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Need for Speed drops the Carbon bomb

The monopoly company Electonic Arts has recently announced its newest street racing title, Need for Speed: Carbon and will monopolize release it on multiple systems this November. When I say multiple systems, I mean all current gen consoles, next gen consoles and the handhelds. So, what's different in this mod n' drive n' shift n' turn racer than previous installments?

The gents at IGN had the street cred to get some information from executive producer Larry LaPierre. His response was: canyon racing. Yep, now we take our races from the city streets into the nearby canyon roads and wind around mountains to victory. Sounds tough, since actually driving around a canyon in real life can be fairly unnerving. According to LaPierre, "Canyon Racing is a real test of a driver's skill and we think it provides a fantastic game play opportunity to lean into." Yeah, probably. Is that all?



Another change is the new Autosculpt technology, which is an overhaul of the previous modification technologies. Not too much is said about it except it allows a far deeper customization of cars. So, will we be able to draw our own decals? Could be pretty interesting. This new technology, while different from other EA innovations, may change how we deal with car customization for the next generation.

But our concern is this: if it's being released on every major console of today and those of tomorrow, will there be enough extra features in the PS3 version (graphical overhaul, more detailed customization, tracks, physics, etc) to warrant the possible $10-30 price tag increase from the PS2 version?