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Good deeds

Issue 28 of The Escapist has two pieces that look at the good deeds players do, and both are interesting to read. Mark Wallace's "One Night in Arathi" is a tale of cross-faction co-operation, and John Walker's "Sick of Healing" talks about the problems healers can face as a support class.

I've encountered cross-faction friendliness a number of times, occasionally instigating it. My PvE server characters shy away from unnecessary combat, and although my PvP toons are much more battle-hungry, some bad ganking experiences make me steer clear of any rogue Alliance players. Sure, it's the carebear way to play, but one of the great things about WoW is that you can have moments like Mark Wallace's Arathi adventure as well as some terrific in-the-field PvP.

As for the healing, I wholeheartedly agree that healers tend to get a raw deal. One slip up--one!--and it can all be over in a heartbeat, with the healer getting the blame for everything. Fortunately, the death penalty in WoW isn't as severe as in some other games--John Walker's article talks about City of Heroes, which uses an "XP debt" system to make death a real pain. I enjoy playing a healer most of the time, but John is spot on about many players' attitudes to us.