Epic has released a bunch of new screenshots for its upcoming game Unreal Tournament 2007, which will be the fourth in the series. Naturally, the graphics are astounding and the example above doesn't look too far off the high end CGI example we posted yesterday. We could just leave you to drool all over your keyboard at the next next-generation of graphics, but that'd be too easy. Instead we're going to recount a couple of the comments left at the previous CGI graphics article.
As Anon points out, "at the rate the price of games are going, the amount of time taken to model this will have to pay the artists 10 fold". We touched on this earlier, where we looked at Nintendo's patent for displacement mapping graphics. The problem of increasing programming and artist time is one that a vast section of the industry is going to have to address. As budgets and graphical expectations (from the greedy gaming public) rise out of control, publishers and developers are going to have to make a choice: graphics or gameplay.