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Emotion detection system for games; how will it work?

Although ostensibly developed to prevent frustrated computer users from bludgeoning their monitor with their keyboard, Christian Peter's emotion detection system could provide a unique input device for gaming. Using image analysis and biofeedback to monitor the user's behavior as well as their heartbeat, breathing rate, blood pressure, or skin temperature games could adjust themselves accordingly. A comment on Engadget read, "...imagine what would be possible if the feedback was used as an input to an action game. Taken to an extreme, the game could potentially and literally scare the player to death by serving up situations and threats in response to the player's reactions...."

Some games prevent frustration already; by monitoring a player's success, the game can re-tune the difficulty of an obstacle, or deliver increasingly instructive hints, until the player succeeds. Imagine a game though that could respond to your accelerated heart beat, or your chattering teeth...

[Thanks, Dylan; via Engadget]