Gamespot (87%) -
"It's easy to look at a game that has a non-gamemaking fashion designer's name right in the title and assume that
it's going to be some sort of flashy, style-over-substance licensed product, but Atari, The Collective, and Ecko have
effectively teamed up here and put together a game that has plenty of flashy style, but is a quality game underneath
all that flash."
- "The worst thing a decent action game can suffer from is bad camera control, and this malady afflicts Getting
Up... The game strikes a nice balance between fighting and tagging. Although frequent, the fighting winds up being
secondary to advancing the story line. In some missions, it even works out better to evade authorities and simply
complete your objective."
- GamePro (50%) - "Focusing the majority of gameplay attention on the actual art of writing, rather than on a hackneyed up-from-the-streets story, would have been a good start. And, regrettably for Ecko, development just couldn't work the kinks out of the shoddy Getting Up game engine. Frame rate consistently dips to horrific lows, and many in-game objects and actions break frequently during gameplay."
Australia knocks down Marck Ecko's Getting Up
More Joystiq coverage of Getting Up