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Telltale, Bone, and Sam and Max at Wondercon

Gamasutra has a feature up about Telltale Games, the independent developer working on episodic adventure games Bone and Sam and Max. CEO Dan Conners and Telltale compatriots--all LucasArts alums--participated in a panel at the Wondercon comic convention in San Fransisco, touching on topics ranging from episodic gaming to collaborating with artists like Jeff Smith and Steve Purcell.

Conners fielded questions concerning episodic gaming, and the ability to tailor content to suit consumer response. Gamasutra writes, "In response to one early question, Conners explained how feedback helped to shape the second Bone game. Although they had consciously designed the first game to be linear and relatively narrow in the options available to the player, the team received lots of complaints from experienced gamers who found the game clunky and a little tedious; partially as a response, they rebalanced the second game to offer 'more choices, more options.'"