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Carmack: 360 is "a really sweet development system"

John Carmack is a video game deity. Responsible for many of the graphical and technological advancements of the medium, through his work on the engines for everything from Wolfenstein to Doom III, Carmack's opinion carries with it an almost incomprehensible amount of industry weight. So Carmack saying the Xbox 360 is "a really sweet development system" means precisely that.

His praise isn't completely unequivocal though. He says about both the Xbox 360 and the PlayStation 3, "They can quote these incredibly high numbers of giga-flops or tera-flops or whatever, but in reality, when you do a straightforward development process on them, they're significantly slower than a modern high-end PC."

The interview is from the February issue of PC Gamer UK, which hits newsstands today. We can probably expect to hear more details about both consoles therein. Any UK readers have a subscription?