespread death and destruction across the landscape. The city remains as a place where the veil between dead and living has been weakened to near the breaking point while the Devouring Earth stalk the streets, and while something may be blossoming within the city, it's certainly not Cole's dream. City of Heroes players can check out the official site for the full details on what has happened to the city.

  • City of Heroes releases flyover for Imperial City and Neutropolis

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    We've got a treat for City of Heroes players today, one that should provide more than a few smiles -- a video flyover of two more zones from Going Rogue. Where the first video previewed the core of the capital and the (ideally invisible) underground, this one focuses on the Imperial City and Neutropolis. The former is the region where the vast majority of Praetorian citizens live and work every day, while the latter highlights the almost-otherworldly (pun intended) technology under development. While cityscapes are nothing new for the game's environs, the Imperial City is a cut above anything that's previously been featured. The billboards stand out, the architecture is unique, and at times the game almost looks like something other than City of Heroes entirely. With less than a week until Going Rogue's release, it won't be long before players get to experience these environments for themselves -- but until then, you can take a look at the video past the cut.

  • Video guide to Nova Praetoria and the Underground for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2010

    If the various videos released by the team at Paragon Studios have made anything clear, it's the difference between hearing about City of Heroes and seeing the game in action. That's what makes the most recent teaser trailer so interesting. We've been told about Nova Praetoria and the Underground, and we've seen static shots of the cityscape -- but seeing it in motion is a whole different thing. It turns a concept into a living, breathing city. The video, released today via the game's Facebook page, is embedded after the cut and is well worth a watch for any fan of the game. Showcasing several of the most prominent buildings, it serves as an excellent primer for players before Going Rogue goes live in just a couple weeks. It also helps demonstrate some of the effects that the art team has been touting for some time, highlighting in real time how Praetoria has been designed for Ultra Mode. Take a look past the cut, and keep your eyes peeled for more on the upcoming City of Heroes expansion as we approach launch.