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First impressions: Too Human


The big issue with Silicone Knight's Too Human is going to be the camera. It's completely controlled by the game, and you have to fight the urge to try and swing it around with the right analog stick when it gets in an awkward spot. It also likes to take a wide angle view leaving your human looking like an ant on the battlefield. The game puts you in the role of an Unreal Tournament-type warrior with the ability to make some pretty colors with a sword. You can bust out combos with the right stick and take out waves of insectoid enemies or dual wield a pair of laser guns and blow them away. The combo action is supposed to be super-deep but it didn't feel that way when I played. Pressing B at certain times launches your most powerful attack, which looks cools but unleashes a looong canned sequence. I assume you unlock more moves as you progress. The framerate hitched when things got crazy.

Not sure why I keep thinking of this game as an RPG when it's the total opposite. Maybe the title is a little too esoteric. I'd call it a sci-fi 99 Nights with a little less foot traffic.