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Dungeon Content Updates

Tigole has made a post updating us all on the current status of future dungeon development. Thus far, announced dungeons for the expansion have been smaller-scale, which will hopefully serve to balance out the game when we've been seeing a lot of 40-player raid content released recently.

Karazhan: A max-level (70), ten player raid dungeon, to be released in the expansion. Tigole describes it as "non-linear," and I wonder if that implies a winged dungeon (similar to what we've seen in Scarlet Monastery) or if it simply means you can approach the bosses in whatever order you wish (similar to what we've seen in Zul'Gurub). Additionally, there will be shortcuts to allow players to return to their previous location in the dungeon and continue play from where they've left off, if they've had to leave mid-run.

Hellfire Citadel: Another expansion dungeon. This one is confirmed as a 4-wing dungeon, with two wings appropriate for level 60-70 players and two wings for level 70 players. One of the max-level wings will be limited to 5 players, and the other will be an Onyxia-like "quick" raid, with a single boss (Magtheridon).

Naxxramas: To be released with patch 1.11. This will be a level 60 raid instance that will feature tier 3 gear. We should expect more news on Naxxramas at E3 in a couple of weeks as well as seeing it live on the public test realms in "a few more weeks."