He manages to concisely, and cogently, defend gaming from many of the major attacks it faces today, writing:
- Of all the games that ESRB reviewed in 2005, less than 13 percent were rated “Mature” (M) or “Adults Only” (AO) ... over 80 percent of the most popular games were rated either “E” or “T.”
- Indeed almost every important social indicator has been improving in recent years even as video-game use among youths has increased ... Aggregate violent crime by juveniles fell 43 percent between 1995 and 2004.
-
...
there might be some cathartic or educational benefits associated with many video games ... offering players a
“cognitive workout” that is far more stimulating, rewarding, and even educational than much of the other
media fare that is available (note: argued successfully both here
and here).
- ... a quick glance at the back of any game box provides parents with plenty of information to make decisions for their families. And with most new video games costing between $40 and $60, it is likely that adults will need to be present when their kids purchase games.
See also:
Michigan game law ruled unconstitutional
[Thanks, lacking cleverness]