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Beneath the surface of Animal Crossing

Kudos to 1up and Nadia Oxford for posting a truly excellent article that examines how the personality traits of Animal Crossing players are reflected (and distorted) in their endearingly constructed and personalized towns. The findings point to something quite sinister, with many suspicious objects and design choices littering each of the four towns that the author pays a virtual visit to. As with anything overly cute and seemingly free of worry, there's just something not right about these towns. Take for instance, the many mysterious and seemingly innocent holes that litter the landscape in one town.

"I asked about the holes, and No. 1 assured me that they were his roommate's doing -- maybe he was digging for a mole cricket and didn't bother to fill them in. I answered in the affirmative...but, unbidden, an image came to mind of the town ablaze, its screaming animals attempting to flee the inferno, only to be barred by a man-made moat."

Or how about the subject that, in real life, often works in the presence of children, and yet has a town overrun with foul-mouthed citizens donning considerably rude articles of clothing? It's interesting to note the differences and similarities between the player and their in-game representation, especially in this case where said representation is an entire, socially (dys)functional town.

Games such as these often allow us to express ourselves in ways which suit our personality, but also in ways that don't. With no real repercussions to worry about, we can often get away by acting out of character or trying an approach that we'd normally attempt to avoid.

How do you and your Animal Crossing denizens match up?